Change Log
1.136 - 2025-12-01
@cesium/engine
Fixes :wrench:
- Improved scaling of SVGs in billboards #13020
- Billboards using
imageSubRegion now render as expected. #12585
- Fixed depth testing bug with billboards and labels clipping through models #13012
- Fixed unexpected outline artifacts around billboards #13038
Additions :tada:
- Added
scene.pickAsync for non GPU blocking picking using WebGL2 #12983
- Improves performance of terrain picks via new terrain picking quadtrees #8481
1.135 - 2025-11-03
@cesium/engine
Breaking Changes :mega:
- Removed support for the
KHR_spz_gaussian_splats_compression extension in favor of the latest 3D Gaussian splatting extensions for glTF, KHR_gaussian_splatting and KHR_gaussian_splatting_compression_spz_2. Please re-tile existing Gaussian splatting 3D Tiles #12837
scene.drillPick now uses a breadth-first search strategy instead of depth-first. This may change which entities are picked when using large values of width and height when providing a limit, prioritizing entities closer to the camera. #12916
Additions :tada:
Fixes :wrench:
- Improved performance of
scene.drillPick. #12916
- Improved performance when removing primitives. #3018
- Improved performance of terrain Quadtree handling of custom data #12907
- Fixed vertical exaggeration of ellipsoid-shaped voxels. #12811
- Fixed parsing content bounding volumes contained in 3D Tiles 1.1 subtree files. #12972
- Fixes an event bug following recent changes, where adding a new listener during an event callback caused an infinite loop. #12955
- Fix issues with label background when updating properties while
label.show is false. #12138
- Fixed picking of
GroundPrimitive with multiple PolygonGeometry instances selecting the wrong instance. #12978
- Fixed a bug where the removal of draped imagery layers did not update the rendered state #12923
- Fixed precision issues with Gaussian splat tilesets where the root tile does not have a world transform. #12925
- Fixed infinite recursion that would happen if user append post-render callbacks within existing callbacks #12983
1.134.1 - 2025-10-10
@cesium/engine
Fixes :wrench:
- Fixed an event bug following recent changes, where adding a new listener during an event callback caused an infinite loop. #12955
1.134 - 2025-10-01
@cesium/engine
Breaking Changes :mega:
- Voxel rendering now requires a WebGL2 context, which is enabled by default since 1.101. Make sure the
requestWebGl1 flag in contextOptions is NOT set to true.
- The
defaultValue function has been removed. Instead, use the nullish coalescing (??) operator. See the Coding Guide for usage information and examples.
defaultValue.EMPTY_OBJECT has been removed. Instead, use Frozen.EMPTY_OBJECT. See the Coding Guide for usage information and examples.
Additions :tada:
- Added Google2DImageryProvider to load imagery from Google Maps #12913
- Added an async factory method for the Material class that allows callers to wait on resource loading. #10566
Fixes :wrench:
- Fixed vertical misalignment of glyphs in labels with small fonts #8474
- Converted voxel raymarching to eye coordinates to fix precision issues in large datasets. #12061
- Fixed flickering artifact in Gaussian splat models caused by incorrect sorting results. #12662
- Fixed issue where multiple instances of a Gaussian splat tileset would transform tile positions incorrectly and render out of position. #12795
- Fixed rendering for geometry entities when
requestRenderMode is enabled. #12841
- Improved performance and reduced memory usage of
Event class. #12896
- Improved performance of clamped labels. #12905
- Materials loaded from type now respect submaterials present in the referenced material type. #10566
- Prevent runtime errors for certain forms of invalid PNTS files #12872
- Revert
createImageBitmap options update to continue support for older browsers #12846
1.133.1 - 2025-09-08
This is an npm-only release to fix a dependency issue published in 1.133.0
1.133 - 2025-09-02
@cesium/engine
Breaking Changes :mega:
- Removed the argument fallback in
ITwinData.* functions. Instead, use the new options argument signature. #12778
Additions :tada:
- Added support for the EXT_mesh_primitive_restart glTF extension. #12764
- Added spherical harmonics support for Gaussian splats, supported with the SPZ compression format. #12790
- Added
Ellipsoid.MARS for use with Mars terrain and imagery. #12828
- Allow passing
Cesium3DTileset constructor options to the tileset that is created with ITwinData.createTilesetForRealityDataId. #12709
Fixes :wrench:
- Fixed issue where a Gaussian splat tileset would be rendered even if out of current camera view. #12840
- Removes the minimum tile threshold of four for WMTS. #4372
- Fixed a crash when loading PNTS (point cloud) data that contained a batch table without a binary part. #11166
- Fixed an error picking an area hidden by a
ClippingPolygon. #12725
Deprecated :hourglass_flowing_sand:
- Deprecated support for the
KHR_spz_gaussian_splats_compression extension in favor of the latest 3D Gaussian splatting extensions for glTF, KHR_gaussian_splatting and KHR_gaussian_splatting_compression_spz_2. The deprecated extension will be removed in version 1.135. To ensure support in CesiumJS 1.135 and beyond, Please re-tile existing Gaussian splatting 3D Tiles before November 1, 2025. #12837
1.132 - 2025-08-01
@cesium/engine
Fixes :wrench:
- Fixes incorrect polygon culling in 2D scene mode. #1552
- Fixes material flashing when changing properties. #1640, #12716
- Fixed an issue where draped imagery on tilesets was not updated based on the visibility of the imagery layer. #12742
- Fixes an exception when removing a Gaussian splat tileset from the scene primitives when it has more than one tile. #12726
- Fixes rendering of Gaussian splats when they are scaled by the glTF transform, tileset transform, or model matrix. #12721, #12718
- Fixes label background translucency issue. #12673
- Updated the type of many properties and functions of
Scene to clarify that they may be undefined. For the full list check PR: #12736
- Fixes Gaussian splats incorrectly rendering when
Cesium3DTileset.show is false. #12748
- Fixed the PointCloudShading.normalShading parameter, to disable normal shading when set to false, even if the point cloud contains normals. #11196
- Updated GPU vertex transformations to reduce precision errors. #4250
- Fixes Gaussian splats orientation with respect to glTF up-axis by updating
spz-loader to version 0.3.0. #12737, #12749
Additions :tada:
- Expand the CustomShader Sample to support real-time modification of CustomShader. #12702
- Add wrapR property to Sampler and Texture3D, to support the newly added third dimension wrap.#12701
- Added the ability to load a specific changeset for iTwin Mesh Exports using
ITwinData.createTilesetFromIModelId #12778
Deprecated :hourglass_flowing_sand:
- Updated all of the
ITwinData.* functions to accept an options parameter instead of individual arguments to avoid confusion with multiple optional arguments. There is a fallback to the old signature that will be removed in 1.133 #12778
1.131 - 2025-07-01
@cesium/engine
Fixes :wrench:
- Updates use of deprecated options on createImageBitmap. #12664
- Fixed raymarching step size for cylindrical voxels. #12681
- Fixes handling of tileset
modelMatrix changes for translations and rotations in GaussianSplatPrimitive. #12706
Additions :tada:
- Added
HeightReference to Cesium3DTileset.ConstructorOptions to allow clamping point features in 3D Tile vector data to terrain or 3D Tiles #11710
- Added the ability to pass
OffscreenCanvas & ImageBitmap directly to Material uniforms. #12558
1.130.1 - 2025-06-16
@cesium/engine
Additions :tada:
- Added experimental support for loading 3D Tiles with Gaussian splats encoded with SPZ compression using the draft glTF extension
KHR_spz_gaussian_splats_compression. #12582
- Added support for integral texture formats: R32I, RG32I, RGB32I, RGBA32I, R32UI, RG32UI, RGB32UI, RGBA32UI #12582
1.130 - 2025-06-02
@cesium/engine
Breaking Changes :mega:
- The
FragmentInput struct for voxel shaders has been updated to be more consistent with the CustomShader documentation. Remaining differences in CustomShader usage between VoxelPrimitive and Cesium3DTileset or Model are now documented in the Custom Shader Guide. #12636. Key changes include:
- The non-standard position attributes
fsInput.voxel.positionUv, fsInput.voxel.positionShapeUv, and fsInput.voxel.positionLocal have been removed, and replaced by a single eye coordinate position fsInput.attributes.positionEC.
- The normal in model coordinates
fsInput.voxel.surfaceNormal has been replaced by a normal in eye coordinates fsInput.attributes.normalEC. Example:
vec3 voxelNormal = fsInput.attributes.normalEC;
Additions :tada:
- Add basic support for draping imagery on 3D Tiles. #12567
- Add support for 3D Textures and add Volume Cloud sandcastle example. #12661
Fixes :wrench:
- Fixed voxel rendering with orthographic cameras. #12629
1.129 - 2025-05-01
@cesium/engine
Breaking Changes :mega:
VoxelProvider.minimumBounds and .maximumBounds are now specified as physical values, rather than shape space values. #12592
Additions :tada:
- Added
Material with Custom GLSL Sandbox Demo. #12549
Fixes :wrench:
QuadtreePrimitive.updateHeights now converts position to Cartographic before invoking the callback, ensuring compatibility with change introduced by commit 53889cb and preventing unnecessary computation. #12555
- Fixed
Polyline*MaterialProperty width artifacts (reverted #12434). #12506
Check.typeOf.object now asserts Record<string|number|symbol, any> instead of object to allow property checks after assertion. #12572
1.128 - 2025-04-01
@cesium/engine
Breaking Changes :mega:
Camera.getPickRay was erroneously returning a result in camera coordinates. It is now returned in world coordinates as stated in the documentation. The result can be transformed using Camera.inverseViewMatrix to achieve the previous behavior.
VoxelMetadataOrder has been made private, and the metadataOrder property has been removed from the VoxelProvider interface.
Additions :tada:
- Added support for loading iTwin data using share keys as an alternative to user-based OAuth. When using a share key, set
ITwinPlatform.defaultShareKey. #12530
- Added
Frozen.EMPTY_OBJECT and Frozen.EMPTY_ARRAY for use as default parameter values that avoid unnecessary memory allocations. #12507
Fixes :wrench:
- Fixed entity tracking for delayed datasource bounding spheres. #12465
Camera.getPickRay now correctly returns a ray with origin in world coordinates in orthographic mode. #12500
- Fixed camera zooming in 3D orthographic mode when pixelRatio is not 1. #12487
- Fixed shape bounds and transforms for cylinder-shaped voxels. #12522
- Fixed metadata ordering for ellipsoid voxel tilesets. #12544
- Fixed an issue where clamped entities' height updates could stall when using high-resolution terrain due to a growing queue of tiles in
updateHeights in QuadtreePrimitive. #12476
- Fixed
VaryingType.MAT3 definition. #12524
Deprecated :hourglass_flowing_sand:
- The
defaultValue function has been deprecated, and will be removed in 1.134. Instead, use the logical OR (||) the nullish coalescing (??) operator. See the Coding Guide for usage information and examples.
defaultValue.EMPTY_OBJECT has been deprecated, and will be removed in 1.134. Instead, use Frozen.EMPTY_OBJECT. See the Coding Guide for usage information and examples.
1.127 - 2025-03-03
@cesium/engine
Breaking Changes :mega:
- Updated
Cesium3DTilesVoxelProvider to load glTF tiles using the new EXT_primitive_voxels extension to more closely align with the rest of the 3D Tiles ecosystem. Tilesets using the previous custom JSON format are no longer supported. #12432
- Updated the
requestData method of the VoxelProvider interface to return a Promise to a VoxelContent. Custom providers should now use the VoxelContent.fromMetadataArray method to construct the returned data object. For example:
CustomVoxelProvider.prototype.requestData = function (options) {
const metadataColumn = new Float32Array(options.dataLength);
const content = VoxelContent.fromMetadataArray([metadataColumn]);
return Promise.resolve(content);
};
- Changed
VoxelCylinderShape to assume coordinates in the order (radius, angle, height). See CesiumGS/3d-tiles#780
Additions :tada:
- Implemented
texturesByteLength, visited, and numberOfTilesWithContentReady in VoxelPrimitive.statistics. To use statistics, set options.calculateStatistics to true in the constructor. Note VoxelPrimitive is experimental.
Fixes :wrench:
- Exposed
CustomShader.prototype.destroy as a public method. #12444
- Fixed error when there are duplicated points in polygon/polyline geometries with
ArcType.RHUMB #12460
- Fixed ground atmosphere shaders in 3D orthographic mode #12484
- Fixed zoom in 3D orthographic mode #12483
- Fixed issue with billboards not clamping properly when nested inside a PrimitiveCollection #12482
- Fixed error with black flashes on label and billboard updates. #12231
TextureAtlas has been refactored and internal APIs have been updated. If relying on the private texture atlas API, see #12495 for details.
- Texture atlas now resizes more conservatively. This should help with texture memory overhead with may labels and billboards. #172
- Texture atlas now reuses coordinates for existing subregions. #2094
1.126 - 2025-02-03
@cesium/engine
Breaking Changes :mega:
createGooglePhotorealistic3DTileset(key) has been removed. Use createGooglePhotorealistic3DTileset({key}) instead.
- Changed behavior of
DataSourceDisplay.ready to always stay true once it is initially set to true. #12429
Additions :tada:
Fixes :wrench:
- Fixed error when resetting
Cesium3DTileset.modelMatrix to its initial value. #12409
- Fixed the parameter types of the
ClippingPolygon.equals function, and fixed cases where parameters to equals functions had erroneously not been marked as 'optional'. #12394
- Fixed Draco decoding for vertex colors that are normalized
UNSIGNED_BYTE or UNSIGNED_SHORT. #12417
- Fixed urls with https in the documentation
basemap.nationalmap.gov #12375
- Fixed error in polyline when sinAngle is < 1. the value of expandWidth was too much. #12434
- Allow external tilesets in multiple contents. #12440
- Fixed type of
ImageryLayer.fromProviderAsync, to correctly show that the param options is optional. #12400
- Fixed type error when setting
Viewer.selectedEntity #12303
1.125 - 2025-01-02
@cesium/engine
Additions :tada:
- Expanded integration with the iTwin Platform to load GeoJSON and KML data from the Reality Management API. Use
ITwinData.createDataSourceForRealityDataId to load data as either GeoJSON or KML`. #12344
- Added
environmentMapOptions to ModelGraphics. For performance reasons by default, the environment map will not update if the entity position change. If environment map updates based on entity position are desired, provide an appropriate environmentMapOptions.maximumPositionEpsilon value. #12358
- Added events to
VoxelPrimitive to match Cesium3DTileset, including allTilesLoaded, initialTilesLoaded, loadProgress, tileFailed, tileLoad, tileVisible, tileUnload.
Fixes :wrench:
- Reduced memory usage and performance bottlenecks when using environment maps with models. #12356
- Fixed
JulianDate to always generate valid ISO strings for fractional milliseconds. #12345
- Fixed intermittent z-fighting issue. #12337
1.124 - 2024-12-02
@cesium/engine
Additions :tada:
- Added an integration with the iTwin Platform to load iModels as 3D Tiles. Use
ITwinPlatform.defaultAccessToken to set the access token. Use ITwinData.createTilesetFromIModelId(iModelId) to load the iModel as a Cesium3DTileset. #12289
- Added an integration with the iTwin Platform to load Reality Data terrain meshes. Use
ITwinPlatform.defaultAccessToken to set the access token. Then use ITwinData.createTilesetForRealityDataId(iTwinId, dataId) to load terrain meshes as a Cesium3DTileset #12334
- Added
getSample to SampledProperty to get the time of samples. #12253
- Added
Entity.trackingReferenceFrame property to allow tracking entities in various reference frames. #12194, #12314
TrackingReferenceFrame.AUTODETECT (default): uses either VVLH or ENU depending on entity's dynamic. Use TrackingReferenceFrame.ENU if your camera orientation flips abruptly from time to time.
TrackingReferenceFrame.ENU: uses the entity's local East-North-Up reference frame.
TrackingReferenceFrame.INERTIAL: uses the entity's inertial reference frame.
TrackingReferenceFrame.VELOCITY: uses entity's VelocityOrientationProperty as orientation.
- Added
GoogleGeocoderService for standalone usage of Google geocoder. #12299
Breaking Changes :mega:
PostProcessStageCollection.ambientOcclusion has been updated with a new algorithm to provide better results at all scales, with tunable performance cost. To approximate the appearance and performance of the old algorithm, set the following values for scene.postProcessStages.ambientOcclusion.uniforms: { lengthCap: 0.02, directionCount: 6, stepCount: 8 }. For best results at long distances, consider setting Viewer.camera.frustum.near to 1.0 or more, to improve precision in the depth buffer. #12316
Rectangle.validate has been removed.
Fixes :wrench:
- Fixed bug where shared external textures from glTF files were not accounted for in resource statistics. #12331
- Fixed lag or crashes when loading many models in the same frame. #12320
- Fix point cloud filtering performance on certain hardware #12317
- Fix label rendering bug in WebGL1 contexts. #12301
- Updated WMS example URL in UrlTemplateImageryProvider documentation to use an active service. #12323
Deprecated :hourglass_flowing_sand:
createGooglePhotorealistic3DTileset(key) has been deprecated. Use createGooglePhotorealistic3DTileset({key}) instead. It will be removed in 1.126.
Additions :tada:
- Added the ability to choose between Bing and Google geocoders. Updated
Viewer constructor to also accept IonGeocoderProvider #12299
Fixes :wrench:
- Added a
DeveloperError when globe is set to false and a baseLayer is provided in Viewer options. This prevents errors caused by attempting to use a baseLayer without a globe. #12274
1.123.1 - 2024-11-07
@cesium/engine
Additions :tada:
- Added fallback diffuse lighting,
DynamicEnvironmentMapManager.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS, that is used when DynamicEnvironmentMapManager is disabled or unsupported. #12292
- Added
DynamicEnvironmentMapManager.isDynamicUpdateSupported to check if dynamic environment map updates are supported. #12292
1.123 - 2024-11-01
@cesium/engine
Breaking Changes :mega:
Updated default 3D Tiles and Model lighting when using PBR in order to create a more realistic appearance. To approximate previous default lighting, use the following settings:
const environmentMapManager = model.environmentMapManager;
environmentMapManager.saturation = 0.35;
environmentMapManager.brightness = 1.4;
environmentMapManager.gamma = 0.8;
environmentMapManager.atmosphereScatteringIntensity = 5.0;
environmentMapManager.groundColor =
Cesium.Color.fromCssColorString("#001850");
ImageBasedLighting.luminanceAtZenith has been removed. Use DynamicEnvironmentMapManager.atmosphereScatteringIntensity instead. #12129
- Changed the default
Fog.density from 0.0002 to 0.0006. Set viewer.scene.fog.density = 0.002 to return to the previous behavior. #12248
Additions :tada:
- Updated default 3D Tiles and Model lighting when using PBR in order to create a more realistic appearance. Added
DynamicEnvironmentMapManager to control lighting parameters. These can be accessed via Cesium3DTileset.environmentMapManager and Model.environmentMapManager. #12129
- Added
ScreenSpaceCameraController.maximumTiltAngle to limit how much the camera can tilt. #12169
- Exposed
Fog.visualDensityScalar to allow modifying the visual density of fog without affecting the culling aspects. Alongside this, the density calculation was adjusted to make it more smooth across heights. #12248
- Update Japan Buildings sandcastle to use Japan Regional Terrain #12259
- Moved
Viewer functionality to CesiumWidget to increase usability, see the full list added to the CesiumWidget below. No functionality was removed from the Viewer but convenience helpers like the entities collection were added to the CesiumWidget. The CesiumWidget should be closer to a drop in replacement for the Viewer when not utilizing the extra Viewer widgets. #11967.
- New constructor options:
options.shouldAnimate, options.automaticallyTrackDataSourceClocks, options.dataSources
- New properties:
dataSourceDisplay, entities, dataSources, allowDataSourcesToSuspendAnimation, trackedEntity, trackedEntityChanged, clockTrackedDataSource
- New functions:
zoomTo(), flyTo()
- Update Bing Maps attribution link #12265
Fixes :wrench:
- Fix flickering issue caused by bounding sphere retrieval being blocked by the bounding sphere of another entity. #12230
- Fixed
ImageBasedLighting.imageBasedLightingFactor not affecting lighting. #12129
- Fix error with normalization of corner points for lines and corridors with collinear points. #12255
- Properly handle
offset and scale properties when picking metadata from property textures. #12237
1.122 - 2024-10-01
@cesium/engine
Additions :tada:
- Added
CallbackPositionProperty to allow lazy entity position evaluation. #12170
- Added
enableVerticalExaggeration option to models. Set this value to false to prevent model exaggeration when Scene.verticalExaggeration is set to a value other than 1.0. #12141
- Added
Scene.prototype.pickMetadata and Scene.prototype.pickMetadataSchema, enabling experimental support for picking property textures or property attributes #12075
- Added experimental support for the
NGA_gpm_local glTF extension, for GPM 1.2 #12204
Fixes :wrench:
- Fix
Texture errors when using a HTMLVideoElement. #12219
- Fixed noise in ambient occlusion post process. #12201
- Use first
geometryBuffer if no best match found in I3SNode. #12132
- Update type definitions throughout
Core/ to allow undefined for optional parameters. #12193
- Reverts Firefox OIT temporary fix. #4815
Deprecated :hourglass_flowing_sand:
Rectangle.validate has been deprecated. It will be removed in 1.124.
1.121.1 - 2024-09-04
This is an npm-only release to extra source maps included in 1.121
1.121 - 2024-09-03
@cesium/engine
Additions :tada:
- Enable MSAA by default with 4 samples. To turn MSAA off set
scene.msaaSamples = 1 #12158
- Expose the
tonemapper property of PostProcessStageCollection to allow changing the tonemap used when HDR is turned on. This defaults to the PBR Neutral Tonemap from Khronos #12160
- The enum
Tonemapper contains the list of valid tonemap options to use with the tonemapper setting
- Expose the
exposure property of PostProcessStageCollection to allow changing the exposure used for the current HDR tonemap #12160
- Added
WaterMask globe material, which visualizes areas of water or land based on the terrain's water mask. #12149
- Made the
time parameter optional for Property, using JulianDate.now() as default. #12099
- Exposes
ScreenSpaceCameraController.zoomFactor to allow adjusting the zoom factor (speed). #9145
Fixes :wrench:
- Update
CameraEventAggregator to only trigger events for the currently held modifier while dragging. Events are canceled for all modifiers when the mouse is lifted. #11903
- Fixed cube-mapping artifacts in image-based lighting. #12100
- Fixed specular reflection artifact in PBR direct lighting. #12116
- Added multiscattering terms to diffuse BRDF in image-based lighting. #12118
- Fixed
CallbackProperty type not being present on entity position. #12120
- Additional TypeScript types export in
package.json to assist some project configurations using Cesium. #12122
- Fixed documentation about default values for Label origins #12139
Breaking Changes :mega:
- Switched the default (non-HDR) tonemapping for models, atmosphere, and globe from ACES to PBR Neutral Tonemap from Khronos. The widens the gamut of possible colors, and provides more consistent color appearances across renderers. #12160
- Switched the default tonemapper when HDR is turned on from ACES to PBR Neutral Tonemap from Khronos. To preserve the previous behavior set
viewer.scene.postProcessStages.tonemapper = Cesium.Tonemapper.ACES; #12160
SceneTransforms.wgs84ToWindowCoordinates has been removed. Use SceneTransforms.worldToWindowCoordinates instead.
SceneTransforms.wgs84ToDrawingBufferCoordinates has been removed. Use SceneTransforms.worldToDrawingBufferCoordinates instead.
- Removed
jitter option from VoxelPrimitive.js, VoxelRenderResources.js, and related test code in VoxelPrimitiveSpec.js. #11913
- Custom specular environment maps in
ImageBasedLighting now require either a WebGL2 context or a WebGL1 context that supports the EXT_shader_texture_lod extension.
1.120 - 2024-08-01
@cesium/engine
Additions :tada:
- Added
Transforms.computeIcrfToMoonFixedMatrix and Transforms.computeMoonFixedToIcrfMatrix to compute the transformations between the Moon's fixed frame and ICRF at a given time.
- Added
Transforms.computeIcrfToCentralBodyFixedMatrix to specific the default ICRF to fixed frame transformation to use internally, including for lighting calculations.
- Added SplitDirection property for display PointPrimitive and Billboard relative to the
Scene.splitPosition. #11982
Fixes :wrench:
- Fixed environment map LOD selection in image-based lighting. #12070
- Corrected calculation of diffuse component in image-based lighting. #12082
- Updated specular BRDF for image-based lighting. #12083
- Fixed environment map transform for image-based lighting. #12091
- Updated geometric self-shadowing function to improve direct lighting on models using physically-based rendering. #12063
- Prevent Bing Imagery API format issues from throwing errors #12094
1.119 - 2024-07-01
@cesium/engine
Additions :tada:
- Added
Ellipsoid.default to allow a central place to specify a default ellipsoid value to be used throughout the API where an ellipsoid is not otherwise specified. #4245
- Various defaults have been updated to adjust when
Ellipsoid.default is changed to a value other than the WGS84 ellipsoid.
- Added
Scene.ellipsoid, CesiumWidget.ellipsoid, and Viewer.ellipsoid to set the default ellipsoid used for rendering.
- Added
SkyBox.createEarthSkyBox which creates a skybox instance with the default starmap for the Earth.
- Added support for the
scale property of a normal texture in a glTF material. #12018
Fixes :wrench:
- Fixed diffuse color calculation for PBR materials. Many models will now appear slightly brighter. #12043
- Fixed the calculation of base color in materials using the KHR_materials_specular extension #12041.
- Fixed issue where Entities would not use a custom ellipsoid. #3543
- Adjusted spacing for on screen Credits and updated recommendations for positioning custom ones. #11912
- Fixed issue where Property 'availability' is missing in type 'CustomHeightmapTerrainProvider' but required in type 'TerrainProvider' when using with typescript
Breaking Changes :mega:
CircleGeometry.unpack now defaults to Ellipsoid.default rather than Ellipsoid.UNIT_SPHERE.
Deprecated :hourglass_flowing_sand:
SceneTransforms.wgs84ToDrawingBufferCoordinates has been deprecated. It will be removed in 1.121. Use SceneTransforms.worldToDrawingBufferCoordinates instead.
SceneTransforms.wgs84ToWindowCoordinates has been deprecated. It will be removed in 1.121. Use SceneTransforms.worldToWindowCoordinates instead.
Breaking Changes :mega:
BaseLayerPicker no longer overrides the default imagery or terrain unless options.selectedImageryProviderViewModel or options.selectedTerrainProviderViewModel is provided respectively.
1.118.2 - 2024-06-03
This is an npm-only release to fix a dependency issue published in 1.118.1
1.118.1 - 2024-06-03
This is an npm-only release to fix a dependency issue published in 1.118
1.118 - 2024-06-03
@cesium/engine
Additions :tada:
Fixes :wrench:
- Fixed a bug where
scene.pickPosition returned incorrect results against the globe when depthTestAgainstTerrain is false. #4368
- Fixed a bug where
TaskProcessor worker loading would check the worker module ID rather than the absolute URL when determining if it is cross-origin. #11833
- Fixed a bug where cross-origin workers would error when loaded with the CommonJS
importScripts shim instead of an ESM import. #11833
- Fixed an error in the specular reflection calculations for image-based lighting from supplied environment maps. #12008
- Fixed a normalization error in image-based lighting. #11994
- Fixes a bug where
sampleTerrain did not respect the rejectOnTileFail flag for failed requests other than the first. #11998
- Corrected the Typescript types for
Billboard.id and Label.id to be any #11973
1.117 - 2024-05-01
@cesium/engine
Additions :tada:
- Added
ClippingPolygon and ClippingPolygonCollection for applying multiple clipping regions, with support for concave regions and inverse clipping regions, to 3D Tiles and Terrain. #11750
- Added
Cesium3DTileset.clippingPolygons, Globe.clippingPolygons, and Model.clippingPolygons properties for defining clipping regions from world positions. #11750
Fixes :wrench:
- Fixed a bug where a data source was not automatically rendered after is was added in request render mode. #11934
- Fixes Typescript definition for
Event.raiseEvent. #10498
- Fixed a bug that Label position height may not be correctly updated when its HeightReference is relative. #11929
Fixes :wrench:
- Fixed leaked CSS styling from
I3SBuildingSceneLayerExplorer widget. #11959
1.116 - 2024-04-01
@cesium/engine
Breaking Changes :mega:
Cesium3DTileset.disableCollision has been removed. Use Cesium3DTileset.enableCollision instead.
Globe.terrainExaggeration and Globe.terrainExaggerationRelativeHeight have been removed. Use Scene.verticalExaggeration and Scene.verticalExaggerationRelativeHeight instead.
Additions :tada:
- Surface normals are now computed for clipping and shape bounds in VoxelEllipsoidShape and VoxelCylinderShape. #11847
- Implemented sharper rendering and lighting on voxels with CYLINDER and ELLIPSOID shape. #11875
- Implemented vertical exaggeration for voxels with BOX shape. #11887
- Added the
Check object of validators to the public api and types. #11901
Fixes :wrench:
- Fixed issue with
BingMapsImageryProvider where given culture option is ineffective #11695
- Fixed a bug with performance in scenes with multiple tilesets #11878
- Fixes issue with PolygonGeometry uvs are improperly computed #11767
- Fixed voxel rendering bugs for non-spherical ellipsoid shapes #11848
- Fixed a bug where dynamic geometries caused the Scene to continuously render when running in requestRenderMode #6631
1.115 - 2024-03-01
@cesium/engine
Breaking Changes :mega:
- By default, instances of
Cesium3DTileset will no longer default to enable collisions for camera collision or for clamping entities. #11829
- This behavior can be enabled by setting
Cesium3DTileset.enableCollision to true.
