A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.
HBTree library extension. Adds the functionality to pass information from each node to its children.
Library for decision making using Hybrid Behaviour Trees, an evolution of classic Behaviour Trees, which adds a dregree of freedom to the user, allowing to mix flow graphs with Behaviour Trees. The idea is to be able to tweak and play with scenario and vi