Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
Middleware to load host or domain based configs in Express and Loopback.