Additions :tada:
- Added support for I3S Building Scene Layer. #11678
- Added
Scene.pickVoxel to pick individual cells from a VoxelPrimitive, and VoxelCell to report information about the picked cell. #11828
- Added
Scene.defaultLogDepthBuffer to allow changing the default behavior of the logDepthBuffer for newly created Scene instances. #11859
- Added
SensorVolumePortionToDisplay to assist CzmlDataSource in parsing CZML. #11859
Fixes :wrench:
- Fixed a bug where the camera can stay underground when 3D Tiles are loading in. #11824
- Fixed a bug with where a mix of empty and non-empty tiles were not refining. #9356
- Fixed a bug with camera collision with tilesets containing tiles with interleaved buffers #11812
- Fixed a bug affecting voxel shader compilation in WebGL1 contexts. #11798
- Fixed a bug where legacy B3DM files that contained glTF 1.0 data that used a
CONSTANT technique in the KHR_material_common extension and only defined ambient- or emissive textures (but no diffuse textures) showed up without any texture #11825
- Fixed an error when the
screenSpaceEventHandler was destroyed before Viewer #10576
- Fixed how
Camera.changed handles changes in roll. #11844
Deprecated :hourglass_flowing_sand:
Cesium3DTileset.disableCollision has been deprecated and will be removed in 1.116. Use Cesium3DTileset.enableCollision instead.
Additions :tada:
- Added
I3SBuildingSceneLayerExplorer widget for working with I3S Building Scene Layer data. #11678
1.114 - 2024-02-01
@cesium/engine
Breaking Changes :mega:
- By default, the screen space camera controller will no longer go inside or under instances of
Cesium3DTileset. #11581
- This behavior can be disabled by setting
Cesium3DTileset.disableCollision to true.
- This feature is enabled by default only for WebGL 2 and above, but can be enabled for WebGL 1 by setting the
enablePick option to true when creating the Cesium3DTileset.
- Clamping to ground,
HeightReference.CLAMP_TO_GROUND, and HeightReference.RELATIVE_TO_GROUND now take into account 3D Tilesets. These options will clamp to either 3D Tilesets or Terrain, whichever has a greater height. #11604
- To restore previous behavior where an entity is clamped only to terrain or relative only to terrain, set
heightReference to HeightReference.CLAMP_TO_TERRAIN or HeightReference.RELATIVE_TO_TERRAIN respectively.
- Removed the need for node internal packages
http, https, url and zlib in the Resource class. This means they do not need to be marked external by build tools anymore. #11773
- This slightly changed the contents of the
RequestErrorEvent error that is thrown in node environments when a request fails. The response property is now a Response object instead of an http.IncomingMessage
- The
Cesium3DTileset.dynamicScreenSpaceError optimization is now enabled by default, as this improves performance for street-level horizon views. Furthermore, the default settings of this feature were tuned for improved performance. Cesium3DTileset.dynamicScreenSpaceErrorDensity was changed from 0.00278 to 0.0002. Cesium3DTileset.dynamicScreenSpaceErrorFactor was changed from 4 to 24. #11718
PolygonGeometry.computeRectangle has been removed. Use PolygonGeometry.computeRectangleFromPositions instead.
Additions :tada:
- Added
HeightReference.CLAMP_TO_TERRAIN, HeightReference.RELATIVE_TO_TERRAIN, HeightReference.CLAMP_TO_3D_TILE, and HeightReference.RELATIVE_TO_3D_TILE to position relative to terrain or 3D tilesets exclusively.#11604
- Added
Cesium3DTileset.getHeight to sample height values of the loaded tiles. If using WebGL 1, the enablePick option must be set to true to use this function. #11581
- Added
Cesium3DTileset.disableCollision to allow the camera from to go inside or below a 3D tileset, for instance, to be used with 3D Tiles interiors. #11581
- Fog rendering now applies to glTF models and 3D Tiles. This can be configured using
scene.fog and scene.atmosphere. #11744
- Added
scene.atmosphere to store common atmosphere lighting parameters. #11744 and #11681
- Added
createWorldBathymetryAsync helper function to make it easier to load Bathymetry terrain. #11790
Fixes :wrench:
- Fixed an issue where
DataSource objects incorrectly shared a single PolylineCollection in the PolylineGeometryUpdater. Updated PolylineGeometryUpdater to create a distinct PolylineCollection instance per DataSource. This resolves the crashes reported under #7758 and #9154.
- Fixed a geometry displacement on iOS devices that was caused by NaN value in
czm_translateRelativeToEye function. #7100
- Fixed improper scaling of ellipsoid inner radii in 3D mode. #11656 and #10245
- Updated
approximateTerrainHeights.json to account for CWB heights to help with ground primitives when using Cesium World Bathymetry #11805
- Fix globe materials when lighting is false. Slope/Aspect material no longer rely on turning on lighting or shadows. #11563
- Fixed a bug where
GregorianDate constructor would not validate the input parameters for valid date. #10057
- Fixed a bug where the
Cesium3DTileset constructor was ignoring the options dynamicScreenSpaceError, dynamicScreenSpaceErrorDensity, dynamicScreenSpaceErrorFactor and dynamicScreenSpaceErrorHeightFalloff. #11677
- Fixed a bug where transforms that had been defined with the
KHR_texture_transform extension had not been applied to Property Textures in EXT_structural_metadata. #11708
- Fixed a bug where transforms that had been defined with the
KHR_texture_transform extension had not been applied to Feature ID Textures in EXT_mesh_features. #11731
- Fixed
Entity documentation for orientation property. #11762
- The
EntityCollection#add method was documented to throw a DeveloperError for duplicate IDs, but did throw a RuntimeError in this case. This is now changed to throw a DeveloperError. #11776
- Parts of the documentation have been updated to resolve potential issues with the generated TypedScript definitions. #11776
- Fixed type definition for
Camera.constrainedAxis. #11475
Fixes :wrench:
- Fixed a bug where the 3D Tiles Inspector's
dynamicScreenSpaceErrorDensity slider did not update the tileset #6143
1.113 - 2024-01-02
@cesium/engine
Additions :tada:
- Vertical exaggeration can now be applied to a
Cesium3DTileset. Exaggeration of Terrain and Cesium3DTileset can be controlled simultaneously via the new Scene properties Scene.verticalExaggeration and Scene.verticalExaggerationRelativeHeight. #11655
Fixes :wrench:
- Changes the default
RequestScheduler.maximumRequestsPerServer from 6 to 18. This should improve performance on HTTP/2 servers and above. #11627
- Corrected JSDoc and Typescript definitions that marked optional arguments as required in
ImageryProvider constructor. #11625
- The
Quaternion.computeAxis function created an axis that was (0,0,0) for the unit quaternion, and an axis that was (NaN,NaN,NaN) for the quaternion (0,0,0,-1) (which describes a rotation about 360 degrees). Now, it returns the x-axis (1,0,0) in both of these cases. #11665
Deprecated :hourglass_flowing_sand:
Globe.terrainExaggeration and Globe.terrainExaggerationRelativeHeight have been deprecated in CesiumJS 1.113. They will be removed in 1.116. Use Scene.verticalExaggeration and Scene.verticalExaggerationRelativeHeight instead. #11655
1.112 - 2023-12-01
@cesium/engine
Fixes :wrench:
- Fixed terrain lockups in
requestTileGeometry by ensuring promise handling aligns with CesiumJS's expectations. #11630
- Corrected JSDoc and Typescript definitions that marked optional arguments as required in
Cesium3dTileset.fromIonAssetId #11623, and IonImageryProvider.fromAssetId #11624
1.111 - 2023-11-01
@cesium/engine
Additions :tada:
BingMapsImageryProvider.fromUrl now takes an optional mapLayer parameter which is a string that maps directly to the mapLayer template parameters specified in the Bing Maps documentation.
Fixes :wrench:
- By default,
createGooglePhotorealistic3DTileset no longer shows credits on screen but links to them instead, as this is compliant with the minimum required attribution. To restore this behavior, pass the option showCreditsOnScreen: true. #11589
- Fixed an issue with polygon hole rendering. #11583
- Fixed error with rhumb lines that have a 0 degree heading. #11573
- Fixed
czm_normal, czm_normal3D, czm_inverseNormal, and czm_inverseNormal3D for cases where the model matrix has non-uniform scale. #11553
- Fixed issue with clustered labels when
dataSource.show was toggled. #11560
- Fixed inconsistent clustering when
dataSource.show was toggled. #11560
1.110.1 - 2023-10-25
@cesium/engine
Breaking Changes :mega:
- CesiumJS no longer ships with a demo Google Maps API key.
GoogleMaps.defaultApiKey is no longer defined by default.
createGooglePhotorealistic3DTileset by default now provides tiles via Cesium ion if the GoogleMaps.defaultApiKey is not set.
If you wish to continue to use your own Google Maps API key, you can go back to the previous behavior:
Cesium.GoogleMaps.defaultApiKey = "your-api-key";
const tileset = await Cesium.createGooglePhotorealistic3DTileset();
viewer.scene.primitives.add(tileset));
1.110 - 2023-10-02
@cesium/engine
Breaking Changes :mega:
Cesium3DTileset.maximumMemoryUsage has been removed. Use Cesium3DTileset.cacheBytes and Cesium3DTileset.maximumCacheOverflowBytes instead.
Additions :tada:
- Worker files are now embedded in
Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js. #11519
- Added
PolygonGeometry.computeRectangleFromPositions for computing a Rectangle that encloses a polygon, including cases over the international date line and the poles.
- Added
Stereographic for computing 2D operations in stereographic, or polar, coordinates.
- Adds events to
PrimitiveCollection for primitive added/removed. #11531
- Adds an optional
rejectOnTileFail parameter to sampleTerrain and sampleTerrainMostDetailed to allow handling of tile request failures. #11530
Fixes :wrench:
- Fixed rendering of polygons spanning extents of 90 degrees or more. #4871
- Fixed ground primitive polygon visual artifacts at pole. #8033
- Fixed bug in
Cesium3DTilePass affecting the PRELOAD pass. #11525
- Fixed bug where sky atmosphere could not be shown when
globe.show is initialized to false. #11266
- Fixed issue loading workers in cross-origin
Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js requests. #11505
- Fixed
showOnScreen behavior for Model and Cesium3DTileset credits. #11538
- Remove reading of
import.meta meta-property because webpack does not support it. #11511
- Fixed label background rendering in request render mode. #11529
Deprecated :hourglass_flowing_sand:
PolygonGeometry.computeRectangle has been deprecated. It will be removed in 1.112. Use PolygonGeometry.computeRectangleFromPositions instead.
1.109 - 2023-09-01
@cesium/engine
Breaking Changes :mega:
- Firefox 114 is now the minimum Firefox version required to run CesiumJS. #11400
TaskProcessor now loads worker files as ESM instead of AMD. #11400
Additions :tada:
- Added the
retinaTiles option to the OpenStreetMapImageryProvider constructor options to allow requesting tiles at the 2x resolution for retina displays. #11485
- The TypeScript definition of
defined now uses type predicates to allow TypeScript to use the result during compilation.
Fixes :wrench:
- Restore previous behavior for cut out terrain loading. #11482
- The return type of
SingleTileImageryProvider.fromUrl has been fixed to be Promise.<SingleTileImageryProvider> (was void). #11432
- Fixed request render mode when models are loading without
incrementallyLoadTextures. #11486
Additions :tada:
- Added two additional default imagery providers from Stadia maps to the BaseLayerPicker widget: Alidade Smooth and Alidade Smooth Dark. #11485
Fixes :wrench:
- Use updated URLs and attribution for Stamen Map styles in the default BaseLayerPicker widget. #11451
- Fixed types for
ProviderViewModel.CreationFunction. #11452
- Fixed I3dmLoader manually compute positions when RTC_CENTER is ZERO #11466
1.108 - 2023-08-01
Major Announcements :loudspeaker:
@cesium/engine
Fixes :wrench:
- Fixed issue where terrain with multiple layers was loading higher LOD tiles inconsistently. #11312
- Fixed
OpenStreetMapImageryProvider usage in comments, change default url and add tile.openstreetmap.org to RequestScheduler.requestsByServer. #11407
- Fixed calculation of GroundPolyline bounding spheres in regions with negative terrain heights. #11184
- Fixed
CzmlDataSource in cases of custom Ellipsoid.WGS84 definitions. #11190
- Fixed mipmaps for textures using the
KHR_texture_transform extension. #11411
Fixes :wrench:
- Fixed conflicting geocoder suggestions for latitude and longitude pairs by removing
CartographicGeocoderService from the default geocoder services in GeocoderViewModel. #11433.
1.107.2 - 2023-07-13
This is an npm-only release to fix a dependency issue published in 1.107.1
1.107.1 - 2023-07-13
@cesium/engine
Fixes :wrench:
- Fixed a bug where
Model would not respond to different alpha values in a Cesium3DTileStyle. #11399
- Fixed dimensions of
tangentEC in custom shaders. #11394
Fixes :wrench:
- Fixed promise return value when using
viewer.flyTo to navigate to an ImageryLayer. #11392
- Fixed
depthTestAgainstTerrain value being overridden when using the base layer picker widget. #11393
1.107 - 2023-07-03
Major Announcements :loudspeaker:
- The
readyPromise pattern has been removed across the API. This has been done to facilitate better asynchronous flow and error handling. For example:
try {
const tileset = await Cesium.Cesium3DTileset.fromUrl(url);
viewer.scene.primitives.add(tileset);
} catch (error) {
console.log(`Failed to load tileset: ${error}`);
}
try {
const viewer = new Cesium.Viewer("cesiumContainer", {
terrainProvider: await Cesium.createWorldTerrainAsync();
});
} catch (error) {
console.log(`Failed to created terrain: ${error}`);
}
@cesium/engine
Breaking Changes :mega:
Additions :tada:
- Added
Cesium3DTileset.cacheBytes and Cesium3DTileset.maximumCacheOverflowBytes to better control memory usage. To replicate previous behavior, convert maximumMemoryUsage from MB to bytes, assign the value to cacheBytes, and set maximumCacheOverflowBytes = Number.MAX_VALUE
Fixes :wrench:
- Fixed crash in
CzmlDataSource when a 3D Tileset entity is hidden. #11357
- Fixed
PostProcessStage crash affecting point clouds rendered with attenuation. #11339
- Fixed a race condition when loading cut-out terrain. #11382
- Fixed debug label rendering in
Cesium3dTilesInspector. #11355
- Fixed credits for imagery layer shows up even when layer is hidden. #11340
- Fixed Insufficient buffer size thrown by rendering 3dtiles. #11358
Deprecated :hourglass_flowing_sand:
Cesium3DTileset.maximumMemoryUsage has been deprecated in CesiumJS 1.107. It will be removed in 1.110. Use Cesium3DTileset.cacheBytes and Cesium3DTileset.maximumCacheOverflowBytes instead. #11310
Breaking Changes :mega:
Viewer constructor option options.imageryProvider has been deprecated in CesiumJS 1.104. It will be removed in 1.107. Use options.baseLayer instead.
1.106.1 - 2023-06-02
This is an npm-only release to fix a dependency issue published in 1.106
1.106 - 2023-06-01
@cesium/engine
Fixes :wrench:
- Fixed label background rendering. #11293
- Fixed color creation from CSS color string with modern "space-separated" syntax. #11271
- Fixed tracked entity camera controls. #11286
- Fixed a race condition when loading cut-out terrain. #11296
- Fixed async behavior for custom terrain and imagery providers. #11274
1.105.2 - 2023-05-15
- This is an npm-only release to fix a dependency issue published in 1.105.1.
1.105.1 - 2023-05-10
@cesium/engine
Additions :tada:
- Added
createGooglePhotorealistic3DTileset to create a 3D tileset streaming Google Photorealistic 3D Tiles.
- Added
GoogleMaps for managing credentials when loading data from the Google Map Tiles API.
Fixes :wrench:
- Improved camera controls when globe is off. #7171
1.105 - 2023-05-01
@cesium/engine
Additions :tada:
- Added
ArcGisMapServerImagery.fromBasemapType, and ArcGisBaseMapType, and ArcGisMapService for ease of use with the latest ArcGIS Imagery API.#11098
- Added
CesiumWidget.creditDisplay to access the onscreen and lightbox credits. #11241
- Added
CreditDisplay.addStaticCredit and CreditDisplay.removeStaticCredit such that Credit.showOnScreen value is taken into account. #6215
- Added
options.gltfCallback to Model.loadGltfAsync to allow apps to access the loaded glTF JSON. #11240
- Added
GeocoderService.credit and and attributions property to GeocoderService.Result to allow for geocoder services to attribute results. #11256
Fixes :wrench:
- Fixed Repeated URI parsing slows 3D Tiles performance #11197. Together with #11211, this can reduce tile parsing time by as much as 25% on large tilesets
- Fixed atmosphere rendering performance issue. 10510
- Fixed crashing when zooming to an entity without globe present. #10957
- Fixed model rendering when emissiveTexture is defined and emissiveFactor is not. #11215
- Fixed issue with calling
switchToOrthographicFunction and camera.flyTo in immediate succession. #11210
- Fixed an issue when zooming in an orthographic frustum. #11206
- Fixed a crash when Cesium3DTileStyle's scaleByDistance, translucencyByDistance or distanceDisplayCondition set to StyleExpression
which returns
undefined. #11228
- Fixed handling of
out_FragColor layout declarations when translating shaders to WebGL1. #11230
- Fixed a problem with Ambient Occlusion that affected some MacOS hardware. #10106
- Fixed UniformType.MAT3 value for custom shaders. #11235.
Deprecated :hourglass_flowing_sand:
CreditDisplay.addCredit, CreditDisplay.addDefaultCredit, and CreditDisplay.removeDefaultCredit have been deprecated in CesiumJS 1.105. They will be removed in 1.107. Use CreditDisplay.addCreditToNextFrame, CreditDisplay.addStaticCredit, and CreditDisplay.removeStaticCredit respectively instead. #11241
Additions :tada:
- Added
Viewer.creditDisplay to access the onscreen and lightbox credits. #11241
- The
Geocoder widget will now display attributions onscreen or in the lightbox for geocoder results if present, otherwise a default credit from a geocoder service if one is provided. #11256
Fixes :wrench:
- Fixed missing
ContextOptions in generated TypeScript definitions. 10963
1.104 - 2023-04-03
Major Announcements :loudspeaker:
- Starting with CesiumJS 1.104 The
readyPromise pattern has been deprecated across the API. It will be removed in CesiumJS 1.107. This has been done to facilitate better asynchronous flow and error handling. For example:
try {
const tileset = await Cesium.Cesium3DTileset.fromUrl(url);
viewer.scene.primitives.add(tileset);
} catch (error) {
console.log(`Failed to load tileset: ${error}`);
}
@cesium/engine
Additions :tada:
- Added
ArcGisMapServerImageryProvider.fromUrl, ArcGISTiledElevationTerrainProvider.fromUrl, BingMapsImageryProvider.fromUrl, CesiumTerrainProvider.fromUrl, CesiumTerrainProvider.fromIonAssetId, GoogleEarthEnterpriseMetadata.fromUrl, GoogleEarthEnterpriseImageryProvider.fromMetadata, GoogleEarthEnterpriseMapsProvider.fromUrl, GoogleEarthEnterpriseTerrainProvider.fromMetadata, ImageryLayer.fromProviderAsync, IonImageryProvider.fromAssetId, SingleTileImageryProvider.fromUrl, Terrain, TileMapServiceImageryProvider.fromUrl, VRTheWorldTerrainProvider.fromUrl, createWorldTerrainAsync, Cesium3DTileset.fromUrl, Cesium3DTileset.fromIonAssetId, createOsmBuildingsAsync, Model.fromGltfAsync, Model.readyEvent, Model.errorEvent,Model.texturesReadyEvent, I3SDataProvider.fromUrl, and Cesium3DTilesVoxelProvider.fromUrl for better async flow and error handling. #11059
- Send
X-Cesium-* headers to requests to cesium ion. #11200
Fixes :wrench:
- Fixed issue where passing
children in the Entity constructor options will override children. #11101
- Fixed error type to be
RequestErrorEvent in Resource.retryCallback. #11177
- Fixed issue when render
OrthographicFrustum geometry by DebugCameraPrimitive. #11159
- Fixed ion URL in
RequestScheduler throttling overrides. #11193
- Fixed
SingleTileImageryProvider fetching image when show is false by allowing lazy-loading for SingleTileImageryProvider if tileWidth and tileHeight are provided to the constructor. #9529
- Fixed various race conditions from async operations. #10909
Deprecated :hourglass_flowing_sand:
Fixes :wrench:
- Fixed Cesium.Viewer instantiated inside my lit component: CreditDisplay is missing its styles #10907
- Fixed allowing
false for imageryProvider in Viewer.ConstructorOptions. #11179
Deprecated :hourglass_flowing_sand:
Viewer constructor option options.imageryProvider has been deprecated in CesiumJS 1.104. It will be removed in 1.107. Use options.baseLayer instead.
1.103 - 2023-03-01
@cesium/engine
Additions :tada:
- Added smooth zoom with mouse wheel. #11062
- Enabled lighting on voxels with BOX shape. #11076
Fixes :wrench:
- Fixed browser warning for
willReadFrequently option. #11025
- Replaced constructor types with primitive types in JSDoc and generated TypeScript definitions. #11080
- Adjusted render order of voxels and opaque entities. #11120
- Fixed artifacts on edges of voxels with BOX shape. #11050
- Fixed initial textures visibility for particle systems. #11099
- Fixed Primitive.getGeometryInstanceAttributes cache acquisition speed. #11066
- Fixed requestWebgl1 hint error in context. #11082
Fixes :wrench:
- Replaced constructor types with primitive types in JSDoc and generated TypeScript definitions. #11080
1.102 - 2023-02-01
Major Announcements :loudspeaker:
- CesiumJS now defaults to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this results in better feature support across devices, especially mobile.
@cesium/engine
Additions :tada:
- Added
FeatureDetection.supportsWebgl2 to detect if a WebGL2 rendering context in the current browser.
Fixes :wrench:
- Fixed label background rendering. #11040
- Fixed a bug decoding glTF Draco attributes with quantization bits above 16. #7471
- Fixed an edge case in
viewer.flyTo when flying to a imagery layer with certain terrain providers. #10937
- Fixed a crash in terrain sampling if any points have an undefined position due to being outside the rectangle. #10931
- Fixed a bug where scale was not being applied to the top-level tileset geometric error. #11047
- Updating Bing Maps top page hyperlink to Bing Maps ToU hyperlink #11049
1.101 - 2023-01-02
Major Announcements :loudspeaker:
- Starting with version 1.102, CesiumJS will default to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this change will result in better feature support across devices, especially mobile.
@cesium/engine
Additions :tada:
- Added
vertexShadowDarkness parameter to Globe to control the amount of darkness of the vertex shadow when terrain lighting is enabled. #10914
- Added experimental support for 3D Tiles voxels with the
3DTILES_content_voxels extension. The current implementation is intended for development use, as the voxel format has not yet been finalized and is subject to breaking changes without deprecation.
Fixes :wrench:
- Fixed a bug where the scale of a
PointPrimitive was incorrect when scaleByDistance was set to a NearFarScalar. #10912
- Fixed glTF models with a mix of Draco and non-Draco attributes. #10936
- Fixed a bug where billboards with
alignedAxis properties were not properly aligned in 2D and Columbus View. #10965
- Fixed a bug where *.ktx2 image loading from a URI failed. #10869
- Fixed a bug where a
Model would sometimes disappear when loaded in Columbus View. #10945
- Fixed a bug where the entity collection of a
GpxDataSource did not have the owner property set. #10921
- Fixed the JSDoc and TypeScript definitions of arguments in
Matrix2.multiplyByScalar, Matrix3.multiplyByScalar, and several functions in the S2Cell class. #10899
- Fixed a bug where
result parameters were omitted from the TypeScript definitions. #10864
Deprecated :hourglass_flowing_sand:
ContextOptions.requestWebgl2 was deprecated in CesiumJS 1.101 and will be removed in 1.102. Instead, CesiumJS will default to using a WebGL2 context for rendering. Use ContextOptions.requestWebgl1 to request a WebGL1 or WebGL2 context.
Additions :tada:
- Added
viewerVoxelInspectorMixin and VoxelInspector to support experimental 3D Tiles voxels.
1.100 - 2022-12-01
Major Announcements :loudspeaker:
- CesiumJS is now published alongside two smaller packages
@cesium/engine and @cesium/widgets #10824:
- The source code has been partitioned into two folders:
packages/engine and packages/widgets.
- These workspaces packages will follow semantic versioning.
- These workspaces packages will be published as ES modules with TypeScript definitions.
- In the combined CesiumJS release, the
Source folder only contains the following:
Cesium.js
Cesium.d.ts
Assets
ThirdParty
Widgets(CSS files only)
- The ability to import modules and TypeScript definitions from individual files has been removed. Any imports should originate from the
cesium module (import { Cartesian3 } from "cesium";) or the combined Cesium.js file (import { Cartesian3 } from "Source/Cesium.js";);
Breaking Changes :mega:
- The viewer parameter in
KmlTour.prototype.play was removed. Instead of a Viewer, pass a CesiumWidget instead. #10845
1.99 - 2022-11-01
Major Announcements :loudspeaker:
- Starting with version 1.100, CesiumJS will be published alongside two smaller packages
@cesium/engine and @cesium/widgets #10824:
- The source code will been partitioned into two folders:
packages/engine and packages/widgets.
- These workspaces packages will follow semantic versioning.
- These workspaces packages will be published as ES modules with TypeScript definitions.
- The combined CesiumJS release will continue to be published, however, the
Source folder will only contain the following:
Cesium.js
Cesium.d.ts
Assets
ThirdParty
Widgets(CSS files only)
- The ability to import modules and TypeScript definitions from individual files will been removed. Any imports should originate from the
cesium module (import { Cartesian3 } from "cesium";) or the combined Cesium.js file (import { Cartesian3 } from "Source/Cesium.js";);
Breaking Changes :mega:
- The polyfills
requestAnimationFrame and cancelAnimationFrame have been removed. Use the native browser methods instead. #10579
Additions :tada:
- Added support for I3S 3D Object and IntegratedMesh Layers. #9634
Deprecated :hourglass_flowing_sand:
- The viewer parameter in
KmlTour.prototype.play was deprecated in Cesium 1.99. It will be removed in 1.100. Instead of a Viewer, pass a CesiumWidget instead. #10845
Fixes :wrench:
- Fixed a bug where the scale of a
Model was being incorrectly applied to its bounding sphere. #10855
- Fixed a bug where rendering a
Model with image-based lighting while specular environment maps were unsupported caused a crash. #10859
- Fixed a bug where request render mode was broken when a ground primitive is added. #10756
1.98.1 - 2022-10-03
- This is an npm only release to fix the improperly published 1.98.
1.98 - 2022-10-03
Breaking Changes :mega:
- As of the previous release (1.97),
new Model() is an internal constructor and must not be used directly. Use Model.fromGltf() instead. #10778
- The
.getPropertyNames methods of Cesium3DTileFeature, Cesium3DTilePointFeature, and ModelFeature have been removed. Use the .getPropertyIds methods instead.
Additions :tada:
- Added support for the
WEB3D_quantized_attributes extension found in some glTF 1.0 models. #10758
Fixes :wrench:
- Fixed a bug where instanced models without normals would not render. #10765
- Fixed a regression where
i3dm with scale and without rotation would render incorrectly. #10808
- Fixed a regression where instanced feature IDs were not processed correctly #10771
- Fixed a regression where
Cesium3DTileFeature.setProperty() was not creating properties for unknown property IDs. #10775
- Fixed a regression where
pnts tiles with 3DTILES_draco_point_compression and <= 8 quantization bits were being rendered incorrectly. #10794
- Fixed a regression where glTF models with unused nodes would crash #10813
- Fixed a regression where tilesets would not load in multiple
Viewers. #10828
- Fixed a bug where camera would not follow the
Viewer.trackedEntity if it had a model with a HeightReference other than NONE. #10805
- Fixed a bug where calling
removeAll on a ClippingPlaneCollection attached to a Model would cause a crash. #10827
- Fixed a bug where replacing a
Model's ClippingPlaneCollection with one of the same length would cause a crash. #10831
- Fixed a bug where KMLs with a NetworkLink with viewRefreshMode=='onRegion' would cause Cesium to make numerous resource requests and possibly trigger an out of memory error. #10790
- Fixed a bug where calling
Vector3DTileContent.getFeature before a render update could result in no feature being returned. #10819
1.97 - 2022-09-01
Major Announcements :loudspeaker:
- CesiumJS has switched to a new architecture for loading glTF models and tilesets to enable:
- Usage notes for the new glTF architecture:
- Those using
ModelExperimental.fromGltf() should now use Model.fromGltf().
- The
enableModelExperimental flag was removed, as tilesets and entities always use the new architecture.
- The new implementation of
Model uses the same public API as before, so no other changes are necessary.
Breaking Changes :mega:
- glTF 1.0 assets are no longer fully supported. glTF 1.0 techniques are converted to PBR materials where possible, but more complex techniques will no longer function correctly. If custom GLSL shaders are needed, use
CustomShader instead. #10648
- The glTF 2.0 extension
KHR_techniques_webgl and KHR_materials_common are also no longer fully supported. Materials are converted to PBR materials where possible.
- Support for rendering instanced models on the CPU has been removed.
Model.gltf, Model.basePath, Model.pendingTextureLoads (properties), and Model.dequantizeInShader (constructor option) have been removed.
ModelMesh and ModelMaterial have been removed.
new Model() is an internal constructor and must not be used directly. Use Model.fromGltf() instead. #10778
Additions :tada:
Model can now classify other assets with a given classificationType. #10623
Model now supports back face culling for point clouds. #10703
- Export asset files such as CSS in
package.json, allowing bundlers to import without additional configuration. #9212
- The
sideEffects field in package.json is now specified, allowing more conservative bundlers like Webpack to enable tree shaking by default. #10714
- Model entities now support
CustomShader. #10747
Fixes :wrench:
- Fixed bug with
Viewer.flyTo where camera could go underground when target is an Entity with ModelGraphics with HeightReference.CLAMP_TO_GROUND or HeightReference.RELATIVE_TO_GROUND. #10631
- Fixed issues running CesiumJS under Node.js when using ES modules. #10684
- Fixed the incorrect lighting of instanced models. #10690
- Fixed developer error with
Camera.flyTo with an orientation and a Rectangle value for destination. #10704
- Fixed rendering bug with points in .vctr format, where points wouldn't show until picked or styled. #10707
- Fixed bounding volume calculations for glTF models with
KHR_mesh_quantization and normalized positions. #10741
1.96 - 2022-08-01
Major Announcements :loudspeaker:
- Built
Cesium.js is no longer AMD format. This may or may not be a breaking change depending on how you use Cesium in your app. See our blog post for the full details. #10399
- Built
Cesium.js has gone from 12.5MB to 8.4MB unminified and from 4.3MB to 3.6MB minified. Cesium.js.map has gone from 22MB to 17.2MB.
- If you were ingesting individual ESM-style modules from the combined file
Build/Cesium/Cesium.js or Build/CesiumUnminified/Cesium.js, instead use Build/Cesium/index.js or Build/CesiumUnminified/index.js respectively.
- Using ESM from
Source will require a bundler to resolve third party node dependencies.
CESIUM_BASE_URL should be set to either Build/Cesium or Build/CesiumUnminified.
Breaking Changes :mega:
Model.boundingSphere now returns the bounding sphere in ECEF coordinates instead of the local coordinate system. #10589
Cesium3DTileStyle.readyPromise and Cesium3DTileStyle.ready have been removed. If loading a style from a url, use Cesium3DTileStyle.fromUrl instead. #10348
Additions :tada:
- Models and tilesets that use the
CESIUM_primitive_outline extension can now toggle outlines at runtime with the showOutline property. Furthermore, the color of the outlines can now be controlled by the outlineColor property. #10506
- Added optional
blurActiveElementOnCanvasFocus option to set the behavior of blurring the active element when interacting with the canvas. #10518
- Added
ModelExperimental.getNode to allow users to modify the transforms of model nodes at runtime. #10540
- Added support for point cloud styling for tilesets loaded with
ModelExperimental. #10569
- Upgraded earcut from version 2.2.2 to version 2.2.4 which includes 10-15% better performance in triangulation. #10593
Fixes :wrench:
- Fixed crash when loading glTF models with the
EXT_mesh_features and EXT_structural_metadata extensions without channels property. #10511
- Fixed a crash in the 3D Tiles Feature Styling sandcastle that occurred when using
ModelExperimental. #10514
- Fixed improper handling of double-sided materials in
ModelExperimental. #10507
- Fixed a bug where the alpha component of
model.color would not update in the 3D Models Coloring sandcastle when using ModelExperimental. #10519
- Fixed a bug where .cmpt files were not cached correctly in
ModelExperimental. #10524
- Fixed a crash in the 3D Tiles Formats sandcastle when loading draco-compressed point clouds with
ModelExperimental. #10521
- Fixed a bug where per-feature post-processing was not working with
ModelExperimental. #10528
- Fixed error in
loadAndExecuteScript and favorite icon lost in sandcastle when CesiumJS was running in cross-origin isolated environment.#10515
- Fixed a bug where
Viewer.zoomTo would continuously throw errors if a Cesium3DTileset failed to load.#10523
- Fixed a bug where styles would not apply to tilesets if they were applied while the tileset was hidden. #10582
- Fixed a bug where
.i3dm models with quantized positions were not being correctly loaded by ModelExperimental. #10598
- Fixed a bug where dynamic geometry was not marked as
ready. #10517
Deprecated :hourglass_flowing_sand:
- Support for rendering instanced models on the CPU has been deprecated and will be removed in CesiumJS 1.97. #10589
- The polyfills
requestAnimationFrame and cancelAnimationFrame have been deprecated and will be removed in 1.99. Use the native browser methods instead. #10579
1.95 - 2022-07-01
Breaking Changes :mega:
- Tilesets rendered with
ModelExperimental must set projectTo2D to true in order to be accurately projected and rendered in 2D / CV mode. #10440
Additions :tada:
- Memory statistics for
ModelExperimental now appear in the Cesium3DTilesInspector. This includes binary metadata memory, which is not counted by Model. #10397
- Memory statistics for
ResourceCache (used by ModelExperimental) now appear in the Cesium3DTilesInspector. #10413
- Added support for rendering individual models in 2D / CV using
ModelExperimental. #10419
- Added support for rendering instanced tilesets in 2D / CV using
ModelExperimental. #10433
- Added
modelUpAxis and modelForwardAxis constructor options to Cesium3DTileset #10439
- Added
heightReference to ModelExperimental. #10448
- Added
silhouetteSize and silhouetteColor to ModelExperimental. #10457
- Added support for mipmapped textures in
ModelExperimental. #10231
- Added
distanceDisplayCondition to ModelExperimental. #10481
- Added support for
AGI_articulations to ModelExperimental. #10479
- Added
credit to ModelExperimental. #10489
- Added
asynchronous to ModelExperimental.fromGltf. #10490
- Added
id to ModelExperimental. #10491
ExperimentalFeatures.enableModelExperimental now enables ModelExperimental for entities and CZML in addition to 3D Tiles. #10492
Fixes :wrench:
- Fixed
FeatureDetection for Microsoft Edge. #10429
- Fixed broken links in documentation of
CesiumTerrainProvider. #7478
- Warn if
Cesium3DTile content.uri property is empty, and load empty tile. #7263
- Updated text highlighting for code examples in documentation. #10051
- Updated ModelExperimental shader defaults to match glTF spec. #9992
- Fixed shadow rendering artifacts that appeared in
ModelExperimental. #10501
Deprecated :hourglass_flowing_sand:
- The
.getPropertyNames methods of Cesium3DTileFeature, Cesium3DTilePointFeature, and ModelFeature have been deprecated and will be removed in 1.98. Use the .getPropertyIds methods instead.
1.94.3 - 2022-06-10
- Fixed a crash with vector tilesets with lines when clamping to terrain or 3D tiles. #10447
1.94.2 - 2022-06-03
- This is an npm only release to fix the improperly published 1.94.1.
1.94.1 - 2022-06-03
Additions :tada:
- Added support for rendering individual models in 2D / CV using
ModelExperimental. #10419
Fixes :wrench:
- Fixed
Cesium3DTileColorBlendMode.REPLACE for certain tilesets. #10424
- Fixed a crash when applying a style to a vector tileset with point features. #10427
1.94 - 2022-06-01
Breaking Changes :mega:
- Removed individual image-based lighting parameters from
Model and Cesium3DTileset. #10388
- Models and tilesets rendered with
ModelExperimental must set enableDebugWireframe to true in order for debugWireframe to work in WebGL1. #10344
- Removed
ImagerySplitPosition and Scene.imagerySplitPosition. Use SplitDirection and Scene.splitPosition instead.#10418
- Tilesets and models should now specify image-based lighting parameters in
ImageBasedLighting instead of as individual options. #10226
Additions :tada:
- Added
Cesium3DTileStyle.fromUrl for loading a style from a url. #10348
- Added
IndexDatatype.fromTypedArray. #10350
- Added
ModelAnimationCollection.animateWhilePaused and ModelAnimation.animationTime to allow explicit control over a model's animations. #9339
- Replaced
options.gltf with options.url in ModelExperimental.fromGltf. #10371
- Added support for 2D / CV mode for non-instanced tilesets rendered with
ModelExperimental. #10384
- Added
PolygonGraphics.textureCoordinates, PolygonGeometry.textureCoordinates, CoplanarPolygonGeometry.textureCoordinates, which override the default stRotation-based texture coordinate calculation behavior with the provided texture coordinates, specified in the form of a PolygonHierarchy of Cartesian2 points. #10109
Fixes :wrench:
- Fixed the rendering issues related to order-independent translucency on iOS devices. #10417
- Fixed the inaccurate computation of bounding spheres for models not centered at (0,0,0) in their local space. #10395
- Fixed the inaccurate computation of bounding spheres for
ModelExperimental. #10339
- Fixed error when destroying a 3D tileset before it has finished loading. [#10363](Fixes https://github.com/CesiumGS/cesium/issues/10363)
- Fixed race condition which can occur when updating
Cesium3DTileStyle before its readyPromise has resolved. #10345
- Fixed label background rendering. #10342
- Enabled support for loading web assembly modules in Edge. #6541
- Fixed crash for zero-area
region bounding volumes in a 3D Tileset. #10351
- Fixed
Cesium3DTileset.debugShowUrl so that it works for implicit tiles too. #10372
- Fixed crash when loading a tileset without a metadata schema but has external tilesets with tile or content metadata. #10387
- Fixed winding order for negatively scaled models in
ModelExperimental. #10405
- Fixed error when calling
sampleTerrain over a large area that required lots of tile requests. #10425
Deprecated :hourglass_flowing_sand:
Cesium3DTileStyle constructor parameters of string or Resource type have been deprecated and will be removed in CesiumJS 1.96. If loading a style from a url, use Cesium3DTileStyle.fromUrl instead. #10348
Cesium3DTileStyle.readyPromise and Cesium3DTileStyle.ready have been deprecated and will be removed in CesiumJS 1.96. If loading a style from a url, use Cesium3DTileStyle.fromUrl instead. #10348
Model.gltf, Model.basePath, Model.pendingTextureLoads (properties), and Model.dequantizeInShader (constructor option) have been deprecated and will be removed in CesiumJS 1.97. #10415
- Support for glTF 1.0 assets has been deprecated and will be removed in CesiumJS 1.97. Please convert any glTF 1.0 assets to glTF 2.0. #10414
- Support for the glTF extension
KHR_techniques_webgl has been deprecated and will be removed in CesiumJS 1.97. If custom GLSL shaders are needed, use CustomShader instead. #10414
Model.boundingSphere currently returns results in the model's local coordinate system, but in CesiumJS 1.96 it will be changed to return results in ECEF coordinates. #10415
1.93 - 2022-05-02
Breaking Changes :mega:
- Temporarily disable
Scene.orderIndependentTranslucency by default on iPad and iOS due to a WebGL regression, see #9827. The old default will be restored once the issue has been resolved.
Additions :tada:
- Improved rendering of ground and sky atmosphere. #10063
- Added support for morph targets in
ModelExperimental. #10271
- Added support for skins in
ModelExperimental. #10282
- Added support for animations in
ModelExperimental. #10314
- Added
debugWireframe to ModelExperimental. #10332
- Added
GeoJsonSource.process to support adding features without removing existing entities, similar to CzmlDataSource.process. #9275
KmlDataSource now exposes the camera and canvas properties, which are used to provide information about the state of the Viewer when making network requests for a Link. Passing these values in the constructor is now optional.
- Prevent text selection in the Timeline widget. #10325
Fixes :wrench:
- Fixed
GoogleEarthEnterpriseImageryProvider.requestImagery, GridImageryProvider.requestImagery, and TileCoordinateImageryProvider.requestImagery return types to match interface. #10265
- Various property and return TypeScript definitions were corrected, and the
Event class was made generic in order to support strongly typed event callbacks. #10292
- Fixed debug label rendering in
Cesium3dTilesInspector. #10246
- Fixed a crash that occurred in
ModelExperimental when loading a Draco-compressed model with tangents. #10294
- Fixed an incorrect model matrix computation for
i3dm tilesets that are loaded using ModelExperimental. #10302
- Fixed race condition during billboard clamping when the height reference changes. #10191
- Fixed ability to run
test and other support tasks from within the release zip file. #10311
- Fixed
Expression multi-variable substitution. #12455
1.92 - 2022-04-01
Breaking Changes :mega:
- Removed
Cesium.when. Any Promise in the Cesium API has changed to the native Promise API. Code bases using cesium will likely need updates after this change. See the upgrade guide for instructions on how to update your code base to be compliant with native promises.
ArcGisMapServerImageryProvider.readyPromise will not reject if there is a failure unless the request cannot be retried.
SingleTileImageryProvider.readyPromise will not reject if there is a failure unless the request cannot be retried.
- Removed links to SpecRunner.html and related Jasmine files for running unit tests in browsers.
Additions :tada:
- Added experimental support for the 3D Tiles 1.1 draft. #10189
- Added support for
EXT_structural_metadata property attributes in CustomShader #10228
- Added partial support for
EXT_structural_metadata property textures in CustomShader #10247
- Added
minimumPixelSize, scale, and maximumScale to ModelExperimental. #10092
Cesium3DTileset now has a splitDirection property, allowing the tileset to only be drawn on the left or right side of the screen. This is useful for visual comparison of tilesets. #10193
- Added
lightColor to ModelExperimental #10207
- Added image-based lighting to
ModelExperimental. #10234
- Added clipping planes to
ModelExperimental. #10250
- Added
Cartesian2.clamp, Cartesian3.clamp, and Cartesian4.clamp. #10197
- Added a 'renderable' property to 'Fog' to disable its visual rendering while preserving tiles culling at a distance. #10186
- Refactored metadata API so
tileset.metadata and content.group.metadata are more symmetric with content.metadata and tile.metadata. #10224
Fixes :wrench:
- Fixed
Scene documentation for msaaSamples property. #10205
- Fixed a bug where
pnts tiles would crash when Cesium.ExperimentalFeatures.enableModelExperimental was true. #10183
- Fixed an issue with Firefox and dimensionless SVG images. #9191
- Fixed
ShadowMap documentation for options.pointLightRadius type. #10195
- Fixed evaluation of
minimumLevel on metadataFailure for TileMapServiceImageryProvider. #10198
- Fixed a bug where models without normals would render as solid black. Now, such models will use unlit shading. #10237
Deprecated :hourglass_flowing_sand:
ImagerySplitDirection and Scene.imagerySplitPosition have been deprecated and will be removed in CesiumJS 1.94. Use SplitDirection and Scene.splitPosition instead.
- Tilesets and models should now specify image-based lighting parameters in
ImageBasedLighting instead of as individual options. The individual parameters are deprecated and will be removed in CesiumJS 1.94. #10226
1.91 - 2022-03-01
Breaking Changes :mega:
- In Cesium 1.92,
when.js will be removed and replaced with native promises. Cesium.when is deprecated and will be removed in 1.92. Any Promise returned from a function as of 1.92 will switch the native Promise API. Code bases using cesium will likely need updates after this change. See the upgrade guide for instructions on how to update your code base to be compliant with native promises.
- Fixed an inconsistently handled exception in
camera.getPickRay that arises when the scene is not rendered. camera.getPickRay can now return undefined. #10139
Additions :tada:
- Added MSAA support for WebGL2. Enabled in the
Viewer constructor with the msaaSamples option and can be controlled through Scene.msaaSamples.
- glTF contents now use
ModelExperimental by default. #10055
- Added the ability to toggle back-face culling in
ModelExperimental. #10070
- Added
depthPlaneEllipsoidOffset to Viewer and Scene constructors to address rendering artifacts below the WGS84 ellipsoid. #9200
- Added support for
debugColorTiles in ModelExperimental. #10071
- Added support for shadows in
ModelExperimental. #10077
- Added
packArray and unpackArray for matrix types. #10118
- Added more affine transformation helper functions to
Matrix2, Matrix3, and Matrix4. #10124
- Added
setScale, setUniformScale, setRotation, getRotation, and multiplyByUniformScale to Matrix2.
- Added
setScale, setUniformScale, setRotation, and multiplyByUniformScale to Matrix3.
- Added
setUniformScale, setRotation, getRotation, and fromRotation to Matrix4.
- Added
AxisAlignedBoundingBox.fromCorners. #10130
- Added
BoundingSphere.fromTransformation. #10130
- Added
OrientedBoundingBox.fromTransformation, OrientedBoundingBox.computeCorners, and OrientedBoundingBox.computeTransformation. #10130
- Added
Rectangle.subsection. #10130
- Added option to show tileset credits on screen. #10144
- glTF copyrights now appear under the credits display. #10138
- Credits are now sorted based on their number of occurrences. #10141
Fixes :wrench:
- Fixed a bug where updating
ModelExperimental's model matrix would not update its bounding sphere. #10078
- Fixed feature ID texture artifacts on Safari. #10111
- Fixed a bug where a translucent shader applied to a
ModelExperimental with opaque features was not being rendered. #10110
1.90 - 2022-02-01
Additions :tada:
- Feature IDs for styling and picking in
ModelExperimental can now be selected via (tileset|model).featureIdIndex and (tileset|model).instanceFeatureIdIndex. #10018
- Added support for all types of feature IDs in
CustomShader. #10018
- Moved documentation for
CustomShader into Documentation/CustomShaderGuide/ to make it more discoverable. #10054
- Added getters
Cesium3DTileFeature.featureId and ModelFeature.featureId so the feature ID or batch ID can be accessed from a picked feature. #10022
- Added
I3dmLoader to transcode .i3dm to ModelExperimental. #9968
- Added
PntsLoader to transcode .pnts to ModelExperimental. #9978
- Added point cloud attenuation support to
ModelExperimental. #9998
Fixes :wrench:
- Fixed an error when loading GeoJSON with null
stroke or fill properties but valid opacity values. #9717
- Fixed
scene.pickTranslucentDepth for translucent point clouds with eye dome lighting. #9991
- Added a setter for
tileset.pointCloudShading that throws if set to undefined to clarify that this is disallowed. #9998
- Fixes handling .b3dm
_BATCHID accessors in ModelExperimental #10008 and 10031
- Fixed path entity being drawn when data is unavailable #1704
- Fixed setting
tileset.imageBasedLightingFactor has no effect on i3dm tile content. #10020
- Zooming out is no longer sluggish when close to
screenSpaceCameraController.minimumDistance. #9932
- Fixed Particle System Weather sandcastle demo to work with new ES6 rules. #10045
1.89 - 2022-01-03
Breaking Changes :mega:
- Removed
Scene.debugShowGlobeDepth. #9965
- Removed
CesiumInspectorViewModel.globeDepth and CesiumInspectorViewModel.pickDepth. #9965
barycentricCoordinates returns undefined when the input triangle is degenerate. #9175
Additions :tada:
- Added a
pointSize field to custom vertex shaders for more control over shading point clouds. #9960
- Added
lambertDiffuseMultiplier property to Globe object to enhance terrain lighting. #9878
- Added
getFeatureInfoUrl option to WebMapServiceImageryProvider which reads the getFeatureInfo request URL for WMS service if it differs with the getCapabilities URL. #9563
- Added
tileset.enableModelExperimental so tilesets with Model and ModelExperimental can be mixed in the same scene. #9982
Fixes :wrench:
- Fixed handling of vec3 vertex colors in
ModelExperimental. #9955
- Fixed handling of Draco quantized vec3 vertex colors in
ModelExperimental. #9957
- Fixed handling of vec3 vertex colors in
CustomShaderPipelineStage. #9964
- Fixes how
Camera.changed handles changes in heading. #9970
- Fixed handling of subtree root transforms in
Implicit3DTileContent. #9971
- Fixed issue in
ModelExperimental where indices were not the correct data type after draco decode. #9974
- Fixed WMS 1.3.0
GetMap bbox parameter so that it follows the axis ordering as defined in the EPSG database. #9797
- Fixed
KmlDataSource so that it can handle relative URLs for additional elements - video, audio, iframe etc. #9328
1.88 - 2021-12-01
Fixes :wrench:
- Fixed a bug with .ktx2 textures having an incorrect minification filter. #9876
- Fixed incorrect diffuse texture alpha in glTFs with the
KHR_materials_pbrSpecularGlossiness extension. #9943
1.87.1 - 2021-11-09
Additions :tada:
- Added experimental implementations of 3D Tiles Next. The following extensions are supported:
- Added
ModelExperimental, a new experimental architecture for loading glTF models. It is disabled by default; set ExperimentalFeatures.enableModelExperimental = true to enable it.
- Added
CustomShader class for styling Cesium3DTileset or ModelExperimental with custom GLSL shaders
- Added Sandcastle examples for 3D Tiles Next: Photogrammetry Classification, CDB Yemen, and S2 Globe
1.87 - 2021-11-01
Additions :tada:
- Added
ScreenOverlay support to KmlDataSource. #9864
- Added back some support for Draco attribute quantization as a workaround until a full fix in the next Draco version. #9904
- Added
CumulusCloud.color for customizing cloud colors. #9877
Fixes :wrench:
- Point cloud styles that reference a missing property now treat the missing property as
undefined rather than throwing an error. #9882
- Fixed Draco attribute quantization in point clouds. #9908
- Fixed crashes caused by the cloud noise texture exceeding WebGL's maximum supported texture size. #9885
- Updated third-party zip.js library to 2.3.12 to fix compatibility with Webpack 4. #9897
1.86.1 - 2021-10-15
Fixes :wrench:
- Fixed zip.js configurations causing CesiumJS to not work with Node 16. #9861
- Fixed a bug in
Rectangle.union with rectangles that span the entire globe. #9866
1.86 - 2021-10-01
Breaking Changes :mega:
- Updated to Draco 1.4.1 and temporarily disabled attribute quantization. #9847
Fixes :wrench:
- Fixed incorrect behavior in
CameraFlightPath when using Columbus View. #9192
1.85 - 2021-09-01
Breaking Changes :mega:
- Removed
Scene.terrainExaggeration and options.terrainExaggeration for CesiumWidget, Viewer, and Scene, which were deprecated in CesiumJS 1.83. Use Globe.terrainExaggeration instead.
Additions :tada:
- Added
CloudCollection and CumulusCloud for adding procedurally generated clouds to a scene. #9737
BingMapsGeocoderService now takes an optional Culture Code for localizing results. #9729
Fixes :wrench:
- Fixed several crashes related to point cloud eye dome lighting. #9719
1.84 - 2021-08-02
Breaking Changes :mega:
- Dropped support for Internet Explorer, which was deprecated in CesiumJS 1.83.
Additions :tada:
- Added a
polylinePositions getter to Cesium3DTileFeature that gets the decoded positions of a polyline vector feature. #9684
- Added
ImageryLayerCollection.pickImageryLayers, which determines the imagery layers that are intersected by a pick ray. #9651
Fixes :wrench:
- Fixed an issue where styling vector points based on their batch table properties would crash. #9692
- Fixed an issue in
TileBoundingRegion.distanceToCamera that caused incorrect results when the camera was on the opposite site of the globe. #9678
- Fixed an error with removing a CZML datasource when the clock interval has a duration of zero. #9637
- Fixed the ability to set a material's image to
undefined and Material.DefaultImageId. #9644
- Fixed render crash when creating a
polylineVolume with very close points. #9669
- Fixed a bug in
PolylineGeometry that incorrectly shifted colors when duplicate positions were removed. #9676
- Fixed the calculation of
OrientedBoundingBox.distancedSquaredTo such that they handle halfAxes with magnitudes near zero. #9670
- Fixed a crash that would hang the browser if a
Label was created with a soft hyphen in its text. #9682
- Fixed the incorrect calculation of
distanceSquaredTo in BoundingSphere. #9686
1.83 - 2021-07-01
Breaking Changes :mega:
- Dropped support for KTX1 and Crunch textures; use the
ktx2ktx2 converter tool to update existing KTX1 files.
Additions :tada:
- Added support for KTX2 and Basis Universal compressed textures. #9513
- Added support for glTF models with the
KHR_texture_basisu extension.
- Added support for 8-bit, 16-bit float, and 32-bit float KTX2 specular environment maps.
- Added support for KTX2 images in
Material.
- Added new
PixelFormat and WebGLConstants enums from WebGL extensions WEBGL_compressed_texture_etc, WEBGL_compressed_texture_astc, and EXT_texture_compression_bptc.
- Added dynamic terrain exaggeration with
Globe.terrainExaggeration and Globe.terrainExaggerationRelativeHeight. #9603
- Added
CustomHeightmapTerrainProvider, a simple TerrainProvider that gets height values from a callback function. #9604
- Added the ability to hide outlines on OSM Buildings and other tilesets and glTF models using the
CESIUM_primitive_outline extension. #8959
- Added checks for supported 3D Tiles extensions. #9552
- Added option to ignore extraneous colorspace information in glTF textures and
ImageBitmap. #9624
- Added
options.fadingEnabled parameter to ShadowMap to control whether shadows fade out when the light source is close to the horizon. #9565
- Added documentation clarifying that the
outlineWidth property will be ignored on all major browsers on Windows platforms. #9600
- Added documentation for
KmlTour, KmlTourFlyTo, and KmlTourWait. Added documentation and a kmlTours getter to KmlDataSource. Removed references to KmlTourSoundCues. #8073
Fixes :wrench:
- Fixed a regression where older tilesets without a top-level
geometricError would fail to load. #9618
- Fixed an issue in
WebMapTileServiceImageryProvider where using URL subdomains caused query parameters to be dropped from requests. #9606
- Fixed an issue in
ScreenSpaceCameraController.tilt3DOnTerrain that caused unexpected camera behavior when tilting terrain diagonally along the screen. #9562
- Fixed error handling in
GlobeSurfaceTile to print terrain tile request errors to console. #9570
- Fixed broken image URL in the KML Sandcastle. #9579
- Fixed an error where the
positionToEyeEC and tangentToEyeMatrix properties for custom materials were not set in GlobeFS. #9597
- Fixed misleading documentation in
Matrix4.inverse and Matrix4.inverseTransformation that used "affine transformation" instead of "rotation and translation" specifically. #9608
- Fixed a regression where external images in glTF models were not being loaded with
preferImageBitmap, which caused them to decode on the main thread and cause frame rate stuttering. #9627
- Fixed misleading "else" case condition for
color and show in Cesium3DTileStyle. A default color value is used if no color conditions are given. The default value for show, true, is used if no show conditions are given. #9633
- Fixed a crash that occurred after disabling and re-enabling a post-processing stage. This also prevents the screen from randomly flashing when enabling stages for the first time. #9649
Deprecated :hourglass_flowing_sand:
Scene.terrainExaggeration and options.terrainExaggeration for CesiumWidget, Viewer, and Scene have been deprecated and will be removed in CesiumJS 1.85. They will be replaced with Globe.terrainExaggeration.
- Support for Internet Explorer has been deprecated and will end in CesiumJS 1.84.
1.82.1 - 2021-06-01
- This is an npm only release to fix the improperly published 1.82.0.
1.82 - 2021-06-01
Additions :tada:
- Added
FeatureDetection.supportsBigInt64Array, FeatureDetection.supportsBigUint64Array and FeatureDetection.supportsBigInt.
Fixes :wrench:
- Fixed
processTerrain in decodeGoogleEarthEnterprisePacket to handle a newer terrain packet format that includes water surface meshes after terrain meshes. #9519
1.81 - 2021-05-01
Fixes :wrench:
- Fixed an issue where
Camera.flyTo would not work properly with a non-WGS84 Ellipsoid. #9498
- Fixed an issue where setting the
ViewportQuad rectangle after creating the viewport had no effect.#9511
- Fixed an issue where TypeScript was not picking up type defintions for
ArcGISTiledElevationTerrainProvider. #9522
Deprecated :hourglass_flowing_sand:
loadCRN and loadKTX have been deprecated and will be removed in CesiumJS 1.83. They will be replaced with support for KTX2. #9478
1.80 - 2021-04-01
Additions :tada:
- Added support for drawing ground primitives on translucent 3D Tiles. #9399
1.79.1 - 2021-03-01
Fixes :wrench:
- Fixed a regression in 1.79 that broke terrain exaggeration. #9397
- Fixed an issue where interpolating certain small rhumblines with surface distance 0.0 would not return the expected result. #9430
1.79 - 2021-03-01
Breaking Changes :mega:
- Removed
Cesium3DTileset.url, which was deprecated in CesiumJS 1.78. Use Cesium3DTileset.resource.url to retrieve the url value.
- Removed
EasingFunction.QUADRACTIC_IN, which was deprecated in CesiumJS 1.77. Use EasingFunction.QUADRATIC_IN.
- Removed
EasingFunction.QUADRACTIC_OUT, which was deprecated in CesiumJS 1.77. Use EasingFunction.QUADRATIC_OUT.
- Removed
EasingFunction.QUADRACTIC_IN_OUT, which was deprecated in CesiumJS 1.77. Use EasingFunction.QUADRATIC_IN_OUT.
- Changed
TaskProcessor.maximumActiveTasks constructor option to be infinity by default. #9313
Fixes :wrench:
- Fixed an issue that prevented use of the full CesiumJS zip release package in a Node.js application.
- Fixed an issue where certain inputs to EllipsoidGeodesic would result in a surfaceDistance of NaN. #9316
- Fixed
sampleTerrain and sampleTerrainMostDetailed not working for ArcGISTiledElevationTerrainProvider. #9286
- Consistent with the spec, CZML
polylineVolume now expects its shape positions to specified using the cartesian2 property. Use of the cartesian is also supported for backward-compatibility. #9384
- Removed an unnecessary matrix copy each time a
Cesium3DTileset is updated. #9366
1.78 - 2021-02-01
Additions :tada:
- Added
BillboardCollection.show, EntityCluster.show, LabelCollection.show, PointPrimitiveCollection.show, and PolylineCollection.show for a convenient way to control show of the entire collection #9307
TaskProcessor now accepts an absolute URL in addition to a worker name as it's first parameter. This makes it possible to use custom web workers with Cesium's task processing system without copying them to Cesium's Workers directory. #9338
- Added
Cartesian2.cross which computes the magnitude of the cross product of two vectors whose Z values are implicitly 0. #9305
- Added
Math.previousPowerOfTwo. #9310
Fixes :wrench:
- Fixed an issue with
Math.mod introducing a small amount of floating point error even when the input did not need to be altered. #9354
Deprecated :hourglass_flowing_sand:
Cesium3DTileset.url has been deprecated and will be removed in Cesium 1.79. Instead, use Cesium3DTileset.resource.url to retrieve the url value.
1.77 - 2021-01-04
Additions :tada:
- Added
ElevationBand material, which maps colors and gradients to exact elevations. #9132
Fixes :wrench:
- Fixed an issue where changing a model or tileset's
color, backFaceCulling, or silhouetteSize would trigger an error. #9271
Deprecated :hourglass_flowing_sand:
EasingFunction.QUADRACTIC_IN was deprecated and will be removed in Cesium 1.79. It has been replaced with EasingFunction.QUADRATIC_IN. #9220
EasingFunction.QUADRACTIC_OUT was deprecated and will be removed in Cesium 1.79. It has been replaced with EasingFunction.QUADRATIC_OUT. #9220
EasingFunction.QUADRACTIC_IN_OUT was deprecated and will be removed in Cesium 1.79. It has been replaced with EasingFunction.QUADRATIC_IN_OUT. #9220
1.76 - 2020-12-01
Fixes :wrench:
- Fixed an issue where tileset styles would be reapplied every frame when a tileset has a style and
tileset.preloadWhenHidden is true and tileset.show is false. Also fixed a related issue where styles would be reapplied if the style being set is the same as the active style. #9223
- Fixed JSDoc and TypeScript type definitions for
EllipsoidTangentPlane.fromPoints which didn't list a return type. #9227
- Updated DOMPurify from 1.0.8 to 2.2.2. #9240
1.75 - 2020-11-02
Fixes :wrench:
- Fixed an issue in the PBR material where models with the
KHR_materials_unlit extension had the normal attribute disabled. #9173.
- Fixed JSDoc and TypeScript type definitions for
writeTextToCanvas which listed incorrect return type. #9196
- Fixed JSDoc and TypeScript type definitions for
Viewer.globe constructor option to allow disabling the globe on startup. #9063
1.74 - 2020-10-01
Additions :tada:
- Added
Matrix3.inverseTranspose and Matrix4.inverseTranspose. #9135
Fixes :wrench:
- Fixed an issue where the camera zooming is stuck when looking up. #9126
- Fixed an issue where Plane doesn't rotate correctly around the main local axis. #8268
- Fixed clipping planes with non-uniform scale. #9135
- Fixed an issue where ground primitives would get clipped at certain camera angles. #9114
- Fixed a bug that could cause half of the globe to disappear when setting the `terrainProvider. #9161
- Fixed a crash when loading Cesium OSM buildings with shadows enabled. #9172
1.73 - 2020-09-01
Breaking Changes :mega:
- Removed
MapboxApi, which was deprecated in CesiumJS 1.72. Pass your access token directly to the MapboxImageryProvider or MapboxStyleImageryProvider constructors.
- Removed
BingMapsApi, which was deprecated in CesiumJS 1.72. Pass your access key directly to the BingMapsImageryProvider or BingMapsGeocoderService constructors.
Additions :tada:
- Added support for the CSS
line-height specifier in the font property of a Label. #8954
Viewer now has default pick handling for Cesium3DTileFeature data and will display its properties in the default Viewer InfoBox as well as set Viewer.selectedEntity to a transient Entity instance representing the data. #9121.
Fixes :wrench:
- Fixed several artifacts on mobile devices caused by using insufficient precision. #9064
- Fixed handling of
data: scheme for the Cesium ion logo URL. #9085
- Fixed an issue where the boundary rectangles in
TileAvailability are not sorted correctly, causing terrain to sometimes fail to achieve its maximum detail. #9098
- Fixed an issue where a request for an availability tile of the reference layer is delayed because the throttle option is on. #9099
- Fixed an issue where Node.js tooling could not resolve package.json. #9105
- Fixed classification artifacts on some mobile devices. #9108
- Fixed an issue where Resource silently fails to load if being used multiple times. #9093
1.72 - 2020-08-03
Breaking Changes :mega:
- CesiumJS no longer ships with a default Mapbox access token and Mapbox imagery layers have been removed from the
BaseLayerPicker defaults. If you are using MapboxImageryProvider or MapboxStyleImageryProvider, use options.accessToken when initializing the imagery provider.
Additions :tada:
- Added support for glTF multi-texturing via
TEXCOORD_1. #9075
Deprecated :hourglass_flowing_sand:
MapboxApi.defaultAccessToken was deprecated and will be removed in CesiumJS 1.73. Pass your access token directly to the MapboxImageryProvider or MapboxStyleImageryProvider constructors.
BingMapsApi was deprecated and will be removed in CesiumJS 1.73. Pass your access key directly to the BingMapsImageryProvider or BingMapsGeocoderService constructors.
Fixes :wrench:
- Fixed
Color.fromCssColorString when color string contains spaces. #9015
- Fixed 3D Tileset replacement refinement when leaf is empty. #8996
- Fixed a bug in the assessment of terrain tile visibility #9033
- Fixed vertical polylines with
arcType: ArcType.RHUMB, including lines drawn via GeoJSON. #9028
- Fixed wall rendering when underground #9041
- Fixed issue where a side of the wall was missing if the first position and the last position were equal #9044
- Fixed
translucencyByDistance for label outline color #9003
- Fixed return value for
SampledPositionProperty.removeSample #9017
- Fixed issue where wall doesn't have correct texture coordinates when there are duplicate positions input #9042
- Fixed an issue where clipping planes would not clip at the correct distances on some Android devices, most commonly reproducible on devices with
Mali GPUs that do not support float textures via WebGL #9023
1.71 - 2020-07-01
Breaking Changes :mega:
- Updated
WallGeometry to respect the order of positions passed in, instead of making the positions respect a counter clockwise winding order. This will only affect the look of walls with an image material. If this changed the way your wall is drawing, reverse the order of the positions. #8955
Additions :tada:
- Added
backFaceCulling property to Cesium3DTileset and Model to support viewing the underside or interior of a tileset or model. #8981
- Added
Ellipsoid.surfaceArea for computing the approximate surface area of a rectangle on the surface of an ellipsoid. #8986
- Added support for PolylineVolume in CZML. #8841
- Added
Color.toCssHexString for getting the CSS hex string equivalent for a color. #8987
Fixes :wrench:
- Fixed issue where tileset was not playing glTF animations. #8962
- Fixed a divide-by-zero bug in
Ellipsoid.geodeticSurfaceNormal when given the origin as input. undefined is returned instead. #8986
- Fixed error with
WallGeometry when there were adjacent positions with very close values. #8952
- Fixed artifact for skinned model when log depth is enabled. #6447
- Fixed a bug where certain rhumb arc polylines would lead to a crash. #8787
- Fixed handling of Label's backgroundColor and backgroundPadding option #8949
- Fixed several bugs when rendering CesiumJS in a WebGL 2 context. #797
- Fixed a bug where switching from perspective to orthographic caused triangles to overlap each other incorrectly. #8346
- Fixed a bug where switching to orthographic camera on the first frame caused the zoom level to be incorrect. #8853
- Fixed
scene.pickFromRay intersection inaccuracies. #8439
- Fixed a bug where a null or undefined name property passed to the
Entity constructor would throw an exception.#8832
- Fixed JSDoc and TypeScript type definitions for
ScreenSpaceEventHandler.getInputAction which listed incorrect return type. #9002
- Improved the style of the error panel. #8739
- Fixed animation widget SVG icons not appearing in iOS 13.5.1. #8993
1.70.1 - 2020-06-10
Additions :tada:
- Add a
toString method to the Resource class in case an instance gets logged as a string. #8722
- Exposed
Transforms.rotationMatrixFromPositionVelocity method from Cesium's private API. #8927
Fixes :wrench:
- Fixed JSDoc and TypeScript type definitions for all
ImageryProvider types, which were missing defaultNightAlpha and defaultDayAlpha properties. #8908
- Fixed JSDoc and TypeScript for
MaterialProperty, which were missing the ability to take primitive types in their constructor. #8904
- Fixed JSDoc and TypeScript type definitions to allow the creation of
GeometryInstance instances using XXXGeometry classes. #8941.
- Fixed JSDoc and TypeScript for
buildModuleUrl, which was accidentally excluded from the official CesiumJS API. #8923
- Fixed JSDoc and TypeScript type definitions for
EllipsoidGeodesic which incorrectly listed result as required. #8904
- Fixed JSDoc and TypeScript type definitions for
EllipsoidTangentPlane.fromPoints, which takes an array of Cartesian3, not a single instance. #8928
- Fixed JSDoc and TypeScript type definitions for
EntityCollection.getById and CompositeEntityCollection.getById, which can both return undefined. #8928
- Fixed JSDoc and TypeScript type definitions for
Viewer options parameters.
- Fixed a memory leak where some 3D Tiles requests were being unintentionally retained after the requests were cancelled. #8843
- Fixed a bug with handling of PixelFormat's flipY. #8893
1.70.0 - 2020-06-01
Major Announcements :loudspeaker:
- All Cesium ion users now have access to Cesium OSM Buildings - a 3D buildings layer covering the entire world built with OpenStreetMap building data, available as 3D Tiles. Read more about it on our blog.
- CesiumJS now ships with official TypeScript type definitions! #8878
- If you import CesiumJS as a module, the new definitions will automatically be used by TypeScript and related tooling.
- If you import individual CesiumJS source files directly, you'll need to add
"types": ["cesium"] in your tsconfig.json in order for the definitions to be used.
- If you’re using your own custom definitions and you’re not yet ready to switch, you can delete
Source/Cesium.d.ts after install.
- See our blog post for more information and a technical overview of how it all works.
- CesiumJS now supports underground rendering with globe translucency! #8726
- Added options for controlling globe translucency through the new
GlobeTranslucency object including front face alpha, back face alpha, and a translucency rectangle.
- Added
Globe.undergroundColor and Globe.undergroundColorAlphaByDistance for controlling how the back side of the globe is rendered when the camera is underground or the globe is translucent. #8867
- Improved camera controls when the camera is underground. #8811
- Sandcastle examples: Globe Translucency, Globe Interior, and Underground Color
Additions :tada:
- Our API reference documentation has received dozens of fixes and improvements, largely due to the TypeScript effort.
- Added
Cesium3DTileset.extensions to get the extensions property from the tileset JSON. #8829
- Added
Camera.completeFlight, which causes the current camera flight to immediately jump to the final destination and call its complete callback. #8788
- Added
nightAlpha and dayAlpha properties to ImageryLayer to control alpha separately for the night and day sides of the globe. #8868
- Added
SkyAtmosphere.perFragmentAtmosphere to switch between per-vertex and per-fragment atmosphere shading. #8866
- Added a new sandcastle example to show how to add fog using a
PostProcessStage #8798
- Added
frustumSplits option to DebugCameraPrimitive. 8849
- Supported
#rgba and #rrggbbaa formats in Color.fromCssColorString. 8873
Fixes :wrench:
- Fixed a bug that could cause rendering of a glTF model to become corrupt when switching from a Uint16 to a Uint32 index buffer to accommodate new vertices added for edge outlining. #8820
- Fixed a bug where a removed billboard could prevent changing of the
TerrainProvider. #8766
- Fixed an issue with 3D Tiles point cloud styling where
${feature.propertyName} and ${feature["propertyName"]} syntax would cause a crash. Also fixed an issue where property names with non-alphanumeric characters would crash. #8785
- Fixed a bug where
DebugCameraPrimitive was ignoring the near and far planes of the Camera. #8848
- Fixed sky atmosphere artifacts below the horizon. #8866
- Fixed ground primitives in orthographic mode. #5110
- Fixed the depth plane in orthographic mode. This improves the quality of polylines and other primitives that are rendered near the horizon. 8858
1.69.0 - 2020-05-01
Breaking Changes :mega:
- The property
Scene.sunColor has been removed. Use scene.light.color and scene.light.intensity instead. #8774
- Removed
isArray. Use the native Array.isArray function instead. #8779
Additions :tada:
- Added
RequestScheduler to the public API; this allows users to have more control over the requests made by CesiumJS. #8384
- Added support for high-quality edges on solid geometry in glTF models. #8776
- Added
Scene.cameraUnderground for checking whether the camera is underneath the globe. #8765
Fixes :wrench:
- Fixed several problems with polylines when the logarithmic depth buffer is enabled, which is the default on most systems. #8706
- Fixed a bug with very long view ranges requiring multiple frustums even with the logarithmic depth buffer enabled. Previously, such scenes could resolve depth incorrectly. #8727
- Fixed an issue with glTF skinning support where an optional property
skeleton was considered required by Cesium. #8175
- Fixed an issue with clamping of non-looped glTF animations. Subscribers to animation
update events should expect one additional event firing as an animation stops. #7387
- Geometry instance floats now work for high precision floats on newer iOS devices. #8805
- Fixed a bug where the elevation contour material's alpha was not being applied. #8749
- Fix potential memory leak when destroying
CesiumWidget instances. #8591
- Fixed displaying the Cesium ion icon when running in an Android, iOS or UWP WebView. #8758
1.68.0 - 2020-04-01
Additions :tada:
- Added basic underground rendering support. When the camera is underground the globe will be rendered as a solid surface and underground entities will not be culled. #8572
- The
CesiumUnminified build now includes sourcemaps. #8572
- Added glTF
STEP animation interpolation. #8786
- Added the ability to edit CesiumJS shaders on-the-fly using the SpectorJS Shader Editor. #8608
Fixes :wrench:
- Cesium can now be used in Node.JS 12 and later, with or without
--experimental-modules. It can still be used in earlier versions as well. #8572
- Interacting with the Cesium canvas will now blur the previously focused element. This prevents unintended modification of input elements when interacting with the globe. #8662
TileMapServiceImageryProvider will now force minimumLevel to 0 if the tilemapresource.xml metadata request fails and the rectangle is too large for the given detail level #8448
- Fixed ground atmosphere rendering when using a smaller ellipsoid. #8683
- Fixed globe incorrectly occluding objects when using a smaller ellipsoid. #7124
- Fixed a regression introduced in 1.67 which caused overlapping colored ground geometry to have visual artifacts. #8694
- Fixed a clipping problem when viewing a polyline up close with the logarithmic depth buffer enabled, which is the default on most systems. #8703
1.67.0 - 2020-03-02
Breaking Changes :mega:
Cesium3DTileset.skipLevelOfDetail is now false by default. #8631
- glTF models are now rendered using the
LEQUALS depth test function instead of LESS. This means that when geometry overlaps, the later geometry will be visible above the earlier, where previously the opposite was true. We believe this is a more sensible default, and makes it easier to render e.g. outlined buildings with glTF. #8646
Additions :tada:
- Massively improved performance of clamped Entity ground geometry with dynamic colors. #8630
- Added
Entity.tileset for loading a 3D Tiles tileset via the Entity API using the new Cesium3DTilesetGraphics class. #8580
- Added
tileset.uri, tileset.show, and tileset.maximumScreenSpaceError properties to CZML processing for loading 3D Tiles. #8580
- Added
Color.lerp for linearly interpolating between two RGB colors. #8607
CesiumTerrainProvider now supports terrain tiles using a WebMercatorTilingScheme by specifying "projection": "EPSG:3857" in layer.json. It also now supports numbering tiles from the North instead of the South by specifying "scheme": "slippyMap" in layer.json. #8563
- Added basic support for
isNaN, isFinite, null, and undefined in the 3D Tiles styling GLSL backend for point clouds. #8621
- Added
sizeInMeters to ParticleSystem. #7746
Fixes :wrench:
- Fixed a bug that caused large, nearby geometry to be clipped when using a logarithmic depth buffer, which is the default on most systems. #8600
- Fixed a bug where tiles would not load if the camera was tracking a moving tileset. #8598
- Fixed a bug where applying a new 3D Tiles style during a flight would not update all existing tiles. #8622
- Fixed a bug where Cartesian vectors could not be packed to typed arrays #8568
- Updated knockout from 3.5.0 to 3.5.1. #8424
- Cesium's local development server now works in Node 12 & 13 #8648
Deprecated :hourglass_flowing_sand:
- The
isArray function has been deprecated and will be removed in Cesium 1.69. Use the native Array.isArray function instead. #8526
1.66.0 - 2020-02-03
Deprecated :hourglass_flowing_sand:
- The property
Scene.sunColor has been deprecated and will be removed in Cesium 1.69. Use scene.light.color and scene.light.intensity instead. #8493
Additions :tada:
useBrowserRecommendedResolution flag in Viewer and CesiumWidget now defaults to true. This ensures Cesium rendering is fast and smooth by default across all devices. Set it to false to always render at native device resolution instead at the cost of performance on under-powered devices. #8548
- Cesium now creates a WebGL context with a
powerPreference value of high-performance. Some browsers use this setting to enable a second, more powerful, GPU. You can set it back to default, or opt-in to low-power mode, by passing the context option when creating a Viewer or CesiumWidget instance:
var viewer = new Viewer("cesiumContainer", {
contextOptions: {
webgl: {
powerPreference: "default",
},
},
});
- Added more customization to Cesium's lighting system. #8493
- Added
Light, DirectionalLight, and SunLight classes for creating custom light sources.
- Added
Scene.light for setting the scene's light source, which defaults to a SunLight.
- Added
Globe.dynamicAtmosphereLighting for enabling lighting effects on atmosphere and fog, such as day/night transitions. It is true by default but may be set to false if the atmosphere should stay unchanged regardless of the scene's light direction.
- Added
Globe.dynamicAtmosphereLightingFromSun for using the sun direction instead of the scene's light direction when Globe.dynamicAtmosphereLighting is enabled. See the moonlight example in the Lighting Sandcastle example.
- Primitives and the globe are now shaded with the scene light's color.
- Updated SampleData models to glTF 2.0. #7802
- Added
Globe.showSkirts to support the ability to hide terrain skirts when viewing terrain from below the surface. #8489
- Added
minificationFilter and magnificationFilter options to Material to control texture filtering. #8473
- Updated earcut to 2.2.1. #8528
- Added a font cache to improve label performance. #8537
Fixes :wrench:
- Fixed a bug where the camera could go underground during mouse navigation. #8504
- Fixed a bug where rapidly updating a
PolylineCollection could result in an instanceIndex is out of range error. #8546
- Fixed issue where
RequestScheduler double-counted image requests made via createImageBitmap. #8162
- Reduced Cesium bundle size by avoiding unnecessarily importing
Cesium3DTileset in Picking.js. #8532
- Fixed a bug where files with backslashes were not loaded in KMZ files. #8533
- Fixed WebGL warning message about
EXT_float_blend being implicitly enabled. #8534
- Fixed a bug where toggling point cloud classification visibility would result in a grey screen on Linux / Nvidia. #8538
- Fixed a bug where a point in a
PointPrimitiveCollection was rendered in the middle of the screen instead of being clipped. #8542
- Fixed a crash when deleting and re-creating polylines from CZML.
ReferenceProperty now returns undefined when the target entity or property does not exist, instead of throwing. #8544
- Fixed terrain tile picking in the Cesium Inspector. #8567
- Fixed a crash that could occur when an entity was deleted while the corresponding
Primitive was being created asynchronously. #8569
- Fixed a crash when calling
camera.lookAt with the origin (0, 0, 0) as the target. This could happen when looking at a tileset with the origin as its center. #8571
- Fixed a bug where
camera.viewBoundingSphere was modifying the offset parameter. #8438
- Fixed a crash when creating a plane with both position and normal on the Z-axis. #8576
- Fixed
BoundingSphere.projectTo2D when the bounding sphere’s center is at the origin. #8482
1.65.0 - 2020-01-06
Breaking Changes :mega:
OrthographicFrustum.getPixelDimensions, OrthographicOffCenterFrustum.getPixelDimensions, PerspectiveFrustum.getPixelDimensions, and PerspectiveOffCenterFrustum.getPixelDimensions now require a pixelRatio argument before the result argument. The previous function definition has been deprecated since 1.63. #8320
- The function
Matrix4.getRotation has been renamed to Matrix4.getMatrix3. Matrix4.getRotation has been deprecated since 1.62. #8183
createTileMapServiceImageryProvider and createOpenStreetMapImageryProvider have been removed. Instead, pass the same options to new TileMapServiceImageryProvider and new OpenStreetMapImageryProvider respectively. The old functions have been deprecated since 1.62. #8174
Additions :tada:
- Added
Globe.backFaceCulling to support viewing terrain from below the surface. #8470
Fixes :wrench:
- Fixed Geocoder auto-complete suggestions when hosted inside Web Components. #8425
- Fixed terrain tile culling problems when under ellipsoid. #8397
- Fixed primitive culling when below the ellipsoid but above terrain. #8398
- Improved the translucency calculation for the Water material type. #8455
- Fixed bounding volume calculation for
GroundPrimitive. #4883
- Fixed
OrientedBoundingBox.fromRectangle for rectangles with width greater than 180 degrees. #8475
- Fixed globe picking so that it returns the closest intersecting triangle instead of the first intersecting triangle. #8390
- Fixed horizon culling issues with large root tiles. #8487
- Fixed a lighting bug affecting Macs with Intel integrated graphics where glTF 2.0 PBR models with double sided materials would have flipped normals. #8494
1.64.0 - 2019-12-02
Fixes :wrench:
- Fixed an issue in image based lighting where an invalid environment map would silently fail. #8303
- Various small internal improvements
1.63.1 - 2019-11-06
Fixes :wrench:
- Fixed regression in 1.63 where ground atmosphere and labels rendered incorrectly on displays with
window.devicePixelRatio greater than 1.0. #8351
- Fixed regression in 1.63 where some primitives would show through the globe when log depth is disabled. #8368
1.63 - 2019-11-01
Major Announcements :loudspeaker:
- Cesium has migrated to ES6 modules. This may or may not be a breaking change for your application depending on how you use Cesium. See our blog post for the full details.
- We’ve consolidated all of our website content from cesiumjs.org and cesium.com into one home on cesium.com. Here’s where you can now find:
- Sandcastle -
https://sandcastle.cesium.com
- API Docs -
https://cesium.com/learn/cesiumjs/ref-doc/
- Downloads -
https://cesium.com/downloads/
- Hosted releases can be found at
https://cesium.com/downloads/cesiumjs/releases/<CesiumJS Version Number>/Build/Cesium/Cesium.js
- See our blog post for more information.
Additions :tada:
- Decreased Web Workers bundle size by a factor of 10, from 8384KB (2624KB gzipped) to 863KB (225KB gzipped). This makes Cesium load faster, especially on low-end devices and slower network connections.
- Added full UTF-8 support to labels, greatly improving support for non-latin alphabets and emoji. #7280
- Added
"type": "module" to package.json to take advantage of native ES6 module support in newer versions of Node.js. This also enables module-based front-end development for tooling that relies on Node.js module resolution.
- The combined
Build/Cesium/Cesium.js and Build/CesiumUnminified/Cesium.js have been upgraded from IIFE to UMD modules that support IIFE, AMD, and commonjs.
- Added
pixelRatio parameter to OrthographicFrustum.getPixelDimensions, OrthographicOffCenterFrustum.getPixelDimensions, PerspectiveFrustum.getPixelDimensions, and PerspectiveOffCenterFrustum.getPixelDimensions. Pass in scene.pixelRatio for dimensions in CSS pixel units or 1.0 for dimensions in native device pixel units. #8237
Fixes :wrench:
- Fixed css pixel usage for polylines, point clouds, models, primitives, and post-processing. #8113
- Fixed a bug where
scene.sampleHeightMostDetailed and scene.clampToHeightMostDetailed would not resolve in request render mode. #8281
- Fixed seam artifacts when log depth is disabled,
scene.globe.depthTestAgainstTerrain is false, and primitives are under the globe. #8205
- Fix dynamic ellipsoids using
innerRadii, minimumClock, maximumClock, minimumCone or maximumCone. #8277
- Fixed rendering billboard collections containing more than 65536 billboards. #8325
Deprecated :hourglass_flowing_sand:
OrthographicFrustum.getPixelDimensions, OrthographicOffCenterFrustum.getPixelDimensions, PerspectiveFrustum.getPixelDimensions, and PerspectiveOffCenterFrustum.getPixelDimensions now take a pixelRatio argument before the result argument. The previous function definition will no longer work in 1.65. #8237
1.62 - 2019-10-01
Deprecated :hourglass_flowing_sand:
createTileMapServiceImageryProvider and createOpenStreetMapImageryProvider have been deprecated and will be removed in Cesium 1.65. Instead, pass the same options to new TileMapServiceImageryProvider and new OpenStreetMapImageryProvider respectively.
- The function
Matrix4.getRotation has been deprecated and renamed to Matrix4.getMatrix3. Matrix4.getRotation will be removed in version 1.65.
Additions :tada:
- Added ability to create partial ellipsoids using both the Entity API and CZML. New ellipsoid geometry properties:
innerRadii, minimumClock, maximumClock, minimumCone, and maximumCone. This affects both EllipsoidGeometry and EllipsoidOutlineGeometry. See the updated Sandcastle example. #5995
- Added
useBrowserRecommendedResolution flag to Viewer and CesiumWidget. When true, Cesium renders at CSS pixel resolution instead of native device resolution. This replaces the workaround in the 1.61 change list. 8215
- Added
TileMapResourceImageryProvider and OpenStreetMapImageryProvider classes to improve API consistency: #4812
- Added
credit parameter to CzmlDataSource, GeoJsonDataSource, KmlDataSource and Model. #8173
- Added
Matrix3.getRotation to get the rotational component of a matrix with scaling removed. #8182
Fixes :wrench:
- Fixed labels not showing for individual entities in data sources when clustering is enabled. #6087
- Fixed an issue where polygons, corridors, rectangles, and ellipses on terrain would not render on some mobile devices. #6739
- Fixed a bug where GlobeSurfaceTile would not render the tile until all layers completed loading causing globe to appear to hang. #7974
- Spread out KMl loading across multiple frames to prevent freezing. #8195
- Fixed a bug where extruded polygons would sometimes be missing segments. #8035
- Made pixel sizes consistent for polylines and point clouds when rendering at different pixel ratios. #8113
Camera.flyTo flies to the correct location in 2D when the destination crosses the international date line #7909
- Fixed 3D tiles style coloring when multiple tilesets are in the scene #8051
- 3D Tiles geometric error now correctly scales with transform. #8182
- Fixed per-feature post processing from sometimes selecting the wrong feature. #7929
- Fixed a bug where dynamic polylines did not use the given arcType. #8191
- Fixed atmosphere brightness when High Dynamic Range is disabled. #8149
- Fixed brightness levels for procedural Image Based Lighting. #7803
- Fixed alpha equation for
BlendingState.ALPHA_BLEND and BlendingState.ADDITIVE_BLEND. #8202
- Improved display of tile coordinates for
TileCoordinatesImageryProvider #8131
- Reduced size of approximateTerrainHeights.json #7959
- Fixed undefined
quadDetails error from zooming into the map really close. #8011
- Fixed a crash for 3D Tiles that have zero volume. #7945
- Fixed relative-to-center check,
depthFailAppearance resource freeing for Primitive #8044
1.61 - 2019-09-03
Additions :tada:
- Added optional
index parameter to PrimitiveCollection.add. #8041
- Cesium now renders at native device resolution by default instead of CSS pixel resolution, to go back to the old behavior, set
viewer.resolutionScale = 1.0 / window.devicePixelRatio. #8082
- Added
getByName method to DataSourceCollection allowing to retrieve DataSources by their name property from the collection
Fixes :wrench:
- Disable FXAA by default. To re-enable, set
scene.postProcessStages.fxaa.enabled = true #7875
- Fixed a crash when a glTF model used
KHR_texture_transform without a sampler defined. #7916
- Fixed post-processing selection filtering to work for bloom. #7984
- Disabled HDR by default to improve visual quality in most standard use cases. Set
viewer.scene.highDynamicRange = true to re-enable. #7966
- Fixed a bug that causes hidden point primitives to still appear on some operating systems. #8043
- Fix negative altitude altitude handling in
GoogleEarthEnterpriseTerrainProvider. #8109
- Fixed issue where KTX or CRN files would not be properly identified. #7979
- Fixed multiple globe materials making the globe darker. #7726
1.60 - 2019-08-01
Additions :tada:
- Reworked label rendering to use signed distance fields (SDF) for crisper text. #7730
- Added a new Sandcastle example to showcase the new SDF labels.
- Added support for polygon holes to CZML. #7991
- Added
totalScale property to Label which is the total scale of the label taking into account the label's scale and the relative size of the desired font compared to the generated glyph size.
Fixes :wrench:
- Fixed crash when using ArcGIS terrain with clipping planes. #7998
PolygonGraphics.hierarchy now converts constant array values to a PolygonHierarchy when set, so code that accesses the value of the property can rely on it always being a PolygonHierarchy.
- Fixed a bug with lengthwise texture coordinates in the first segment of ground polylines, as observed in some WebGL implementations such as Chrome on Linux. #8017
1.59 - 2019-07-01
Additions :tada:
- Adds
ArcGISTiledElevationTerrainProvider to support LERC encoded terrain from ArcGIS ImageServer. #7940
- Added CZML support for
heightReference to box, cylinder, and ellipsoid, and added CZML support for classificationType to corridor, ellipse, polygon, polyline, and rectangle. #7899
- Adds
exportKML function to export Entity instances with Point, Billboard, Model, Label, Polyline and Polygon graphics. #7921
- Added support for new Mapbox Style API. #7698
- Added support for the AGI_articulations vendor extension of glTF 2.0 to the Entity API and CZML. #7907
Fixes :wrench:
- Fixed a bug that caused missing segments for ground polylines with coplanar points over large distances and problems with polylines containing duplicate points. #7885
- Fixed a bug where billboards were not pickable when zoomed out completely in 2D View. #7908
- Fixed a bug where image requests that returned HTTP code 204 would prevent any future request from succeeding on browsers that supported ImageBitmap. #7914
- Fixed polyline colors when
scene.highDynamicRange is enabled. #7924
- Fixed a bug in the inspector where the min/max height values of a picked tile were undefined. #7904
- Fixed
Math.factorial to return the correct values. (https://github.com/CesiumGS/cesium/pull/7969)
- Fixed a bug that caused 3D models to appear darker on Android devices. #7944
1.58.1 - 2018-06-03
This is an npm-only release to fix a publishing issue.
1.58 - 2019-06-03
Additions :tada:
- Added support for new
BingMapsStyle values ROAD_ON_DEMAND and AERIAL_WITH_LABELS_ON_DEMAND. The older versions of these, ROAD and AERIAL_WITH_LABELS, have been deprecated by Bing. #7808
- Added syntax to delete data from existing properties via CZML. #7818
- Added
checkerboard material to CZML. #7845
BingMapsImageryProvider now uses DiscardEmptyTileImagePolicy by default to detect missing tiles as zero-length responses instead of inspecting pixel values. #7810
- Added support for the AGI_articulations vendor extension of glTF 2.0 to the Model primitive graphics API. #7835
- Reduce the number of Bing transactions and ion Bing sessions used when destroying and recreating the same imagery layer to 1. #7848
Fixes :wrench:
- Fixed an edge case where Cesium would provide ion access token credentials to non-ion servers if the actual asset entrypoint was being hosted by ion. #7839
- Fixed a bug that caused Cesium to request non-existent tiles for terrain tilesets lacking tile availability, i.e. a
layer.json file.
- Fixed memory leak when removing entities that had a
HeightReference of CLAMP_TO_GROUND or RELATIVE_TO_GROUND. This includes when removing a DataSource.
- Fixed 3D Tiles credits not being shown in the data attribution box. #7877
1.57 - 2019-05-01
Additions :tada:
- Improved 3D Tiles streaming performance, resulting in ~67% camera tour load time reduction, ~44% camera tour load count reduction. And for general camera movement, ~20% load time reduction with ~27% tile load count reduction. Tile load priority changed to focus on loading tiles in the center of the screen first. Added the following tileset optimizations, which unless stated otherwise are enabled by default. #7774
- Added
Cesium3DTileset.cullRequestsWhileMoving option to ignore requests for tiles that will likely be out-of-view due to the camera's movement when they come back from the server.
- Added
Cesium3DTileset.cullRequestsWhileMovingMultiplier option to act as a multiplier when used in culling requests while moving. Larger is more aggressive culling, smaller less aggressive culling.
- Added
Cesium3DTileset.preloadFlightDestinations option to preload tiles at the camera's flight destination while the camera is in flight.
- Added
Cesium3DTileset.preferLeaves option to prefer loading of leaves. Good for additive refinement point clouds. Set to false by default.
- Added
Cesium3DTileset.progressiveResolutionHeightFraction option to load tiles at a smaller resolution first. This can help get a quick layer of tiles down while full resolution tiles continue to load.
- Added
Cesium3DTileset.foveatedScreenSpaceError option to prioritize loading tiles in the center of the screen.
- Added
Cesium3DTileset.foveatedConeSize option to control the cone size that determines which tiles are deferred for loading. Tiles outside the cone are potentially deferred.
- Added
Cesium3DTileset.foveatedMinimumScreenSpaceErrorRelaxation option to control the starting screen space error relaxation for tiles outside the foveated cone.
- Added
Cesium3DTileset.foveatedInterpolationCallback option to control how screen space error threshold is interpolated for tiles outside the foveated cone.
- Added
Cesium3DTileset.foveatedTimeDelay option to control how long in seconds to wait after the camera stops moving before deferred tiles start loading in.
- Added new parameter to
PolylineGlowMaterial called taperPower, that works similar to the existing glowPower parameter, to taper the back of the line away. #7626
- Added
Cesium3DTileset.preloadWhenHidden tileset option to preload tiles when tileset.show is false. Loads tiles as if the tileset is visible but does not render them. #7774
- Added support for the
KHR_texture_transform glTF extension. #7549
- Added functions to remove samples from
SampledProperty and SampledPositionProperty. #7723
- Added support for color-to-alpha with a threshold on imagery layers. #7727
- Add CZML processing for
heightReference and extrudedHeightReference for geometry types that support it.
CesiumMath.toSNorm documentation changed to reflect the function's implementation. #7774
- Added
CesiumMath.normalize to convert a scalar value in an arbitrary range to a scalar in the range [0.0, 1.0]. #7774
Fixes :wrench:
- Fixed an error when loading the same glTF model in two separate viewers. #7688
- Fixed an error where
clampToHeightMostDetailed or sampleHeightMostDetailed would crash if entities were created when the promise resolved. #7690
- Fixed an issue with compositing merged entity availability. #7717
- Fixed an error where many imagery layers within a single tile would cause parts of the tile to render as black on some platforms. #7649
- Fixed a bug that could cause terrain with a single, global root tile (e.g. that uses
WebMercatorTilingScheme) to be culled unexpectedly in some views. #7702
- Fixed a problem where instanced 3D models were incorrectly lit when using physically based materials. #7775
- Fixed a bug where glTF models with certain blend modes were rendered incorrectly in browsers that support ImageBitmap. #7795
1.56.1 - 2019-04-02
Additions :tada:
Resource.fetchImage now takes a preferImageBitmap option to use createImageBitmap when supported to move image decode off the main thread. This option defaults to false.
Breaking Changes :mega:
- The following breaking changes are relative to 1.56. The
Resource.fetchImage behavior is now identical to 1.55 and earlier.
- Changed
Resource.fetchImage back to return an Image by default, instead of an ImageBitmap when supported. Note that an ImageBitmap cannot be flipped during texture upload. Instead, set flipY : true during fetch to flip it.
- Changed the default
flipY option in Resource.fetchImage to false. This only has an effect when ImageBitmap is used.
1.56 - 2019-04-01
Breaking Changes :mega:
Resource.fetchImage now returns an ImageBitmap instead of Image when supported. This allows for decoding images while fetching using createImageBitmap to greatly speed up texture upload and decrease frame drops when loading models with large textures. #7579
Cesium3DTileStyle.style now has an empty Object as its default value, instead of undefined. #7567
Scene.clampToHeight now takes an optional width argument before the result argument. #7693
- In the
Resource class, addQueryParameters and addTemplateValues have been removed. Please use setQueryParameters and setTemplateValues instead. #7695
Deprecated :hourglass_flowing_sand:
Resource.fetchImage now takes an options object. Use resource.fetchImage({ preferBlob: true }) instead of resource.fetchImage(true). The previous function definition will no longer work in 1.57. #7579
Additions :tada:
- Added support for touch and hold gesture. The touch and hold delay can be customized by updating
ScreenSpaceEventHandler.touchHoldDelayMilliseconds. #7286
Resource.fetchImage now has a flipY option to vertically flip an image during fetch & decode. It is only valid when ImageBitmapOptions is supported by the browser. #7579
- Added
backFaceCulling and normalShading options to PointCloudShading. Both options are only applicable for point clouds containing normals. #7399
Cesium3DTileStyle.style reacts to updates and represents the current state of the style. #7567
Fixes :wrench:
- Fixed the value for
BlendFunction.ONE_MINUS_CONSTANT_COLOR. #7624
- Fixed
HeadingPitchRoll.pitch being NaN when using .fromQuaternion due to a rounding error for pitches close to +/- 90°. #7654
- Fixed a type of crash caused by the camera being rotated through terrain. #6783
- Fixed an error in
Resource when used with template replacements using numeric keys. #7668
- Fixed an error in
Cesium3DTilePointFeature where anchorLineColor used the same color instance instead of cloning the color #7686
1.55 - 2019-03-01
Breaking Changes :mega:
czm_materialInput.slope is now an angle in radians between 0 and pi/2 (flat to vertical), rather than a projected length 1 to 0 (flat to vertical).
Additions :tada:
- Updated terrain and imagery rendering, resulting in terrain/imagery loading ~33% faster and using ~33% less data #7061
czm_materialInput.aspect was added as an angle in radians between 0 and 2pi (east, north, west to south).
- Added CZML
arcType support for polyline and polygon, which supersedes followSurface. followSurface is still supported for compatibility with existing documents. #7582
Fixes :wrench:
- Fixed an issue where models would cause a crash on load if some primitives were Draco encoded and others were not. #7383
- Fixed an issue where RTL labels not reversing correctly non alphabetic characters #7501
- Fixed Node.js support for the
Resource class and any functionality using it internally.
- Fixed an issue where some ground polygons crossing the Prime Meridian would have incorrect bounding rectangles. #7533
- Fixed an issue where polygons on terrain using rhumb lines where being rendered incorrectly. #7538
- Fixed an issue with
EllipsoidRhumbLines.findIntersectionWithLongitude when longitude was IDL. #7551
- Fixed model silhouette colors when rendering with high dynamic range. #7563
- Fixed an issue with ground polylines on globes that use ellipsoids other than WGS84. #7552
- Fixed an issue where Draco compressed models with RGB per-vertex color would not load in Cesium. #7576
- Fixed an issue where the outline geometry for extruded Polygons didn't calculate the correct indices. #7599
1.54 - 2019-02-01
Highlights :sparkler:
- Added support for polylines and textured entities on 3D Tiles. #7437 and #7434
- Added support for loading models and 3D tilesets with WebP images using the
EXT_texture_webp glTF extension. #7486
- Added support for rhumb lines to polygon and polyline geometries. #7492
Breaking Changes :mega:
- Billboards with
HeightReference.CLAMP_TO_GROUND are now clamped to both terrain and 3D Tiles. #7434
- The default
classificationType for GroundPrimitive, CorridorGraphics, EllipseGraphics, PolygonGraphics and RectangleGraphics is now ClassificationType.BOTH. #7434
- The properties
ModelAnimation.speedup and ModelAnimationCollection.speedup have been removed. Use ModelAnimation.multiplier and ModelAnimationCollection.multiplier respectively instead. #7494
Deprecated :hourglass_flowing_sand:
Scene.clampToHeight now takes an optional width argument before the result argument. The previous function definition will no longer work in 1.56. #7287
PolylineGeometry.followSurface has been superceded by PolylineGeometry.arcType. The previous definition will no longer work in 1.57. Replace followSurface: false with arcType: Cesium.ArcType.NONE and followSurface: true with arcType: Cesium.ArcType.GEODESIC. #7492
SimplePolylineGeometry.followSurface has been superceded by SimplePolylineGeometry.arcType. The previous definition will no longer work in 1.57. Replace followSurface: false with arcType: Cesium.ArcType.NONE and followSurface: true with arcType: Cesium.ArcType.GEODESIC. #7492
Additions :tada:
- Added support for textured ground entities (entities with unspecified
height) and GroundPrimitives on 3D Tiles. #7434
- Added support for polylines on 3D Tiles. #7437
- Added
classificationType property to PolylineGraphics and GroundPolylinePrimitive which specifies whether a polyline clamped to ground should be clamped to terrain, 3D Tiles, or both. #7437
- Added the ability to specify the width of the intersection volume for
Scene.sampleHeight, Scene.clampToHeight, Scene.sampleHeightMostDetailed, and Scene.clampToHeightMostDetailed. #7287
- Added a new Sandcastle example on using
nodeTransformations to rotate a model's wheels based on its velocity. #7361
- Added a new Sandcastle example for drawing polylines on 3D Tiles #7522
- Added
EllipsoidRhumbLine class as a rhumb line counterpart to EllipsoidGeodesic. #7484
- Added rhumb line support to
PolygonGeometry, PolygonOutlineGeometry, PolylineGeometry, GroundPolylineGeometry, and SimplePolylineGeometry. #7492
- When using Cesium in Node.js, we now use the combined and minified version for improved performance unless
NODE_ENV is specifically set to development.
- Improved the performance of
QuantizedMeshTerrainData.interpolateHeight. #7508
- Added support for glTF models with WebP textures using the
EXT_texture_webp extension. #7486
Fixes :wrench:
- Fixed 3D Tiles performance regression. #7482
- Fixed an issue where classification primitives with the
CESIUM_3D_TILE classification type would render on terrain. #7422
- Fixed an issue where 3D Tiles would show through the globe. #7422
- Fixed crash when entity geometry show value is an interval that only covered part of the entity availability range #7458
- Fix rectangle positions at the north and south poles. #7451
- Fixed image size issue when using multiple particle systems. #7412
- Fixed Sandcastle's "Open in New Window" button not displaying imagery due to blob URI limitations. #7250
- Fixed an issue where setting
scene.globe.cartographicLimitRectangle to undefined would cause a crash. #7477
- Fixed
PrimitiveCollection.removeAll to no longer contain removed primitives. #7491
- Fixed
GeoJsonDataSource to use polygons and polylines that use rhumb lines. #7492
- Fixed an issue where some ground polygons would be cut off along circles of latitude. #7507
- Fixed an issue that would cause IE 11 to crash when enabling image-based lighting. #7485
1.53 - 2019-01-02
Additions :tada:
- Added image-based lighting for PBR models and 3D Tiles. #7172
Scene.specularEnvironmentMaps is a url to a KTX file that contains the specular environment map and convoluted mipmaps for image-based lighting of all PBR models in the scene.
Scene.sphericalHarmonicCoefficients is an array of 9 Cartesian3 spherical harmonics coefficients for the diffuse irradiance of all PBR models in the scene.
- The
specularEnvironmentMaps and sphericalHarmonicCoefficients properties of Model and Cesium3DTileset can be used to override the values from the scene for specific models and tilesets.
- The
luminanceAtZenith property of Model and Cesium3DTileset adjusts the luminance of the procedural image-based lighting.
- Double click away from an entity to un-track it #7285
Fixes :wrench:
- Fixed 3D Tiles visibility checking when running multiple passes within the same frame. #7289
- Fixed contrast on imagery layers. #7382
- Fixed rendering transparent background color when
highDynamicRange is enabled. #7427
- Fixed translucent geometry when
highDynamicRange is toggled. #7451
1.52 - 2018-12-03
Breaking Changes :mega:
TerrainProviders that implement availability must now also implement the loadTileDataAvailability method.
Deprecated :hourglass_flowing_sand:
- The property
ModelAnimation.speedup has been deprecated and renamed to ModelAnimation.multiplier. speedup will be removed in version 1.54. #7393
Additions :tada:
- Added functions to get the most detailed height of 3D Tiles on-screen or off-screen. #7115
- Added
Scene.sampleHeightMostDetailed, an asynchronous version of Scene.sampleHeight that uses the maximum level of detail for 3D Tiles.
- Added
Scene.clampToHeightMostDetailed, an asynchronous version of Scene.clampToHeight that uses the maximum level of detail for 3D Tiles.
- Added support for high dynamic range rendering. It is enabled by default when supported, but can be disabled with
Scene.highDynamicRange. #7017
- Added
Scene.invertClassificationSupported for checking if invert classification is supported.
- Added
computeLineSegmentLineSegmentIntersection to Intersections2D. #7228
- Added ability to load availability progressively from a quantized mesh extension instead of upfront. This will speed up load time and reduce memory usage. #7196
- Added the ability to apply styles to 3D Tilesets that don't contain features. #7255
Fixes :wrench:
- Fixed issue causing polyline to look wavy depending on the position of the camera #7209
- Fixed translucency issues for dynamic geometry entities. #7364
1.51 - 2018-11-01
Additions :tada:
- Added WMS-T (time) support in WebMapServiceImageryProvider #2581
- Added
cutoutRectangle to ImageryLayer, which allows cutting out rectangular areas in imagery layers to reveal underlying imagery. #7056
- Added
atmosphereHueShift, atmosphereSaturationShift, and atmosphereBrightnessShift properties to Globe which shift the color of the ground atmosphere to match the hue, saturation, and brightness shifts of the sky atmosphere. #4195
- Shrink minified and gzipped Cesium.js by 27 KB (~3.7%) by delay loading seldom-used third-party dependencies. #7140
- Added
lightColor property to Cesium3DTileset, Model, and ModelGraphics to change the intensity of the light used when shading model. #7025
- Added
imageBasedLightingFactor property to Cesium3DTileset, Model, and ModelGraphics to scale the diffuse and specular image-based lighting contributions to the final color. #7025
- Added per-feature selection to the 3D Tiles BIM Sandcastle example. #7181
- Added
Transforms.fixedFrameToHeadingPitchRoll, a helper function for extracting a HeadingPitchRoll from a fixed frame transform. #7164
- Added
Ray.clone. #7174
Fixes :wrench:
- Fixed issue removing geometry entities with different materials. #7163
- Fixed texture coordinate calculation for polygon entities with
perPositionHeight. #7188
- Fixed crash when updating polyline attributes twice in one frame. #7155
- Fixed entity visibility issue related to setting an entity show property and altering or adding entity geometry. #7156
- Fixed an issue where dynamic Entities on terrain would cause a crash in platforms that do not support depth textures such as Internet Explorer. #7103
- Fixed an issue that would cause a crash when removing a post process stage. #7210
- Fixed an issue where
pickPosition would return incorrect results when called after sampleHeight or clampToHeight. #7113
- Fixed an issue where
sampleHeight and clampToHeight would crash if picking a primitive that doesn't write depth. #7120
- Fixed a crash when using
BingMapsGeocoderService. #7143
- Fixed accuracy of rotation matrix generated by
VelocityOrientationProperty. #6641
- Fixed clipping plane crash when adding a plane to an empty collection. #7168
- Fixed clipping planes on tilesets not taking into account the tileset model matrix. #7182
- Fixed incorrect rendering of models using the
KHR_materials_common lights extension. #7206
1.50 - 2018-10-01
Breaking Changes :mega:
Clipping planes on tilesets now use the root tile's transform, or the root tile's bounding sphere if a transform is not defined. #7034
- This is to make clipping planes' coordinates always relative to the object they're attached to. So if you were positioning the clipping planes as in the example below, this is no longer necessary:
clippingPlanes.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
tileset.boundingSphere.center,
);
- This also fixes several issues with clipping planes not using the correct transform for tilesets with children.
Additions :tada:
- Initial support for clamping to 3D Tiles. #6934
- Added
Scene.sampleHeight to get the height of geometry in the scene. May be used to clamp objects to the globe, 3D Tiles, or primitives in the scene.
- Added
Scene.clampToHeight to clamp a cartesian position to the scene geometry.
- Requires depth texture support (
WEBGL_depth_texture or WEBKIT_WEBGL_depth_texture). Added Scene.sampleHeightSupported and Scene.clampToHeightSupported functions for checking if height sampling is supported.
- Added
Cesium3DTileset.initialTilesLoaded to indicate that all tiles in the initial view are loaded. #6934
- Added support for glTF extension KHR_materials_pbrSpecularGlossiness #7006.
- Added support for glTF extension KHR_materials_unlit #6977.
- Added support for glTF extensions KHR_techniques_webgl and KHR_blend. #6805
- Update gltf-pipeline to 2.0. #6805
- Added
cartographicLimitRectangle to Globe. Use this to limit terrain and imagery to a specific Rectangle area. #6987
- Added
OpenCageGeocoderService, which provides geocoding via OpenCage. #7015
- Added ground atmosphere lighting in 3D. This can be toggled with
Globe.showGroundAtmosphere. 6877
- Added
Globe.nightFadeOutDistance and Globe.nightFadeInDistance to configure when ground atmosphere night lighting fades in and out. 6877
- Added
onStop event to Clock that fires each time stopTime is reached. #7066
Fixes :wrench:
- Fixed picking for overlapping translucent primitives. #7039
- Fixed an issue in the 3D Tiles traversal where tilesets would render with mixed level of detail if an external tileset was visible but its root tile was not. #7099
- Fixed an issue in the 3D Tiles traversal where external tilesets would not always traverse to their root tile. #7035
- Fixed an issue in the 3D Tiles traversal where empty tiles would be selected instead of their nearest loaded ancestors. #7011
- Fixed an issue where scaling near zero with an model animation could cause rendering to stop. #6954
- Fixed bug where credits weren't displaying correctly if more than one viewer was initialized [#6965](expect(https://github.com/CesiumGS/cesium/issues/6965)
- Fixed entity show issues. #7048
- Fixed a bug where polylines on terrain covering very large portions of the globe would cull incorrectly in 3d-only scenes. #7043
- Fixed bug causing crash on entity geometry material change. #7047
- Fixed MIME type behavior for
Resource requests in recent versions of Edge #7085.
1.49 - 2018-09-04
Breaking Changes :mega:
- Removed
ClippingPlaneCollection.clone. #6872
- Changed
Globe.pick to return a position in ECEF coordinates regardless of the current scene mode. This will only effect you if you were working around a bug to make Globe.pick work in 2D and Columbus View. Use Globe.pickWorldCoordinates to get the position in world coordinates that correlate to the current scene mode. #6859
- Removed the unused
frameState parameter in evaluate and evaluateColor functions in Expression, StyleExpression, ConditionsExpression and all other places that call the functions. #6890
- Removed
PostProcessStageLibrary.createLensFlarStage. Use PostProcessStageLibrary.createLensFlareStage instead. #6972
- Removed
Scene.fxaa. Use Scene.postProcessStages.fxaa.enabled instead. #6980
Additions :tada:
- Added
heightReference to BoxGraphics, CylinderGraphics and EllipsoidGraphics, which can be used to clamp these entity types to terrain. #6932
- Added
GeocoderViewModel.destinationFound for specifying a function that is called upon a successful geocode. The default behavior is to fly to the destination found by the geocoder. #6915
- Added
ClippingPlaneCollection.planeAdded and ClippingPlaneCollection.planeRemoved events. planeAdded is raised when a new plane is added to the collection and planeRemoved is raised when a plane is removed. #6875
- Added
Matrix4.setScale for setting the scale on an affine transformation matrix #6888
- Added optional
width and height to Scene.drillPick for specifying a search area. #6922
- Added
Cesium3DTileset.root for getting the root tile of a tileset. #6944
- Added
Cesium3DTileset.extras and Cesium3DTile.extras for getting application specific metadata from 3D Tiles. #6974
Fixes :wrench:
- Several performance improvements and fixes to the 3D Tiles traversal code. #6390
- Improved load performance when
skipLevelOfDetail is false.
- Fixed a bug that caused some skipped tiles to load when
skipLevelOfDetail is true.
- Fixed pick statistics in the 3D Tiles Inspector.
- Fixed drawing of debug labels for external tilesets.
- Fixed drawing of debug outlines for empty tiles.
- The Geocoder widget now takes terrain altitude into account when calculating its final destination. #6876
- The Viewer widget now takes terrain altitude into account when zooming or flying to imagery layers. #6895
- Fixed Firefox camera control issues with mouse and touch events. #6372
- Fixed
getPickRay in 2D. #2480
- Fixed
Globe.pick for 2D and Columbus View. #6859
- Fixed imagery layer feature picking in 2D and Columbus view. #6859
- Fixed intermittent ground clamping issues for all entity types that use a height reference. #6930
- Fixed bug that caused a new
ClippingPlaneCollection to be created every frame when used with a model entity. #6872
- Improved
Plane entities so they are better aligned with the globe surface. #6887
- Fixed crash when rendering translucent objects when all shadow maps in the scene set
fromLightSource to false. #6883
- Fixed night shading in 2D and Columbus view. #4122
- Fixed model loading failure when a glTF 2.0 primitive does not have a material. 6906
- Fixed a crash when setting show to
false on a polyline clamped to the ground. #6912
- Fixed a bug where
Cesium3DTileset wasn't using the correct tilesetVersion. #6933
- Fixed crash that happened when calling
scene.pick after setting a new terrain provider. #6918
- Fixed an issue that caused the browser to hang when using
drillPick on a polyline clamped to the ground. 6907
- Fixed an issue where color wasn't updated properly for polylines clamped to ground. #6927
- Fixed an excessive memory use bug that occurred when a data URI was used to specify a glTF model. #6928
- Fixed an issue where switching from 2D to 3D could cause a crash. #6929
- Fixed an issue where point primitives behind the camera would appear in view. #6904
- The
createGroundPolylineGeometry web worker no longer depends on GroundPolylinePrimitive, making the worker smaller and potentially avoiding a hanging build in some webpack configurations. #6946
- Fixed an issue that cause terrain entities (entities with unspecified
height) and GroundPrimitives to fail when crossing the international date line. #6951
- Fixed normal calculation for
CylinderGeometry when the top radius is not equal to the bottom radius #6863
1.48 - 2018-08-01
Additions :tada:
- Added support for loading Draco compressed Point Cloud tiles for 2-3x better compression. #6559
- Added
TimeDynamicPointCloud for playback of time-dynamic point cloud data, where each frame is a 3D Tiles Point Cloud tile. #6721
- Added
CoplanarPolygonGeometry and CoplanarPolygonGeometryOutline for drawing polygons composed of coplanar positions that are not necessarily on the ellipsoid surface. #6769
- Improved support for polygon entities using
perPositionHeight, including supporting vertical polygons. This also improves KML compatibility. #6791
- Added
Cartesian3.midpoint to compute the midpoint between two Cartesian3 positions #6836
- Added
equalsEpsilon methods to OrthographicFrustum, PerspectiveFrustum, OrthographicOffCenterFrustum and PerspectiveOffCenterFrustum.
Deprecated :hourglass_flowing_sand:
- Support for 3D Tiles
content.url is deprecated to reflect updates to the 3D Tiles spec. Use content.uri instead. Support for content.url will remain for backwards compatibility. #6744
- Support for the 3D Tiles pre-version 1.0 Batch Table Hierarchy is deprecated to reflect updates to the 3D Tiles spec. Use the
3DTILES_batch_table_hierarchy extension instead. Support for the deprecated batch table hierarchy will remain for backwards compatibility. #6780
PostProcessStageLibrary.createLensFlarStage is deprecated due to misspelling and will be removed in Cesium 1.49. Use PostProcessStageLibrary.createLensFlareStage instead.
Fixes :wrench:
- Fixed a bug where 3D Tilesets using the
region bounding volume don't get transformed when the tileset's modelMatrix changes. #6755
- Fixed a bug that caused eye dome lighting for point clouds to fail in Safari on macOS and Edge on Windows by removing the dependency on floating point color textures. #6792
- Fixed a bug that caused polylines on terrain to render incorrectly in 2D and Columbus View with a
WebMercatorProjection. #6809
- Fixed bug causing billboards and labels to appear the wrong size when switching scene modes #6745
- Fixed
PolygonGeometry when using VertexFormat.POSITION_ONLY, perPositionHeight and extrudedHeight [#6790](expect(https://github.com/CesiumGS/cesium/pull/6790)
- Fixed an issue where tiles were missing in VR mode. #6612
- Fixed issues related to updating entity show and geometry color #6835
- Fixed
PolygonGeometry and EllipseGeometry tangent and bitangent attributes when a texture rotation is used #6788
- Fixed bug where entities with a height reference weren't being updated correctly when the terrain provider was changed. #6820
- Fixed an issue where glTF 2.0 models sometimes wouldn't be centered in the view after putting the camera on them. #6784
- Fixed the geocoder when
Viewer is passed the option geocoder: true #6833
- Improved performance for billboards and labels clamped to terrain #6781 #6844
- Fixed a bug that caused billboard positions to be set incorrectly when using a
CallbackProperty. #6815
- Improved support for generating a TypeScript typings file using
tsd-jsdoc #6767
- Updated viewBoundingSphere to use correct zoomOptions #6848
- Fixed a bug that caused the scene to continuously render after resizing the viewer when
requestRenderMode was enabled. #6812
1.47 - 2018-07-02
Highlights :sparkler:
- Added support for polylines on terrain #6689 #6615
- Added
heightReference and extrudedHeightReference properties to CorridorGraphics, EllipseGraphics, PolygonGraphics and RectangleGraphics. #6717
PostProcessStage has a selected property which is an array of primitives used for selectively applying a post-process stage. #6476
Breaking Changes :mega:
- glTF 2.0 models corrected to face +Z forwards per specification. Internally Cesium uses +X as forward, so a new +Z to +X rotation was added for 2.0 models only. To fix models that are oriented incorrectly after this change:
- If the model faces +X forwards update the glTF to face +Z forwards. This can be done by loading the glTF in a model editor and applying a 90 degree clockwise rotation about the up-axis. Alternatively, add a new root node to the glTF node hierarchy whose
matrix is [0,0,1,0,0,1,0,0,-1,0,0,0,0,0,0,1].
- Apply a -90 degree rotation to the model's heading. This can be done by setting the model's
orientation using the Entity API or from within CZML. See #6738 for more details.
- Dropped support for directory URLs when loading tilesets to match the updated 3D Tiles spec. #6502
- KML and GeoJSON now use
PolylineGraphics instead of CorridorGraphics for polylines on terrain. #6706
Additions :tada:
- Added support for polylines on terrain #6689 #6615
- Use the
clampToGround option for PolylineGraphics (polyline entities).
- Requires depth texture support (
WEBGL_depth_texture or WEBKIT_WEBGL_depth_texture), otherwise clampToGround will be ignored. Use Entity.supportsPolylinesOnTerrain to check for support.
- Added
GroundPolylinePrimitive and GroundPolylineGeometry.
PostProcessStage has a selected property which is an array of primitives used for selectively applying a post-process stage. #6476
- The
PostProcessStageLibrary.createBlackAndWhiteStage and PostProcessStageLibrary.createSilhouetteStage have per-feature support.
- Added CZML support for
zIndex with corridor, ellipse, polygon, polyline and rectangle. #6708
- Added CZML
clampToGround option for polyline. #6706
- Added support for
RTC_CENTER property in batched 3D model tilesets to conform to the updated 3D Tiles spec. #6488
- Added
heightReference and extrudedHeightReference properties to CorridorGraphics, EllipseGraphics, PolygonGraphics and RectangleGraphics. #6717
- This can be used in conjunction with the
height and/or extrudedHeight properties to clamp the geometry to terrain or set the height relative to terrain.
- Note, this will not make the geometry conform to terrain. Extruded geometry that is clamped to the ground will have a flat top will sinks into the terrain at the base.
Fixes :wrench:
- Fixed a bug that caused Cesium to be unable to load local resources in Electron. #6726
- Fixed a bug causing crashes with custom vertex attributes on
Geometry crossing the IDL. Attributes will be barycentrically interpolated. #6644
- Fixed a bug causing Point Cloud tiles with unsigned int batch-ids to not load. #6666
- Fixed a bug with Draco encoded i3dm tiles, and loading two Draco models with the same url. #6668
- Fixed a bug caused by creating a polygon with positions at the same longitude/latitude position but different heights #6731
- Fixed terrain clipping when the camera was close to flat terrain and was using logarithmic depth. #6701
- Fixed KML bug that constantly requested the same image if it failed to load. #6710
- Improved billboard and label rendering so they no longer sink into terrain when clamped to ground. #6621
- Fixed an issue where KMLs containing a
colorMode of random could return the exact same color on successive calls to Color.fromRandom().
Iso8601.MAXIMUM_VALUE now formats to a string which can be parsed by fromIso8601.
- Fixed material support when using an image that is already loaded #6729
1.46.1 - 2018-06-01
- This is an npm only release to fix the improperly published 1.46.0. There were no code changes.
1.46 - 2018-06-01
Highlights :sparkler:
- Added support for materials on terrain entities (entities with unspecified
height) and GroundPrimitives. #6393
- Added a post-processing framework. #5615
- Added
zIndex for ground geometry, including corridor, ellipse, polygon and rectangle entities. #6362
Breaking Changes :mega:
ParticleSystem no longer uses forces. #6510
Particle no longer uses size, rate, lifeTime, life, minimumLife, maximumLife, minimumWidth, minimumHeight, maximumWidth, and maximumHeight. #6510
- Removed
Scene.copyGlobeDepth. Globe depth will now be copied by default when supported. #6393
- The default
classificationType for GroundPrimitive, CorridorGraphics, EllipseGraphics, PolygonGraphics and RectangleGraphics is now ClassificationType.TERRAIN. If you wish the geometry to color both terrain and 3D tiles, pass in the option classificationType: Cesium.ClassificationType.BOTH.
- Removed support for the
options argument for Credit #6373. Pass in an html string instead.
- glTF 2.0 models corrected to face +Z forwards per specification. Internally Cesium uses +X as forward, so a new +Z to +X rotation was added for 2.0 models only. #6632
Deprecated :hourglass_flowing_sand:
- The
Scene.fxaa property has been deprecated and will be removed in Cesium 1.47. Use Scene.postProcessStages.fxaa.enabled.
Additions :tada:
- Added support for materials on terrain entities (entities with unspecified
height) and GroundPrimitives. #6393
- Only available for
ClassificationType.TERRAIN at this time. Adding a material to a terrain Entity will cause it to behave as if it is ClassificationType.TERRAIN.
- Requires depth texture support (
WEBGL_depth_texture or WEBKIT_WEBGL_depth_texture), so materials on terrain entities and GroundPrimitives are not supported in Internet Explorer.
- Best suited for notational patterns and not intended for precisely mapping textures to terrain - for that use case, use
SingleTileImageryProvider.
- Added
GroundPrimitive.supportsMaterials and Entity.supportsMaterialsforEntitiesOnTerrain, both of which can be used to check if materials on terrain entities and GroundPrimitives is supported. #6393
- Added a post-processing framework. #5615
- Added
Scene.postProcessStages which is a collection of post-process stages to be run in order.
- Has a built-in
ambientOcclusion property which will apply screen space ambient occlusion to the scene and run before all stages.
- Has a built-in
bloom property which applies a bloom filter to the scene before all other stages but after the ambient occlusion stage.
- Has a built-in
fxaa property which applies Fast Approximate Anti-aliasing (FXAA) to the scene after all other stages.
- Added
PostProcessStageLibrary which contains several built-in stages that can be added to the collection.
- Added
PostProcessStageComposite for multi-stage post-processes like depth of field.
- Added a new Sandcastle label
Post Processing to showcase the different built-in post-process stages.
- Added
zIndex for ground geometry, including corridor, ellipse, polygon and rectangle entities. #6362
- Added
Rectangle.equalsEpsilon for comparing the equality of two rectangles #6533
Fixes :wrench:
- Fixed a bug causing custom TilingScheme classes to not be able to use a GeographicProjection. #6524
- Fixed incorrect 3D Tiles statistics when a tile fails during processing. #6558
- Fixed race condition causing intermittent crash when changing geometry show value #3061
ProviderViewModels with no category are displayed in an untitled group in BaseLayerPicker instead of being labeled as 'Other' #6574
- Fixed a bug causing intermittent crashes with clipping planes due to uninitialized textures. #6576
- Added a workaround for clipping planes causing a picking shader compilation failure for gltf models and 3D Tilesets in Internet Explorer #6575
- Allowed Bing Maps servers with a subpath (instead of being at the root) to work correctly. #6597
- Added support for loading of Draco compressed glTF assets in IE11 #6404
- Fixed polygon outline when using
perPositionHeight and extrudedHeight. #6595
- Fixed broken links in documentation of
createTileMapServiceImageryProvider. #5818
- Transitioning from 2 touches to 1 touch no longer triggers a new pan gesture. #6479
1.45 - 2018-05-01
Major Announcements :loudspeaker:
- We've launched Cesium ion! Read all about it in our blog post.
- Cesium now uses ion services by default for base imagery, terrain, and geocoding. A demo key is provided, but to use them in your own apps you must sign up for a free ion Community account.
Breaking Changes :mega:
ClippingPlaneCollection now uses ClippingPlane objects instead of Plane objects. #6498
- Cesium no longer ships with a demo Bing Maps API key.
BingMapsImageryProvider is no longer the default base imagery layer. (Bing imagery itself is still the default, however it is provided through Cesium ion)
BingMapsGeocoderService is no longer the default geocoding service.
- If you wish to continue to use your own Bing API key for imagery and geocoding, you can go back to the old default behavior by constructing the Viewer as follows:
Cesium.BingMapsApi.defaultKey = "yourBingKey";
var viewer = new Cesium.Viewer("cesiumContainer", {
imageryProvider: new Cesium.BingMapsImageryProvider({
url: "https://dev.virtualearth.net",
}),
geocoder: [
new Cesium.CartographicGeocoderService(),
new Cesium.BingMapsGeocoderService(),
],
});
Deprecated :hourglass_flowing_sand:
Particle.size, ParticleSystem.rate, ParticleSystem.lifeTime, ParticleSystem.life, ParticleSystem.minimumLife, and ParticleSystem.maximumLife have been renamed to Particle.imageSize, ParticleSystem.emissionRate, ParticleSystem.lifetime, ParticleSystem.particleLife, ParticleSystem.minimumParticleLife, and ParticleSystem.maximumParticleLife. Use of the size, rate, lifeTime, life, minimumLife, and maximumLife parameters is deprecated and will be removed in Cesium 1.46.
ParticleSystem.forces array has been switched out for singular function ParticleSystems.updateCallback. Use of the forces parameter is deprecated and will be removed in Cesium 1.46.
- Any width and height variables in
ParticleSystem will no longer be individual components. ParticleSystem.minimumWidth and ParticleSystem.minimumHeight will now be ParticleSystem.minimumImageSize, ParticleSystem.maximumWidth and ParticleSystem.maximumHeight will now be ParticleSystem.maximumImageSize, and ParticleSystem.width and ParticleSystem.height will now be ParticleSystem.imageSize. Use of the minimumWidth, minimumHeight, maximumWidth, maximumHeight, width, and height parameters is deprecated and will be removed in Cesium 1.46.
Additions :tada:
- Added option
logarithmicDepthBuffer to Scene. With this option there is typically a single frustum using logarithmic depth rendered. This increases performance by issuing less draw calls to the GPU and helps to avoid artifacts on the connection of two frustums. #5851
- When a log depth buffer is supported, the frustum near and far planes default to
0.1 and 1e10 respectively.
- Added
IonGeocoderService and made it the default geocoding service for the Geocoder widget.
- Added
createWorldImagery which provides Bing Maps imagery via a Cesium ion account.
- Added
PeliasGeocoderService, which provides geocoding via a Pelias server.
- Added the ability for
BaseLayerPicker to group layers by category. ProviderViewModel.category was also added to support this feature.
- Added
Math.log2 to compute the base 2 logarithm of a number.
- Added
GeocodeType enum and use it as an optional parameter to all GeocoderService instances to differentiate between autocomplete and search requests.
- Added
initWebAssemblyModule function to TaskProcessor to load a Web Assembly module in a web worker. #6420
- Added
supportsWebAssembly function to FeatureDetection to check if a browser supports loading Web Assembly modules. #6420
- Improved
MapboxImageryProvider performance by 300% via tiles.mapbox.com subdomain switching. #6426
- Added ability to invoke
sampleTerrain from node.js to enable offline terrain sampling
- Added more ParticleSystem Sandcastle examples for rocket and comet tails and weather. #6375
- Added color and scale attributes to the
ParticleSystem class constructor. When defined the variables override startColor and endColor and startScale and endScale. #6429
Fixes :wrench:
- Fixed bugs in
TimeIntervalCollection.removeInterval. #6418.
- Fixed glTF support to handle meshes with and without tangent vectors, and with/without morph targets, sharing one material. #6421
- Fixed glTF support to handle skinned meshes when no skin is supplied. #6061
- Updated glTF 2.0 PBR shader to have brighter lighting. #6430
- Allow loadWithXhr to work with string URLs in a web worker.
- Updated to Draco 1.3.0 and implemented faster loading of Draco compressed glTF assets in browsers that support Web Assembly. #6420
GroundPrimitives and ClassificationPrimitives will become ready when show is false. #6428
- Fix Firefox WebGL console warnings. #5912
- Fix parsing Cesium.js in older browsers that do not support all TypedArray types. #6396
- Fixed a bug causing crashes when setting colors on un-pickable models. $6442
- Fix flicker when adding, removing, or modifying entities. #3945
- Fixed crash bug in PolylineCollection when a polyline was updated and removed at the same time. #6455
- Fixed crash when animating a glTF model with a single keyframe. #6422
- Fixed Imagery Layers Texture Filters Sandcastle example. #6472.
- Fixed a bug causing Cesium 3D Tilesets to not clip properly when tiles were unloaded and reloaded. #6484
- Fixed
TimeInterval so now it throws if fromIso8601 is given an ISO 8601 string with improper formatting. #6164
- Improved rendering of glTF models that don't contain normals with a temporary unlit shader workaround. #6501
- Fixed rendering of glTF models with emissive-only materials. #6501
- Fixed a bug in shader modification for glTF 1.0 quantized attributes and Draco quantized attributes. #6523
1.44 - 2018-04-02
Highlights :sparkler:
- Added a new Sandcastle label,
New in X.X which will include all new Sandcastle demos added for the current release. #6384
- Added support for glTF models with Draco geometry compression. #5120
- Added support for ordering in
DataSourceCollection. #6316
Breaking Changes :mega:
GeometryVisualizer now requires primitive and groundPrimitive parameters. #6316
- For all classes/functions that take a
Resource instance, all additional parameters that are part of the Resource class have been removed. This generally includes proxy, headers and query parameters. #6368
- All low level load functions including
loadArrayBuffer, loadBlob, loadImage, loadJson, loadJsonp, loadText, loadXML and loadWithXhr have been removed. Please use the equivalent fetch functions on the Resource class. #6368
Deprecated :hourglass_flowing_sand:
ClippingPlaneCollection is now supported in Internet Explorer, so ClippingPlaneCollection.isSupported has been deprecated and will be removed in Cesium 1.45.
ClippingPlaneCollection should now be used with ClippingPlane objects instead of Plane. Use of Plane objects has been deprecated and will be removed in Cesium 1.45.
Credit now takes an html and showOnScreen parameters instead of an options object. Use of the options parameter is deprecated and will be removed in Cesium 1.46.
Credit.text, Credit.imageUrl and Credit.link properties have all been deprecated and will be removed in Cesium 1.46. Use Credit.html to retrieve the credit content.
Credit.hasImage and Credit.hasLink functions have been deprecated and will be removed in Cesium 1.46.
Additions :tada:
- Added a new Sandcastle label,
New in X.X which will include all new Sandcastle demos added for the current release. #6384
- Added support for glTF models with Draco geometry compression. #5120
- Added
dequantizeInShader option parameter to Model and Model.fromGltf to specify if Draco compressed glTF assets should be dequantized on the GPU.
- Added support for ordering in
DataSourceCollection. #6316
- All ground geometry from one
DataSource will render in front of all ground geometry from another DataSource in the same collection with a lower index.
- Use
DataSourceCollection.raise, DataSourceCollection.lower, DataSourceCollection.raiseToTop and DataSourceCollection.lowerToBottom functions to change the ordering of a DataSource in the collection.
ClippingPlaneCollection updates #6201:
- Removed the 6-clipping-plane limit.
- Added support for Internet Explorer.
- Added a
ClippingPlane object to be used with ClippingPlaneCollection.
- Added 3D Tiles use-case to the Terrain Clipping Planes Sandcastle.
Credit has been modified to take an HTML string as the credit content. #6331
- Sharing Sandcastle examples now works by storing the full example directly in the URL instead of creating GitHub gists, because anonymous gist creation was removed by GitHub. Loading existing gists will still work. #6342
- Updated
WebMapServiceImageryProvider so it can take an srs or crs string to pass to the resource query parameters based on the WMS version. #6223
- Added additional query parameter options to the CesiumViewer demo application #6328:
sourceType specifies the type of data source if the URL doesn't have a known file extension.
flyTo=false optionally disables the automatic flyTo after loading the data source.
- Added a multi-part CZML example to Sandcastle. #6320
- Improved processing order of 3D tiles. #6364
Fixes :wrench:
- Fixed Cesium ion browser caching. #6353.
- Fixed formula for Weighted Blended Order-Independent Transparency. #6340
- Fixed support of glTF-supplied tangent vectors. #6302
- Fixed model loading failure when containing unused materials. 6315
- Fixed default value of
alphaCutoff in glTF models. #6346
- Fixed double-sided flag for glTF materials with
BLEND enabled. #6371
- Fixed animation for glTF models with missing animation targets. #6351
- Fixed improper zoom during model load failure. #6305
- Fixed rendering vector tiles when using
invertClassification. #6349
- Fixed occlusion when
globe.show is false. #6374
- Fixed crash for entities with static geometry and time-dynamic attributes. #6377
- Fixed geometry tile rendering in IE. #6406
1.43 - 2018-03-01
Major Announcements :loudspeaker:
- Say hello to Cesium ion
- Cesium, the JavaScript library, is now officially renamed to CesiumJS (no code changes required)
- The STK World Terrain tileset is deprecated and will be available until September 1, 2018. Check out the new high-resolution Cesium World Terrain
Breaking Changes :mega:
- Removed
GeometryUpdater.perInstanceColorAppearanceType and GeometryUpdater.materialAppearanceType. #6239
GeometryVisualizer no longer uses a type parameter. #6239
GeometryVisualizer no longer displays polylines. Use PolylineVisualizer instead. #6239
- The experimental
CesiumIon object has been completely refactored and renamed to Ion.
Deprecated :hourglass_flowing_sand:
- The STK World Terrain, ArcticDEM, and PAMAP Terrain tilesets hosted on
assets.agi.com are deprecated and will be available until September 1, 2018. To continue using them, access them via Cesium ion
- In the
Resource class, addQueryParameters and addTemplateValues have been deprecated and will be removed in Cesium 1.45. Please use setQueryParameters and setTemplateValues instead.
Additions :tada:
- Added new
Ion, IonResource, and IonImageryProvider objects for loading data hosted on Cesium ion.
- Added
createWorldTerrain helper function for easily constructing the new Cesium World Terrain.
- Added support for a promise to a resource for
CesiumTerrainProvider, createTileMapServiceImageryProvider and Cesium3DTileset #6204
- Added
Cesium.Math.cbrt. #6222
- Added
PolylineVisualizer for displaying polyline entities #6239
Resource class #6205
- Added
put, patch, delete, options and head methods, so it can be used for all XHR requests.
- Added
preserveQueryParameters parameter to getDerivedResource, to allow us to append query parameters instead of always replacing them.
- Added
setQueryParameters and appendQueryParameters to allow for better handling of query strings.
- Enable terrain in the
CesiumViewer demo application #6198
- Added
Globe.tilesLoaded getter property to determine if all terrain and imagery is loaded. #6194
- Added
classificationType property to entities which specifies whether an entity on the ground, like a polygon or rectangle, should be clamped to terrain, 3D Tiles, or both. #6195
Fixes :wrench:
- Fixed bug where KmlDataSource did not use Ellipsoid to convert coordinates. Use
options.ellipsoid to pass the ellipsoid to KmlDataSource constructors / loaders. #6176
- Fixed bug where 3D Tiles Point Clouds would fail in Internet Explorer. #6220
- Fixed issue where
CESIUM_BASE_URL wouldn't work without a trailing /. #6225
- Fixed coloring for polyline entities with a dynamic color for the depth fail material #6245
- Fixed bug with zooming to dynamic geometry. #6269
- Fixed bug where
AxisAlignedBoundingBox did not copy over center value when cloning an undefined result. #6183
- Fixed a bug where imagery stops loading when changing terrain in request render mode. #6193
- Fixed
Resource.fetch when called with no arguments #6206
- Fixed
Resource.clone to clone the Request object, so resource can be used in parallel. #6208
- Fixed
Material so it can now take a Resource object as an image. #6199
- Fixed an issue causing the Bing Maps key to be sent unnecessarily with every tile request. #6250
- Fixed documentation issue for the
Cesium.Math class. #6233
- Fixed rendering 3D Tiles as classification volumes. #6295
1.42.1 - 2018-02-01
_This is an npm-only release to fix an issue with using Cesium in Node.js.__
- Fixed a bug where Cesium would fail to load under Node.js. #6177
1.42 - 2018-02-01
Highlights :sparkler:
- Added experimental support for 3D Tiles Vector and Geometry data. (#4665)
- Added optional mode to reduce CPU usage. See Improving Performance with Explicit Rendering. (#6115)
- Added experimental
CesiumIon utility class for working with the Cesium ion beta API. #6136
- Major refactor of URL handling. All classes that take a url parameter, can now take a Resource or a String. This includes all imagery providers, all terrain providers,
Cesium3DTileset, KMLDataSource, CZMLDataSource, GeoJsonDataSource, Model, and Billboard.
Breaking Changes :mega:
- The clock does not animate by default. Set the
shouldAnimate option to true when creating the Viewer to enable animation.
Deprecated :hourglass_flowing_sand:
- For all classes/functions that can now take a
Resource instance, all additional parameters that are part of the Resource class have been deprecated and will be removed in Cesium 1.44. This generally includes proxy, headers and query parameters.
- All low level load functions including
loadArrayBuffer, loadBlob, loadImage, loadJson, loadJsonp, loadText, loadXML and loadWithXhr have been deprecated and will be removed in Cesium 1.44. Please use the equivalent fetch functions on the Resource class.
Additions :tada:
- Added experimental support for 3D Tiles Vector and Geometry data (#4665). The new and modified Cesium APIs are:
Cesium3DTileStyle has expanded to include styling point features. See the styling specification for details.
Cesium3DTileFeature can modify color and show properties for polygon, polyline, and geometry features.
Cesium3DTilePointFeature can modify the styling options for a point feature.
- Added optional mode to reduce CPU usage. #6115
Scene.requestRenderMode enables a mode which will only request new render frames on changes to the scene, or when the simulation time change exceeds scene.maximumRenderTimeChange.
Scene.requestRender will explicitly request a new render frame when in request render mode.
- Added
Scene.preUpdate and Scene.postUpdate events that are raised before and after the scene updates respectively. The scene is always updated before executing a potential render. Continue to listen to Scene.preRender and Scene.postRender events for when the scene renders a frame.
- Added
CreditDisplay.update, which updates the credit display before a new frame is rendered.
- Added
Globe.imageryLayersUpdatedEvent, which is raised when an imagery layer is added, shown, hidden, moved, or removed on the globe.
- Added
Cesium3DTileset.classificationType to specify if a tileset classifies terrain, another 3D Tiles tileset, or both. This only applies to vector, geometry and batched 3D model tilesets. The limitations on the glTF contained in the b3dm tile are:
POSITION and _BATCHID semantics are required.
- All indices with the same batch id must occupy contiguous sections of the index buffer.
- All shaders and techniques are ignored. The generated shader simply multiplies the position by the model-view-projection matrix.
- The only supported extensions are
CESIUM_RTC and WEB3D_quantized_attributes.
- Only one node is supported.
- Only one mesh per node is supported.
- Only one primitive per mesh is supported.
- Added geometric-error-based point cloud attenuation and eye dome lighting for point clouds using replacement refinement. #6069
- Updated
Viewer.zoomTo and Viewer.flyTo to take a Cesium3DTileset as a target. #6104
- Added
shouldAnimate option to the Viewer constructor to indicate if the clock should begin animating on startup. #6154
- Added
Cesium3DTileset.ellipsoid determining the size and shape of the globe. This can be set at construction and defaults to a WGS84 ellipsoid.
- Added
Plane.projectPointOntoPlane for projecting a Cartesian3 position onto a Plane. #6092
- Added
Cartesian3.projectVector for projecting one vector to another. #6093
- Added
Cesium3DTileset.tileFailed event that will be raised when a tile fails to load. The object passed to the event listener will have a url and message property. If there are no event listeners, error messages will be logged to the console. #6088
- Added
AttributeCompression.zigZagDeltaDecode which will decode delta and ZigZag encoded buffers in place.
- Added
pack and unpack functions to OrientedBoundingBox for packing to and unpacking from a flat buffer.
- Added support for vertex shader uniforms when
tileset.colorBlendMode is MIX or REPLACE. #5874
- Added
ClippingPlaneCollection.isSupported function for checking if rendering with clipping planes is supported.#6084
- Added
Cartographic.toCartesian to convert from Cartographic to Cartesian3. #6163
- Added
BoundingSphere.volume for computing the volume of a BoundingSphere. #6069
- Added new file for the Cesium Code of Conduct. #6129
Fixes :wrench:
- Fixed a bug that could cause tiles to be missing from the globe surface, especially when starting with the camera zoomed close to the surface. #4969
- Fixed applying a translucent style to a point cloud tileset. #6113
- Fixed Sandcastle error in IE 11. #6169
- Fixed a glTF animation bug that caused certain animations to jitter. #5740
- Fixed a bug when creating billboard and model entities without a globe. #6109
- Improved CZML Custom Properties Sandcastle example. #6086
- Improved Particle System Sandcastle example for better visual. #6132
- Fixed behavior of
Camera.move* and Camera.look* functions in 2D mode. #5884
- Fixed
Camera.moveStart and Camera.moveEnd events not being raised when camera is close to the ground. #4753
- Fixed
OrientedBoundingBox documentation. #6147
- Updated documentation links to reflect new locations on
https://cesiumjs.org and https://cesium.com.
1.41 - 2018-01-02
- Breaking changes
- Removed the
text, imageUrl, and link parameters from Credit, which were deprecated in Cesium 1.40. Use options.text, options.imageUrl, and options.link instead.
- Added support for clipping planes. #5913, #5996
- Added
clippingPlanes property to ModelGraphics, Model, Cesium3DTileset, and Globe, which specifies a ClippingPlaneCollection to selectively disable rendering.
- Added
PlaneGeometry, PlaneOutlineGeometry, PlaneGeometryUpdater, PlaneOutlineGeometryUpdater, PlaneGraphics, and Entity.plane to visualize planes.
- Added
Plane.transformPlane to apply a transformation to a plane.
- Fixed point cloud exception in IE. #6051
- Fixed globe materials when
Globe.enableLighting was false. #6042
- Fixed shader compilation failure on pick when globe materials were enabled. #6039
- Fixed exception when
invertClassification was enabled, the invert color had an alpha less than 1.0, and the window was resized. #6046
1.40 - 2017-12-01
- Deprecated
- The
text, imageUrl and link parameters from Credit have been deprecated and will be removed in Cesium 1.41. Use options.text, options.imageUrl and options.link instead.
- Added
Globe.material to apply materials to the globe/terrain for shading such as height- or slope-based color ramps. See the new Sandcastle example. #5919
- Added CZML support for
polyline.depthFailMaterial, label.scaleByDistance, distanceDisplayCondition, and disableDepthTestDistance. #5986
- Fixed a bug where drill picking a polygon clamped to ground would cause the browser to hang. #5971
- Fixed bug in KML LookAt bug where degrees and radians were mixing in a subtraction. #5992
- Fixed handling of KMZ files with missing
xsi namespace declarations. #6003
- Added function that removes duplicate namespace declarations while loading a KML or a KMZ. #5972
- Fixed a language detection issue. #6016
- Fixed a bug where glTF models with animations of different lengths would cause an error. #5694
- Added a
clampAnimations parameter to Model and Entity.model. Setting this to false allows different length animations to loop asynchronously over the duration of the longest animation.
- Fixed
Invalid asm.js: Invalid member of stdlib console error by recompiling crunch.js with latest emscripten toolchain. #5847
- Added
file: scheme compatibility to joinUrls. #5989
- Added a Reverse Geocoder Sandcastle example. #5976
- Added ability to support touch event in Imagery Layers Split Sandcastle example. #5948
- Added a new
@experimental tag to the documentation. A small subset of the Cesium API tagged as such are subject to breaking changes without deprecation. See the Coding Guide for further explanation. #6010
- Moved terrain and imagery credits to a lightbox that pops up when you click a link in the onscreen credits #3013
1.39 - 2017-11-01
- Cesium now officially supports webpack. See our Integrating Cesium and webpack blog post for more details.
- Added support for right-to-left language detection in labels, currently Hebrew and Arabic are supported. To enable it, set
Cesium.Label.enableRightToLeftDetection = true at the start of your application. #5771
- Fixed handling of KML files with missing
xsi namespace declarations. #5860
- Fixed a bug that caused KML ground overlays to appear distorted when rotation was applied. #5914
- Fixed a bug where KML placemarks with no specified icon would be displayed with default icon. #5819
- Changed KML loading to ignore NetworkLink failures and continue to load the rest of the document. #5871
- Added the ability to load Cesium's assets from the local file system if security permissions allow it. #5830
- Added two new properties to
ImageryLayer that allow for adjusting the texture sampler used for up and down-sampling of imagery tiles, namely minificationFilter and magnificationFilter with possible values LINEAR (the default) and NEAREST defined in TextureMinificationFilter and TextureMagnificationFilter. #5846
- Fixed flickering artifacts with 3D Tiles tilesets with thin walls. #5940
- Fixed bright fog when terrain lighting is enabled and added
Fog.minimumBrightness to affect how bright the fog will be when in complete darkness. #5934
- Fixed using arrow keys in geocoder widget to select search suggestions. #5943
- Added support for the layer.json
parentUrl property in CesiumTerrainProvider to allow for compositing of tilesets. #5864
- Added
invertClassification and invertClassificationColor to Scene. When invertClassification is true, any 3D Tiles geometry that is not classified by a ClassificationPrimitive or GroundPrimitive will have its color multiplied by invertClassificationColor. #5836
- Added
customTags property to the UrlTemplateImageryProvider to allow custom keywords in the template URL. #5696
- Added
eyeSeparation and focalLength properties to Scene to configure VR settings. #5917
- Improved CZML Reference Properties example #5754
1.38 - 2017-10-02
- Breaking changes
Scene/CullingVolume has been removed. Use Core/CullingVolume.
Scene/OrthographicFrustum has been removed. Use Core/OrthographicFrustum.
Scene/OrthographicOffCenterFrustum has been removed. Use Core/OrthographicOffCenterFrustum.
Scene/PerspectiveFrustum has been removed. Use Core/PerspectiveFrustum.
Scene/PerspectiveOffCenterFrustum has been removed. Use Core/PerspectiveOffCenterFrustum.
- Added support in CZML for expressing
orientation as the velocity vector of an entity, using velocityReference syntax. #5807
- Fixed CZML processing of
velocityReference within an interval. #5738
- Added ability to add an animation to
ModelAnimationCollection by its index. #5815
- Fixed a bug in
ModelAnimationCollection that caused adding an animation by its name to throw an error. #5815
- Fixed issue in Internet Explorer and Edge with loading unicode strings in typed arrays that impacted 3D Tiles Batch Table values.
- Zoom now maintains camera heading, pitch, and roll. #4639
- Fixed a bug in
PolylineCollection preventing the display of more than 16K points in a single collection. #5538
- Fixed a 3D Tiles point cloud bug causing a stray point to appear at the center of the screen on certain hardware. #5599
- Fixed removing multiple event listeners within event callbacks. #5827
- Running
buildApps now creates a built version of Sandcastle which uses the built version of Cesium for better performance.
- Fixed a tileset traversal bug when the
skipLevelOfDetail optimization is off. #5869
1.37 - 2017-09-01
- Breaking changes
- Passing
options.clock when creating a new Viewer instance is removed, pass options.clockViewModel instead.
- Removed
GoogleEarthImageryProvider, use GoogleEarthEnterpriseMapsProvider instead.
- Removed the
throttleRequest parameter from TerrainProvider.requestTileGeometry and inherited terrain providers. It is replaced with an optional Request object. Set the request's throttle property to true to throttle requests.
- Removed the ability to provide a Promise for the
options.url parameter of loadWithXhr and for the url parameter of loadArrayBuffer, loadBlob, loadImageViaBlob, loadText, loadJson, loadXML, loadImage, loadCRN, loadKTX, and loadCubeMap. Instead url must be a string.
- Added
classificationType to ClassificationPrimitive and GroundPrimitive to choose whether terrain, 3D Tiles, or both are classified. #5770
- Fixed depth picking on 3D Tiles. #5676
- Fixed glTF model translucency bug. #5731
- Fixed
replaceState bug that was causing the CesiumViewer demo application to crash in Safari and iOS. #5691
- Fixed a 3D Tiles traversal bug for tilesets using additive refinement. #5766
- Fixed a 3D Tiles traversal bug where out-of-view children were being loaded unnecessarily. #5477
- Fixed
Entity id type to be String in EntityCollection and CompositeEntityCollection #5791
- Fixed issue where
Model and BillboardCollection would throw an error if the globe is undefined. #5638
- Fixed issue where the
Model glTF cache loses reference to the model's buffer data. #5720
- Fixed some issues with
disableDepthTestDistance. #5501 #5331 #5621
- Added several new Bing Maps styles:
CANVAS_DARK, CANVAS_LIGHT, and CANVAS_GRAY. #5737
- Added small improvements to the atmosphere. #5741
- Fixed a bug that caused imagery splitting to work incorrectly when CSS pixels were not equivalent to WebGL drawing buffer pixels, such as on high DPI displays in Microsoft Edge and Internet Explorer. #5743
- Added
Cesium3DTileset.loadJson to support overriding the default tileset loading behavior. #5685
- Fixed loading of binary glTFs containing CRN or KTX textures. #5753
- Fixed specular computation for certain models using the
KHR_materials_common extension. #5773
- Fixed a picking bug in the
3D Tiles Interactivity Sandcastle demo. #5703
- Updated knockout from 3.4.0 to 3.4.2 #5703
1.36 - 2017-08-01
- Breaking changes
- The function
Quaternion.fromHeadingPitchRoll(heading, pitch, roll, result) was removed. Use Quaternion.fromHeadingPitchRoll(hpr, result) instead where hpr is a HeadingPitchRoll.
- The function
Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, result) was removed. Use Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, result) instead where fixedFrameTransform is a a 4x4 transformation matrix (see Transforms.localFrameToFixedFrameGenerator).
- The function
Transforms.headingPitchRollQuaternion(origin, headingPitchRoll, ellipsoid, result) was removed. Use Transforms.headingPitchRollQuaternion(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, result) instead where fixedFrameTransform is a a 4x4 transformation matrix (see Transforms.localFrameToFixedFrameGenerator).
- The
color, show, and pointSize properties of Cesium3DTileStyle are no longer initialized with default values.
- Deprecated
Scene/CullingVolume is deprecated and will be removed in 1.38. Use Core/CullingVolume.
Scene/OrthographicFrustum is deprecated and will be removed in 1.38. Use Core/OrthographicFrustum.
Scene/OrthographicOffCenterFrustum is deprecated and will be removed in 1.38. Use Core/OrthographicOffCenterFrustum.
Scene/PerspectiveFrustum is deprecated and will be removed in 1.38. Use Core/PerspectiveFrustum.
Scene/PerspectiveOffCenterFrustum is deprecated and will be removed in 1.38. Use Core/PerspectiveOffCenterFrustum.
- Added glTF 2.0 support, including physically-based material rendering, morph targets, and appropriate updating of glTF 1.0 models to 2.0. #5641
- Added
ClassificationPrimitive which defines a volume and draws the intersection of the volume and terrain or 3D Tiles. #5625
- Added
tileLoad event to Cesium3DTileset. #5628
- Fixed issue where scene would blink when labels were added. #5537
- Fixed label positioning when height reference changes #5609
- Fixed label positioning when using
HeightReference.CLAMP_TO_GROUND and no position #5648
- Fix for dynamic polylines with polyline dash material #5681
- Added ability to provide a
width and height to scene.pick. #5602
- Fixed
Viewer.flyTo not respecting zoom limits, and resetting minimumZoomDistance if the camera zoomed past the minimumZoomDistance. 5573
- Added ability to show tile urls in the 3D Tiles Inspector. #5592
- Fixed a bug when reading CRN compressed textures with multiple mip levels. #5618
- Fixed issue where composite 3D Tiles that contained instanced 3D Tiles with an external model reference would fail to download the model.
- Added behavior to
Cesium3DTilesInspector that selects the first tileset hovered over if no tilest is specified. #5139
- Added
Entity.computeModelMatrix which returns the model matrix representing the entity's transformation. #5584
- Added ability to set a style's
color, show, or pointSize with a string or object literal. show may also take a boolean and pointSize may take a number. #5412
- Added setter for
KmlDataSource.name to specify a name for the datasource #5660.
- Added setter for
GeoJsonDataSource.name to specify a name for the datasource #5653
- Fixed crash when using the
Cesium3DTilesInspectorViewModel and removing a tileset #5607
- Fixed polygon outline in Polygon Sandcastle demo #5642
- Updated
Billboard, Label and PointPrimitive constructors to clone NearFarScale parameters #5654
- Added
FrustumGeometry and FrustumOutlineGeometry. #5649
- Added an
options parameter to the constructors of PerspectiveFrustum, PerspectiveOffCenterFrustum, OrthographicFrustum, and OrthographicOffCenterFrustum to set properties. #5649
1.35.2 - 2017-07-11
- This is an npm-only release to fix an issue with using Cesium in Node.js.
- Fixed a bug where Cesium would fail to load under Node.js and some webpack configurations. #5593
- Fixed a bug where a Model's compressed textures were not being displayed. #5596
- Fixed documentation for
OrthographicFrustum. #5586
1.35.1 - 2017-07-05
- This is an npm-only release to fix a deployment issue with 1.35. No code changes.
1.35 - 2017-07-05
- Breaking changes
JulianDate.fromIso8601 will default to midnight UTC if no time is provided to match the Javascript Date specification. You must specify a local time of midnight to achieve the old behavior.
- Deprecated
GoogleEarthImageryProvider has been deprecated and will be removed in Cesium 1.37, use GoogleEarthEnterpriseMapsProvider instead.
- The
throttleRequest parameter for TerrainProvider.requestTileGeometry, CesiumTerrainProvider.requestTileGeometry, VRTheWorldTerrainProvider.requestTileGeometry, and EllipsoidTerrainProvider.requestTileGeometry is deprecated and will be replaced with an optional Request object. The throttleRequests parameter will be removed in 1.37. Instead set the request's throttle property to true to throttle requests.
- The ability to provide a Promise for the
options.url parameter of loadWithXhr and for the url parameter of loadArrayBuffer, loadBlob, loadImageViaBlob, loadText, loadJson, loadXML, loadImage, loadCRN, loadKTX, and loadCubeMap is deprecated. This will be removed in 1.37, instead url must be a string.
- Added support for 3D Tiles for streaming massive heterogeneous 3D geospatial datasets (#5308). See the new Sandcastle examples. The new Cesium APIs are:
Cesium3DTileset
Cesium3DTileStyle, StyleExpression, Expression, and ConditionsExpression
Cesium3DTile
Cesium3DTileContent
Cesium3DTileFeature
Cesium3DTilesInspector, Cesium3DTilesInspectorViewModel, and viewerCesium3DTilesInspectorMixin
Cesium3DTileColorBlendMode
- Added a particle system for effects like smoke, fire, sparks, etc. See
ParticleSystem, Particle, ParticleBurst, BoxEmitter, CircleEmitter, ConeEmitter, ParticleEmitter, and SphereEmitter, and the new Sandcastle examples: Particle System and Particle System Fireworks. #5212
- Added
options.clock, options.times and options.dimensions to WebMapTileServiceImageryProvider in order to handle time dynamic and static values for dimensions.
- Added an
options.request parameter to loadWithXhr and a request parameter to loadArrayBuffer, loadBlob, loadImageViaBlob, loadText, loadJson, loadJsonp, loadXML, loadImageFromTypedArray, loadImage, loadCRN, and loadKTX.
CzmlDataSource and KmlDataSource load functions now take an optional query object, which will append query parameters to all network requests. #5419, #5434
- Added Sandcastle demo for setting time with the Clock API #5457;
- Added Sandcastle demo for ArcticDEM data. #5224
- Added
fromIso8601, fromIso8601DateArray, and fromIso8601DurationArray to TimeIntervalCollection for handling various ways groups of intervals can be specified in ISO8601 format.
- Added
fromJulianDateArray to TimeIntervalCollection for generating intervals from a list of dates.
- Fixed geocoder bug so geocoder can accurately handle NSEW inputs #5407
- Fixed a bug where picking would break when the Sun came into view #5478
- Fixed a bug where picking clusters would return undefined instead of a list of the clustered entities. #5286
- Fixed bug where if polylines were set to follow the surface of an undefined globe, Cesium would throw an exception. #5413
- Reduced the amount of Sun bloom post-process effect near the horizon. #5381
- Fixed a bug where camera zooming worked incorrectly when the display height was greater than the display width #5421
- Updated glTF/glb MIME types. #5420
- Added
Cesium.Math.randomBetween.
- Modified
defaultValue to check for both undefined and null. #5551
- The
throttleRequestByServer function has been removed. Instead pass a Request object with throttleByServer set to true to any of following load functions: loadWithXhr, loadArrayBuffer, loadBlob, loadImageViaBlob, loadText, loadJson, loadJsonp, loadXML, loadImageFromTypedArray, loadImage, loadCRN, and loadKTX.
1.34 - 2017-06-01
- Deprecated
- Passing
options.clock when creating a new Viewer instance has been deprecated and will be removed in Cesium 1.37, pass options.clockViewModel instead.
- Fix issue where polylines in a
PolylineCollection would ignore the far distance when updating the distance display condition. #5283
- Fixed a crash when calling
Camera.pickEllipsoid with a canvas of size 0.
- Fix
BoundingSphere.fromOrientedBoundingBox. #5334
- Fixed bug where polylines would not update when
PolylineCollection model matrix was updated. #5327
- Fixed a bug where adding a ground clamped label without a position would show up at a previous label's clamped position. #5338
- Fixed translucency bug for certain material types. #5335
- Fix picking polylines that use a depth fail appearance. #5337
- Fixed a crash when morphing from Columbus view to 3D. #5311
- Fixed a bug which prevented KML descriptions with relative paths from loading. #5352
- Fixed an issue where camera view could be invalid at the last frame of animation. #4949
- Fixed an issue where using the depth fail material for polylines would cause a crash in Edge. #5359
- Fixed a crash where
EllipsoidGeometry and EllipsoidOutlineGeometry were given floating point values when expecting integers. #5260
- Fixed an issue where billboards were not properly aligned. #2487
- Fixed an issue where translucent objects could flicker when picking on mouse move. #5307
- Fixed a bug where billboards with
sizeInMeters set to true would move upwards when zooming out. #5373
- Fixed a bug where
SampledProperty.setInterpolationOptions does not ignore undefined options. #3575
- Added
basePath option to Cesium.Model.fromGltf. #5320
1.33 - 2017-05-01
- Breaking changes
- Removed left, right, bottom and top properties from
OrthographicFrustum. Use OrthographicOffCenterFrustum instead. #5109
- Added
GoogleEarthEnterpriseTerrainProvider and GoogleEarthEnterpriseImageryProvider to read data from Google Earth Enterprise servers. #5189.
- Support for dashed polylines #5159.
- Added
PolylineDash Material type.
- Added
PolylineDashMaterialProperty to the Entity API.
- Added CZML
polylineDash property .
- Added
disableDepthTestDistance to billboards, points and labels. This sets the distance to the camera where the depth test will be disabled. Setting it to zero (the default) will always enable the depth test. Setting it to Number.POSITIVE_INFINITY will never enabled the depth test. Also added scene.minimumDisableDepthTestDistance to change the default value from zero. #5166
- Added a
depthFailMaterial property to line entities, which is the material used to render the line when it fails the depth test. #5160
- Fixed billboards not initially clustering. #5208
- Fixed issue with displaying
MapboxImageryProvider default token error message. #5191
- Fixed bug in conversion formula in
Matrix3.fromHeadingPitchRoll. #5195
- Upgrade FXAA to version 3.11. #5200
Scene.pickPosition now caches results per frame to increase performance. #5117
1.32 - 2017-04-03
- Deprecated
- The
left, right, bottom, and top properties of OrthographicFrustum are deprecated and will be removed in 1.33. Use OrthographicOffCenterFrustum instead.
- Breaking changes
- Removed
ArcGisImageServerTerrainProvider.
- The top-level
properties in an Entity created by GeoJsonDataSource are now instances of ConstantProperty instead of raw values.
- Added support for an orthographic projection in 3D and Columbus view.
- Set
projectionPicker to true in the options when creating a Viewer to add a widget that will switch projections. #5021
- Call
switchToOrthographicFrustum or switchToPerspectiveFrustum on Camera to change projections.
- Added support for custom time-varying properties in CZML. #5105.
- Added new flight parameters to
Camera.flyTo and Camera.flyToBoundingSphere: flyOverLongitude, flyOverLongitudeWeight, and pitchAdjustHeight. #5070
- Added the event
Viewer.trackedEntityChanged, which is raised when the value of viewer.trackedEntity changes. #5060
- Added
Camera.DEFAULT_OFFSET for default view of objects with bounding spheres. #4936
- Fixed an issue with
TileBoundingBox that caused the terrain to disappear in certain places 4032
- Fixed overlapping billboard blending. #5066
- Fixed an issue with
PinBuilder where inset images could have low-alpha fringes against an opaque background. #5099
- Fix billboard, point and label clustering in 2D and Columbus view. #5136
- Fixed
GroundPrimitive rendering in 2D and Columbus View. #5078
- Fixed an issue with camera tracking of dynamic ellipsoids. #5133
- Fixed issues with imagerySplitPosition and the international date line in 2D mode. #5151
- Fixed a bug in
ModelAnimationCache causing different animations to reference the same animation. #5064
ConstantProperty now provides valueOf and toString methods that return the constant value.
- Improved depth artifacts between opaque and translucent primitives. #5116
- Fixed crunch compressed textures in IE11. #5057
- Fixed a bug in
Quaternion.fromHeadingPitchRoll that made it erroneously throw an exception when passed individual angles in an unminified / debug build.
- Fixed a bug that caused an exception in
CesiumInspectorViewModel when using the NW / NE / SW / SE / Parent buttons to navigate to a terrain tile that is not yet loaded.
QuadtreePrimitive now uses frameState.afterRender to fire tileLoadProgressEvent #3450
1.31 - 2017-03-01
- Deprecated
- The function
Quaternion.fromHeadingPitchRoll(heading, pitch, roll, result) will be removed in 1.33. Use Quaternion.fromHeadingPitchRoll(hpr, result) instead where hpr is a HeadingPitchRoll. #4896
- The function
Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, result) will be removed in 1.33. Use Transforms.headingPitchRollToFixedFrame(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, result) instead where fixedFrameTransform is a a 4x4 transformation matrix (see Transforms.localFrameToFixedFrameGenerator). #4896
- The function
Transforms.headingPitchRollQuaternion(origin, headingPitchRoll, ellipsoid, result) will be removed in 1.33. Use Transforms.headingPitchRollQuaternion(origin, headingPitchRoll, ellipsoid, fixedFrameTransform, result) instead where fixedFrameTransform is a a 4x4 transformation matrix (see Transforms.localFrameToFixedFrameGenerator). #4896
ArcGisImageServerTerrainProvider will be removed in 1.32 due to missing TIFF support in web browsers. #4981
- Breaking changes
- Corrected spelling of
Color.FUCHSIA from Color.FUSCHIA. #4977
- The enums
MIDDLE_DOUBLE_CLICK and RIGHT_DOUBLE_CLICK from ScreenSpaceEventType have been removed. #5052
- Removed the function
GeometryPipeline.computeBinormalAndTangent. Use GeometryPipeline.computeTangentAndBitangent instead. #5053
- Removed the
url and key properties from GeocoderViewModel. #5056
BingMapsGeocoderServices now requires options.scene. #5056
- Added compressed texture support. #4758
- glTF models and imagery layers can now reference KTX textures and textures compressed with crunch.
- Added
loadKTX, to load KTX textures, and loadCRN to load crunch compressed textures.
- Added new
PixelFormat and WebGLConstants enums from WebGL extensions WEBGL_compressed_s3tc, WEBGL_compressed_texture_pvrtc, and WEBGL_compressed_texture_etc1.
- Added
CompressedTextureBuffer.
- Added support for
Scene.pickPosition in Columbus view and 2D. #4990
- Added support for depth picking translucent primitives when
Scene.pickTranslucentDepth is true. #4979
- Fixed an issue where the camera would zoom past an object and flip to the other side of the globe. #4967 and #4982
- Enable rendering
GroundPrimitives on hardware without the EXT_frag_depth extension; however, this could cause artifacts for certain viewing angles. #4930
- Added
Transforms.localFrameToFixedFrameGenerator to generate a function that computes a 4x4 transformation matrix from a local reference frame to fixed reference frame. #4896
- Added
Label.scaleByDistance to control minimum/maximum label size based on distance from the camera. #5019
- Added support to
DebugCameraPrimitive to draw multifrustum planes. The attribute debugShowFrustumPlanes of Scene and frustumPlanes of CesiumInspector toggle this. #4932
- Added fix to always outline KML line extrusions so that they show up properly in 2D and other straight down views. #4961
- Improved
RectangleGeometry by skipping unnecessary logic in the code. #4948
- Fixed exception for polylines in 2D when rotating the map. #4619
- Fixed an issue with constant
VertexArray attributes not being set correctly. #4995
- Added the event
Viewer.selectedEntityChanged, which is raised when the value of viewer.selectedEntity changes. #5043
1.30 - 2017-02-01
- Deprecated
- The properties
url and key will be removed from GeocoderViewModel in 1.31. These properties will be available on geocoder services that support them, like BingMapsGeocoderService.
- The function
GeometryPipeline.computeBinormalAndTangent will be removed in 1.31. Use GeometryPipeline.createTangentAndBitangent instead. #4856
- The enums
MIDDLE_DOUBLE_CLICK and RIGHT_DOUBLE_CLICK from ScreenSpaceEventType have been deprecated and will be removed in 1.31. #4910
- Breaking changes
- Removed separate
heading, pitch, roll parameters from Transform.headingPitchRollToFixedFrame and Transform.headingPitchRollQuaternion. Pass a HeadingPitchRoll object instead. #4843
- The property
binormal has been renamed to bitangent for Geometry and VertexFormat. #4856
- A handful of
CesiumInspectorViewModel properties were removed or changed from variables to functions. #4857
- The
ShadowMap constructor has been made private. #4010
- Added
sampleTerrainMostDetailed to sample the height of an array of positions using the best available terrain data at each point. This requires a TerrainProvider with the availability property.
- Transparent parts of billboards, labels, and points no longer overwrite parts of the scene behind them. #4886
- Added
blendOption property to BillboardCollection, LabelCollection, and PointPrimitiveCollection. The default is BlendOption.OPAQUE_AND_TRANSLUCENT; however, if all billboards, labels, or points are either completely opaque or completely translucent, blendOption can be changed to BlendOption.OPAQUE or BlendOption.TRANSLUCENT, respectively, to increase performance by up to 2x.
- Added support for custom geocoder services and autocomplete, see the Sandcastle example. Added
GeocoderService, an interface for geocoders, and BingMapsGeocoderService and CartographicGeocoderService implementations. #4723
- Added ability to draw an
ImageryLayer with a splitter to allow layers to only display to the left or right of a splitter. See ImageryLayer.splitDirection, Scene.imagerySplitPosition, and the Sandcastle example.
- Fixed bug where
GroundPrimitives where rendering incorrectly or disappearing at different zoom levels. #4161, #4326
TerrainProvider now optionally exposes an availability property that can be used to query the terrain level that is available at a location or in a rectangle. Currently only CesiumTerrainProvider exposes this property.
- Added support for WMS version 1.3 by using CRS vice SRS query string parameter to request projection. SRS is still used for older versions.
- Fixed a bug that caused all models to use the same highlight color. #4798
- Fixed sky atmosphere from causing incorrect picking and hanging drill picking. #4783 and #4784
- Fixed KML loading when color is an empty string. #4826
- Fixed a bug that could cause a "readyImagery is not actually ready" exception when quickly zooming past the maximum available imagery level of an imagery layer near the poles.
- Fixed a bug that affected dynamic graphics with time-dynamic modelMatrix. #4907
- Fixed
Geocoder autocomplete drop down visibility in Firefox. #4916
- Added
Rectangle.fromRadians.
- Updated the morph so the default view in Columbus View is now angled. #3878
- Added 2D and Columbus View support for models using the RTC extension or whose vertices are in WGS84 coordinates. #4922
- The attribute
perInstanceAttribute of DebugAppearance has been made optional and defaults to false.
- Fixed a bug that would cause a crash when
debugShowFrustums is enabled with OIT. #4864
- Added the ability to run the unit tests with a WebGL Stub, which makes all WebGL calls a noop and ignores test expectations that rely on reading back from WebGL. Use the web link from the main index.html or run with
npm run test-webgl-stub.
1.29 - 2017-01-02
- Improved 3D Models
- Added the ability to blend a
Model with a color/translucency. Added color, colorBlendMode, and colorBlendAmount properties to Model, ModelGraphics, and CZML. Also added ColorBlendMode enum. #4547
- Added the ability to render a
Model with a silhouette. Added silhouetteColor and silhouetteSize properties to Model, ModelGraphics, and CZML. #4314
- Improved Labels
- Added new
Label properties showBackground, backgroundColor, and backgroundPadding to the primitive, Entity, and CZML layers. #4715
- Added support for newlines (
\n) in Cesium Labels and CZML. #2402
- Added new enum
VerticalOrigin.BASELINE. Previously, VerticalOrigin.BOTTOM would sometimes align to the baseline depending on the contents of a label. #4715
- Fixed translucency in Firefox 50. #4762
- Fixed texture rotation for
RectangleGeometry. #2737
- Fixed issue where billboards on terrain had an incorrect offset. #4598
- Fixed issue where
globe.getHeight incorrectly returned undefined. #3411
- Fixed a crash when using Entity path visualization with reference properties. #4915
- Fixed a bug that caused
GroundPrimitive to render incorrectly on systems without the WEBGL_depth_texture extension. #4747
- Fixed default Mapbox token and added a watermark to notify users that they need to sign up for their own token.
- Fixed glTF models with skinning that used
bindShapeMatrix. #4722
- Fixed a bug that could cause a "readyImagery is not actually ready" exception with some configurations of imagery layers.
- Fixed
Rectangle.union to correctly account for rectangles that cross the IDL. #4732
- Fixed tooltips for gallery thumbnails in Sandcastle. #4702
- DataSourceClock.getValue now preserves the provided
result properties when its properties are undefined. #4029
- Added
divideComponents function to Cartesian2, Cartesian3, and Cartesian4. #4750
- Added
WebGLConstants enum. Previously, this was part of the private Renderer API. #4731
1.28 - 2016-12-01
- Improved terrain/imagery load ordering, especially when the terrain is already fully loaded and a new imagery layer is loaded. This results in a 25% reduction in load times in many cases. #4616
- Improved
Billboard, Label, and PointPrimitive visual quality. #4675
- Corrected odd-width and odd-height billboard sizes from being incorrectly rounded up.
- Changed depth testing from
LESS to LEQUAL, allowing label glyphs of equal depths to overlap.
- Label glyph positions have been adjusted and corrected.
TextureAtlas.borderWidthInPixels has always been applied to the upper and right edges of each internal texture, but is now also applied to the bottom and left edges of the entire TextureAtlas, guaranteeing borders on all sides regardless of position within the atlas.
- Fall back to packing floats into an unsigned byte texture when floating point textures are unsupported. #4563
- Added support for saving html and css in GitHub Gists. #4125
- Fixed
Cartographic.fromCartesian when the cartesian is not on the ellipsoid surface. #4611
1.27 - 2016-11-01
- Deprecated
- Individual heading, pitch, and roll options to
Transforms.headingPitchRollToFixedFrame and Transforms.headingPitchRollQuaternion have been deprecated and will be removed in 1.30. Pass the new HeadingPitchRoll object instead. #4498
- Breaking changes
- The
scene parameter for creating BillboardVisualizer, LabelVisualizer, and PointVisualizer has been removed. Instead, pass an instance of EntityCluster. #4514
- Fixed an issue where a billboard entity would not render after toggling the show property. #4408
- Fixed a crash when zooming from touch input on viewer initialization. #4177
- Fixed a crash when clustering is enabled, an entity has a label graphics defined, but the label isn't visible. #4414
- Added the ability for KML files to load network links to other KML files within the same KMZ archive. #4477
KmlDataSource and GeoJsonDataSource were not honoring the clampToGround option for billboards and labels and was instead always clamping, reducing performance in cases when it was unneeded. #4459
- Fixed
KmlDataSource features to respect timespan and timestamp properties of its parents (e.g. Folders or NetworkLinks). #4041
- Fixed a
KmlDataSource bug where features had duplicate IDs and only one was drawn. #3941
GeoJsonDataSource now treats null crs values as a no-op instead of failing to load. #4456
GeoJsonDataSource now gracefully handles missing style icons instead of failing to load. #4452
- Added
HeadingPitchRoll #4047
HeadingPitchRoll.fromQuaternion function for retrieving heading-pitch-roll angles from a quaternion.
HeadingPitchRoll.fromDegrees function that returns a new HeadingPitchRoll instance from angles given in degrees.
HeadingPitchRoll.clone function to duplicate HeadingPitchRoll instance.
HeadingPitchRoll.equals and HeadingPitchRoll.equalsEpsilon functions for comparing two instances.
- Added
Matrix3.fromHeadingPitchRoll Computes a 3x3 rotation matrix from the provided headingPitchRoll.
- Fixed primitive bounding sphere bug that would cause a crash when loading data sources. #4431
- Fixed
BoundingSphere computation for Primitive instances with a modelMatrix. #4428
- Fixed a bug with rotated, textured rectangles. #4430
- Added the ability to specify retina options, such as `@2x.png
, via theMapboxImageryProviderformat` option. #4453.
- Fixed a crash that could occur when specifying an imagery provider's
rectangle option. https://github.com/CesiumGS/cesium/issues/4377
- Fixed a crash that would occur when using dynamic
distanceDisplayCondition properties. #4403
- Fixed several bugs that lead to billboards and labels being improperly clamped to terrain. #4396, #4062
- Fixed a bug affected models with multiple meshes without indices. #4237
- Fixed a glTF transparency bug where
blendFuncSeparate parameters were loaded in the wrong order. #4435
- Fixed a bug where creating a custom geometry with attributes and indices that have values that are not a typed array would cause a crash. #4419
- Fixed a bug when morphing from 2D to 3D. #4388
- Fixed
RectangleGeometry rotation when the rectangle is close to the international date line #3874
- Added
clusterBillboards, clusterLabels, and clusterPoints properties to EntityCluster to selectively cluster screen space entities.
- Prevent execution of default device/browser behavior when handling "pinch" touch event/gesture. #4518.
- Fixed a shadow aliasing issue where polygon offset was not being applied. #4559
- Removed an unnecessary re-projection of Web Mercator imagery tiles to the Geographic projection on load. This should improve both visual quality and load performance slightly. #4339
- Added
Transforms.northUpEastToFixedFrame to compute a 4x4 local transformation matrix from a reference frame with a north-west-up axes.
- Improved
Geocoder usability by selecting text on click #4464
- Added
Rectangle.simpleIntersection which is an optimized version of Rectangle.intersection for more constrained input. #4339
- Fixed warning when using Webpack. #4467
1.26 - 2016-10-03
- Deprecated
- The
scene parameter for creating BillboardVisualizer, LabelVisualizer, and PointVisualizer has been deprecated and will be removed in 1.28. Instead, pass an instance of EntityCluster.
- Breaking changes
- Vertex texture fetch is now required to be supported to render polylines. Maximum vertex texture image units must be greater than zero.
- Removed
castShadows and receiveShadows properties from Model, Primitive, and Globe. Instead, use shadows with the ShadowMode enum, e.g. model.shadows = ShadowMode.ENABLED.
Viewer.terrainShadows now uses the ShadowMode enum instead of a Boolean, e.g. viewer.terrainShadows = ShadowMode.RECEIVE_ONLY.
- Added support for clustering
Billboard, Label and Point entities. #4240
- Added
DistanceDisplayConditions to all primitives to determine the range interval from the camera for when it will be visible.
- Removed the default gamma correction for Bing Maps aerial imagery, because it is no longer an improvement to current versions of the tiles. To restore the previous look, set the
defaultGamma property of your BingMapsImageryProvider instance to 1.3.
- Fixed a bug that could lead to incorrect terrain heights when using
HeightmapTerrainData with an encoding in which actual heights were equal to the minimum representable height.
- Fixed a bug in
AttributeCompression.compressTextureCoordinates and decompressTextureCoordinates that could cause a small inaccuracy in the encoded texture coordinates.
- Fixed a bug where viewing a model with transparent geometry would cause a crash. #4378
- Added
TrustedServer collection that controls which servers should have withCredential set to true on XHR Requests.
- Fixed billboard rotation when sized in meters. #3979
- Added
backgroundColor and borderWidth properties to writeTextToCanvas.
- Fixed timeline touch events. #4305
- Fixed a bug that was incorrectly clamping Latitudes in KML
<GroundOverlay>(s) to the range -PI..PI. Now correctly clamps to -PI/2..PI/2.
- Added
CesiumMath.clampToLatitudeRange. A convenience function to clamp a passed radian angle to valid Latitudes.
- Added
DebugCameraPrimitive to visualize the view frustum of a camera.
1.25 - 2016-09-01
- Breaking changes
- The number and order of arguments passed to
KmlDataSource unsupportedNodeEvent listeners have changed to allow better handling of unsupported KML Features.
- Changed billboards and labels that are clamped to terrain to have the
verticalOrigin set to CENTER by default instead of BOTTOM.
- Deprecated
- Deprecated
castShadows and receiveShadows properties from Model, Primitive, and Globe. They will be removed in 1.26. Use shadows instead with the ShadowMode enum, e.g. model.shadows = ShadowMode.ENABLED.
Viewer.terrainShadows now uses the ShadowMode enum instead of a Boolean, e.g. viewer.terrainShadows = ShadowMode.RECEIVE_ONLY. Boolean support will be removed in 1.26.
- Updated the online model converter to convert OBJ models to glTF with obj2gltf, as well as optimize existing glTF models with the gltf-pipeline. Added an option to bake ambient occlusion onto the glTF model. Also added an option to compress geometry using the glTF WEB3D_quantized_attributes extension.
- Improve label quality for oblique and italic fonts. #3782
- Added
shadows property to the entity API for Box, Corridor, Cylinder, Ellipse, Ellipsoid, Polygon, Polyline, PolylineVolume, Rectangle, and Wall. #4005
- Added
Camera.cancelFlight to cancel the existing camera flight if it exists.
- Fix overlapping camera flights by always cancelling the previous flight when a new one is created.
- Camera flights now disable collision with the terrain until all of the terrain in the area has finished loading. This prevents the camera from being moved to be above lower resolution terrain when flying to a position close to higher resolution terrain. #4075
- Fixed a crash that would occur if quickly toggling imagery visibility. #4083
- Fixed an issue causing an error if KML has a clamped to ground LineString with color. #4131
- Added logic to
KmlDataSource defaulting KML Feature node to hidden unless all ancestors are visible. This better matches the KML specification.
- Fixed position of KML point features with an altitude mode of
relativeToGround and clampToGround.
- Added
GeocoderViewModel.keepExpanded which when set to true will always keep the Geocoder in its expanded state.
- Added support for
INT and UNSIGNED_INT in ComponentDatatype.
- Added
ComponentDatatype.fromName for getting a ComponentDatatype from its name.
- Fixed a crash caused by draping dynamic geometry over terrain. #4255
1.24 - 2016-08-01
- Added support in CZML for expressing
BillboardGraphics.alignedAxis as the velocity vector of an entity, using velocityReference syntax.
- Added
urlSchemeZeroPadding property to UrlTemplateImageryProvider to allow the numeric parts of a URL, such as {x}, to be padded with zeros to make them a fixed width.
- Added leap second just prior to January 2017. #4092
- Fixed an exception that would occur when switching to 2D view when shadows are enabled. #4051
- Fixed an issue causing entities to disappear when updating multiple entities simultaneously. #4096
- Normalizing the velocity vector produced by
VelocityVectorProperty is now optional.
- Pack functions now return the result array #4156
- Added optional
rangeMax parameter to Math.toSNorm and Math.fromSNorm. #4121
- Removed
MapQuest OpenStreetMap from the list of demo base layers since direct tile access has been discontinued. See the MapQuest Developer Blog for details.
- Fixed PolylinePipeline.generateArc to accept an array of heights when there's only one position #4155
1.23 - 2016-07-01
- Breaking changes
GroundPrimitive.initializeTerrainHeights() must be called and have the returned promise resolve before a GroundPrimitive can be added synchronously.
- Added terrain clamping to entities, KML, and GeoJSON
- Added
heightReference property to point, billboard and model entities.
- Changed corridor, ellipse, polygon and rectangle entities to conform to terrain by using a
GroundPrimitive if its material is a ColorMaterialProperty instance and it doesn't have a height or extrudedHeight. Entities with any other type of material are not clamped to terrain.
KMLDataSource
- Point and Model features will always respect
altitudeMode.
- Added
clampToGround property. When true, clamps Polygon, LineString and LinearRing features to the ground if their altitudeMode is clampToGround. For this case, lines use a corridor instead of a polyline.
GeoJsonDataSource
- Points with a height will be drawn at that height; otherwise, they will be clamped to the ground.
- Added
clampToGround property. When true, clamps Polygon and LineString features to the ground. For this case, lines use a corridor instead of a polyline.
- Added Ground Clamping Sandcastle example.
- Improved performance and accuracy of polygon triangulation by using the earcut library. Loading a GeoJSON with polygons for each country was 2x faster.
- Fix some large polygon triangulations. #2788
- Added support for the glTF extension WEB3D_quantized_attributes. #3241
- Added CZML support for
Box, Corridor and Cylinder. Added new CZML properties:
Billboard: width, height, heightReference, scaleByDistance, translucencyByDistance, pixelOffsetScaleByDistance, imageSubRegion
Label: heightReference, translucencyByDistance, pixelOffsetScaleByDistance
Model: heightReference, maximumScale
Point: heightReference, scaleByDistance, translucencyByDistance
Ellipsoid: subdivisions, stackPartitions, slicePartitions
- Added
rotatable2D property to to Scene, CesiumWidget and Viewer to enable map rotation in 2D mode. #3897
Camera.setView and Camera.flyTo now use the orientation.heading parameter in 2D if the map is rotatable.
- Added
Camera.changed event that will fire whenever the camera has changed more than Camera.percentageChanged. percentageChanged is in the range [0, 1].
- Zooming in toward a target point now keeps the target point at the same screen position. #4016
- Improved
GroundPrimitive performance.
- Some incorrect KML (specifically KML that reuses IDs) is now parsed correctly.
- Added
unsupportedNodeEvent to KmlDataSource that is fired whenever an unsupported node is encountered.
Clock now keeps its configuration settings self-consistent. Previously, this was done by AnimationViewModel and could become inconsistent in certain cases. #4007
- Updated Google Cardboard Sandcastle example.
- Added hot air balloon sample model.
- Fixed handling of sampled Rectangle coordinates in CZML. #4033
- Fix "Cannot read property 'x' of undefined" error when calling SceneTransforms.wgs84ToWindowCoordinates in certain cases. #4022
- Re-enabled mouse inputs after a specified number of milliseconds past the most recent touch event.
- Exposed a parametric ray-triangle intersection test to the API as
IntersectionTests.rayTriangleParametric.
- Added
packArray and unpackArray functions to Cartesian2, Cartesian3, and Cartesian4.
1.22.2 - 2016-06-14
- This is an npm only release to fix the improperly published 1.22.1. There were no code changes.
1.22.1 - 2016-06-13
- Fixed default Bing Key and added a watermark to notify users that they need to sign up for their own key.
1.22 - 2016-06-01
- Breaking changes
KmlDataSource now requires options.camera and options.canvas.
- Added shadows
- See the Sandcastle demo: Shadows.
- Added
Viewer.shadows and Viewer.terrainShadows. Both are off by default.
- Added
Viewer.shadowMap and Scene.shadowMap for accessing the scene's shadow map.
- Added
castShadows and receiveShadows properties to Model and Entity.model, and options to the Model constructor and Model.fromGltf.
- Added
castShadows and receiveShadows properties to Primitive, and options to the Primitive constructor.
- Added
castShadows and receiveShadows properties to Globe.
- Added
heightReference to models so they can be drawn on terrain.
- Added support for rendering models in 2D and Columbus view.
- Added option to enable sun position based atmosphere color when
Globe.enableLighting is true. 3439
- Improved KML NetworkLink compatibility by supporting the
Url tag. #3895.
- Added
VelocityVectorProperty so billboard's aligned axis can follow the velocity vector. #3908
- Improve memory management for entity billboard/label/point/path visualization.
- Added
terrainProviderChanged event to Scene and Globe
- Added support for hue, saturation, and brightness color shifts in the atmosphere in
SkyAtmosphere. See the new Sandcastle example: Atmosphere Color. #3439
- Fixed exaggerated terrain tiles disappearing. #3676
- Fixed a bug that could cause incorrect normals to be computed for exaggerated terrain, especially for low-detail tiles. #3904
- Fixed a bug that was causing errors to be thrown when picking and terrain was enabled. #3779
- Fixed a bug that was causing the atmosphere to disappear when only atmosphere is visible. #3347
- Fixed infinite horizontal 2D scrolling in IE/Edge. #3893
- Fixed a bug that would cause a crash is the camera was on the IDL in 2D. #3951
- Fixed issue where a repeating model animation doesn't play when the clock is set to a time before the model was created. #3932
- Fixed
Billboard.computeScreenSpacePosition returning the wrong y coordinate. #3920
- Fixed issue where labels were disappearing. #3730
- Fixed issue where billboards on terrain didn't always update when the terrain provider was changed. #3921
- Fixed issue where
Matrix4.fromCamera was taking eye/target instead of position/direction. #3927
- Added
Scene.nearToFarDistance2D that determines the size of each frustum of the multifrustum in 2D.
- Added
Matrix4.computeView.
- Added
CullingVolume.fromBoundingSphere.
- Added
debugShowShadowVolume to GroundPrimitive.
- Fix issue with disappearing tiles on Linux. #3889
1.21 - 2016-05-02
- Breaking changes
- Removed
ImageryMaterialProperty.alpha. Use ImageryMaterialProperty.color.alpha instead.
- Removed
OpenStreetMapImageryProvider. Use createOpenStreetMapImageryProvider instead.
- Added ability to import and export Sandcastle example using GitHub Gists. #3795
- Added
PolygonGraphics.closeTop, PolygonGraphics.closeBottom, and PolygonGeometry options for creating an extruded polygon without a top or bottom. #3879
- Added support for polyline arrow material to
CzmlDataSource #3860
- Fixed issue causing the sun not to render. #3801
- Fixed issue where
Camera.flyTo would not work with a rectangle in 2D. #3688
- Fixed issue causing the fog to go dark and the atmosphere to flicker when the camera clips the globe. #3178
- Fixed a bug that caused an exception and rendering to stop when using
ArcGisMapServerImageryProvider to connect to a MapServer specifying the Web Mercator projection and a fullExtent bigger than the valid extent of the projection. #3854
- Fixed issue causing an exception when switching scene modes with an active KML network link. #3865
1.20 - 2016-04-01
- Breaking changes
- Removed
TileMapServiceImageryProvider. Use createTileMapServiceImageryProvider instead.
- Removed
GroundPrimitive.geometryInstance. Use GroundPrimitive.geometryInstances instead.
- Removed
definedNotNull. Use defined instead.
- Removed ability to rotate the map in 2D due to the new infinite 2D scrolling feature.
- Deprecated
- Deprecated
ImageryMaterialProperty.alpha. It will be removed in 1.21. Use ImageryMaterialProperty.color.alpha instead.
- Added infinite horizontal scrolling in 2D.
- Added a code example to Sandcastle for the new 1-meter Pennsylvania terrain service.
- Fixed loading for KML
NetworkLink to not append a ? if there isn't a query string.
- Fixed handling of non-standard KML
styleUrl references within a StyleMap.
- Fixed issue in KML where StyleMaps from external documents fail to load.
- Added translucent and colored image support to KML ground overlays
- Fix bug when upsampling exaggerated terrain where the terrain heights were exaggerated at twice the value. #3607
- All external urls are now https by default to make Cesium work better with non-server-based applications. #3650
GeoJsonDataSource now handles CRS urn:ogc:def:crs:EPSG::4326
- Fixed
TimeIntervalCollection.removeInterval bug that resulted in too many intervals being removed.
GroundPrimitive throws a DeveloperError when passed an unsupported geometry type instead of crashing.
- Fix issue with billboard collections that have at least one billboard with an aligned axis and at least one billboard without an aligned axis. #3318
- Fix a race condition that would cause the terrain to continue loading and unloading or cause a crash when changing terrain providers. #3690
- Fix issue where the
GroundPrimitive volume was being clipped by the far plane. #3706
- Fixed issue where
Camera.computeViewRectangle was incorrect when crossing the international date line. #3717
- Added
Rectangle result parameter to Camera.computeViewRectangle.
- Fixed a reentrancy bug in
EntityCollection.collectionChanged. #3739
- Fixed a crash that would occur if you added and removed an
Entity with a path without ever actually rendering it. #3738
- Fixed issue causing parts of geometry and billboards/labels to be clipped. #3748
- Fixed bug where transparent image materials were drawn black.
- Fixed
Color.fromCssColorString from reusing the input result alpha value in some cases.
1.19 - 2016-03-01
- Breaking changes
PolygonGeometry now changes the input Cartesian3 values of options.positions so that they are on the ellipsoid surface. This only affects polygons created synchronously with options.perPositionHeight = false when the positions have a non-zero height and the same positions are used for multiple entities. In this case, make a copy of the Cartesian3 values used for the polygon positions.
- Deprecated
- Deprecated
KmlDataSource taking a proxy object. It will throw an exception in 1.21. It now should take a options object with required camera and canvas parameters.
- Deprecated
definedNotNull. It will be removed in 1.20. Use defined instead, which now checks for null as well as undefined.
- Improved KML support.
- Added support for
NetworkLink refresh modes onInterval, onExpire and onStop. Includes support for viewboundScale, viewFormat, httpQuery.
- Added partial support for
NetworkLinkControl including minRefreshPeriod, cookie and expires.
- Added support for local
StyleMap. The highlight style is still ignored.
- Added support for
root:// URLs.
- Added more warnings for unsupported features.
- Improved style processing in IE.
Viewer.zoomTo and Viewer.flyTo now accept an ImageryLayer instance as a valid parameter and will zoom to the extent of the imagery.
- Added
Camera.flyHome function for resetting the camera to the home view.
Camera.flyTo now honors max and min zoom settings in ScreenSpaceCameraController.
- Added
show property to CzmlDataSource, GeoJsonDataSource, KmlDataSource, CustomDataSource, and EntityCollection for easily toggling display of entire data sources.
- Added
owner property to CompositeEntityCollection.
- Added
DataSouceDisplay.ready for determining whether or not static data associated with the Entity API has been rendered.
- Fix an issue when changing a billboard's position property multiple times per frame. #3511
- Fixed texture coordinates for polygon with position heights.
- Fixed issue that kept
GroundPrimitive with an EllipseGeometry from having a rotation.
- Fixed crash caused when drawing
CorridorGeometry and CorridorOutlineGeometry synchronously.
- Added the ability to create empty geometries. Instead of throwing
DeveloperError, undefined is returned.
- Fixed flying to
latitude, longitude, height in the Geocoder.
- Fixed bug in
IntersectionTests.lineSegmentSphere where the ray origin was not set.
- Added
length to Matrix2, Matrix3 and Matrix4 so these can be used as array-like objects.
- Added
Color.add, Color.subtract, Color.multiply, Color.divide, Color.mod, Color.multiplyByScalar, and Color.divideByScalar functions to perform arithmetic operations on colors.
- Added optional
result parameter to Color.fromRgba, Color.fromHsl and Color.fromCssColorString.
- Fixed bug causing
navigator is not defined reference error when Cesium is used with Node.js.
- Upgraded Knockout from version 3.2.0 to 3.4.0.
- Fixed hole that appeared in the top of in dynamic ellipsoids
1.18 - 2016-02-01
1.17 - 2016-01-04
- Breaking changes
- Removed
Camera.viewRectangle. Use Camera.setView({destination: rectangle}) instead.
- Removed
RectanglePrimitive. Use RectangleGeometry or Entity.rectangle instead.
- Removed
Polygon. Use PolygonGeometry or Entity.polygon instead.
- Removed
OrthographicFrustum.getPixelSize. Use OrthographicFrustum.getPixelDimensions instead.
- Removed
PerspectiveFrustum.getPixelSize. Use PerspectiveFrustum.getPixelDimensions instead.
- Removed
PerspectiveOffCenterFrustum.getPixelSize. Use PerspectiveOffCenterFrustum.getPixelDimensions instead.
- Removed
Scene\HeadingPitchRange. Use Core\HeadingPitchRange instead.
- Removed
jsonp. Use loadJsonp instead.
- Removed
HeightmapTessellator from the public API. It is an implementation details.
- Removed
TerrainMesh from the public API. It is an implementation details.
- Reduced the amount of GPU and CPU memory used by terrain by using compression. The CPU memory was reduced by up to 40%.
- Added the ability to manipulate
Model node transformations via CZML and the Entity API. See the new Sandcastle example: CZML Model - Node Transformations. #3316
- Added
Globe.tileLoadProgressEvent, which is raised when the length of the tile load queue changes, enabling incremental loading indicators.
- Added support for msGMLOutput and Thredds server feature information formats to
GetFeatureInfoFormat and WebMapServiceImageryProvider.
- Added dynamic
enableFeaturePicking toggle to all ImageryProviders that support feature picking.
- Fixed disappearing terrain while fog is active. #3335
- Fixed short segments in
CorridorGeometry and PolylineVolumeGeometry. #3293
- Fixed
CorridorGeometry with nearly colinear points. #3320
- Added missing points to
EllipseGeometry and EllipseOutlineGeometry. #3078
Rectangle.fromCartographicArray now uses the smallest rectangle regardess of whether or not it crosses the international date line. #3227
- Added
TranslationRotationScale property, which represents an affine transformation defined by a translation, rotation, and scale.
- Added
Matrix4.fromTranslationRotationScale.
- Added
NodeTransformationProperty, which is a Property value that is defined by independent translation, rotation, and scale Property instances.
- Added
PropertyBag, which is a Property whose value is a key-value mapping of property names to the computed value of other properties.
- Added
ModelGraphics.runAnimations which is a boolean Property indicating if all model animations should be started after the model is loaded.
- Added
ModelGraphics.nodeTransformations which is a PropertyBag of TranslationRotationScale properties to be applied to a loaded model.
- Added CZML support for new
runAnimations and nodeTransformations properties on the model packet.
1.16 - 2015-12-01
- Deprecated
- Deprecated
HeightmapTessellator. It will be removed in 1.17.
- Deprecated
TerrainMesh. It will be removed in 1.17.
- Deprecated
OpenStreetMapImageryProvider. It will be removed in 1.18. Use createOpenStreetMapImageryProvider instead.
- Improved terrain performance by up to 35%. Added support for fog near the horizon, which improves performance by rendering less terrain tiles and reduces terrain tile requests. This is enabled by default. See
Scene.fog for options. #3154
- Added terrain exaggeration. Enabled on viewer creation with the exaggeration scalar as the
terrainExaggeration option.
- Added support for incrementally loading textures after a Model is ready. This allows the Model to be visible as soon as possible while its textures are loaded in the background.
ImageMaterialProperty.image now accepts an HTMLVideoElement. You can also assign a video element directly to an Entity material property.
Material image uniforms now accept and HTMLVideoElement anywhere it could previously take a Canvas element.
- Added
VideoSynchronizer helper object for keeping an HTMLVideoElement in sync with a scene's clock.
- Fixed an issue with loading skeletons for skinned glTF models. #3224
- Fixed an issue with tile selection when below the surface of the ellipsoid. #3170
- Added
Cartographic.fromCartesian function.
- Added
createOpenStreetMapImageryProvider function to replace the OpenStreetMapImageryProvider class. This function returns a constructed UrlTemplateImageryProvider.
GeoJsonDataSource.load now takes an optional describeProperty function for generating feature description properties. #3140
- Added
ImageryProvider.readyPromise and TerrainProvider.readyPromise and implemented it in all terrain and imagery providers. This is a promise which resolves when ready becomes true and rejected if there is an error during initialization. #3175
- Fixed an issue where the sun texture is not generated correctly on some mobile devices. #3141
- Fixed a bug that caused setting
Entity.parent to undefined to throw an exception. #3169
- Fixed a bug which caused
Entity polyline graphics to be incorrect when a scene's ellipsoid was not WGS84. #3174
- Entities have a reference to their entity collection and to their owner (usually a data source, but can be a
CompositeEntityCollection).
- Added
ImageMaterialProperty.alpha and a alpha uniform to Image and Material types to control overall image opacity. It defaults to 1.0, fully opaque.
- Added
Camera.getPixelSize function to get the size of a pixel in meters based on the current view.
- Added
Camera.distanceToBoundingSphere function.
- Added
BoundingSphere.fromOrientedBoundingBox function.
- Added utility function
getBaseUri, which given a URI with or without query parameters, returns the base path of the URI.
- Added
Queue.peek to return the item at the front of a Queue.
- Fixed
JulianDate.fromIso8601 so that it correctly parses the YYYY-MM-DDThh:mmTZD format.
- Added
Model.maximumScale and ModelGraphics.maximumScale properties, giving an upper limit for minimumPixelSize.
- Fixed glTF implementation to read the version as a string as per the specification and to correctly handle backwards compatibility for axis-angle rotations in glTF 0.8 models.
- Fixed a bug in the deprecated
jsonp that prevented it from returning a promise. Its replacement, loadJsonp, was unaffected.
- Fixed a bug where loadWithXhr would reject the returned promise with successful HTTP responses (2xx) that weren't 200.
1.15 - 2015-11-02
- Breaking changes
- Deleted old
<subfolder>/package.json and *.profile.js files, not used since Cesium moved away from a Dojo-based build years ago. This will allow future compatibility with newer systems like Browserify and Webpack.
- Deprecated
- Deprecated
Camera.viewRectangle. It will be removed in 1.17. Use Camera.setView({destination: rectangle}) instead.
- The following options to
Camera.setView have been deprecated and will be removed in 1.17:
position. Use destination instead.
positionCartographic. Convert to a Cartesian3 and use destination instead.
heading, pitch and roll. Use orientation.heading/pitch/roll instead.
- Deprecated
CESIUM_binary_glTF extension support for glTF models. KHR_binary_glTF should be used instead. CESIUM_binary_glTF will be removed in 1.18. Reconvert models using the online model converter.
- Deprecated
RectanglePrimitive. It will be removed in 1.17. Use RectangleGeometry or Entity.rectangle instead.
- Deprecated
EllipsoidPrimitive. It will be removed in 1.17. Use EllipsoidGeometry or Entity.ellipsoid instead.
- Made
EllipsoidPrimitive private, use EllipsoidGeometry or Entity.ellipsoid instead.
- Deprecated
BoxGeometry.minimumCorner and BoxGeometry.maximumCorner. These will be removed in 1.17. Use BoxGeometry.minimum and BoxGeometry.maximum instead.
- Deprecated
BoxOutlineGeometry.minimumCorner and BoxOutlineGeometry.maximumCorner. These will be removed in 1.17. Use BoxOutlineGeometry.minimum and BoxOutlineGeometry.maximum instead.
- Deprecated
OrthographicFrustum.getPixelSize. It will be removed in 1.17. Use OrthographicFrustum.getPixelDimensions instead.
- Deprecated
PerspectiveFrustum.getPixelSize. It will be removed in 1.17. Use PerspectiveFrustum.getPixelDimensions instead.
- Deprecated
PerspectiveOffCenterFrustum.getPixelSize. It will be removed in 1.17. Use PerspectiveOffCenterFrustum.getPixelDimensions instead.
- Deprecated
Scene\HeadingPitchRange. It will be removed in 1.17. Use Core\HeadingPitchRange instead.
- Deprecated
jsonp. It will be removed in 1.17. Use loadJsonp instead.
- Added support for the glTF 1.0 draft specification.
- Added support for the glTF extensions KHR_binary_glTF and KHR_materials_common.
- Decreased GPU memory usage in
BillboardCollection and LabelCollection by using WebGL instancing.
- Added CZML examples to Sandcastle. See the new CZML tab.
- Changed
Camera.setView to take the same parameter options as Camera.flyTo. options.destination takes a rectangle, options.orientation works with heading/pitch/roll or direction/up, and options.endTransform was added. #3100
- Fixed token issue in
ArcGisMapServerImageryProvider.
ImageryLayerFeatureInfo now has an imageryLayer property, indicating the layer that contains the feature.
- Made
TileMapServiceImageryProvider and CesiumTerrainProvider work properly when the provided base url contains query parameters and fragments.
- The WebGL setting of
failIfMajorPerformanceCaveat now defaults to false, which is the WebGL default. This improves compatibility with out-of-date drivers and remote desktop sessions. Cesium will run slower in these cases instead of simply failing to load. #3108
- Fixed the issue where the camera inertia takes too long to finish causing the camera move events to fire after it appears to. #2839
- Make KML invalid coordinate processing match Google Earth behavior. #3124
- Added
BoxOutlineGeometry.fromAxisAlignedBoundingBox and BoxGeometry.fromAxisAlignedBoundingBox functions.
- Switched to gulp for all build tasks.
Java and ant are no longer required to develop Cesium. #3106
- Updated
requirejs from 2.1.9 to 2.1.20. #3107
- Updated
almond from 0.2.6 to 0.3.1. #3107
1.14 - 2015-10-01
- Fixed issues causing the terrain and sky to disappear when the camera is near the surface. #2415 and #2271
- Changed the
ScreenSpaceCameraController.minimumZoomDistance default from 20.0 to 1.0.
- Added
Billboard.sizeInMeters. true sets the billboard size to be measured in meters; otherwise, the size of the billboard is measured in pixels. Also added support for billboard sizeInMeters to entities and CZML.
- Fixed a bug in
AssociativeArray that would cause unbounded memory growth when adding and removing lots of items.
- Provided a workaround for Safari 9 where WebGL constants can't be accessed through
WebGLRenderingContext. Now constants are hard-coded in WebGLConstants. #2989
- Added a workaround for Chrome 45, where the first character in a label with a small font size would not appear. #3011
- Added
subdomains option to the WebMapTileServiceImageryProvider constructor.
- Added
subdomains option to the WebMapServiceImageryProvider constructor.
- Fix zooming in 2D when tracking an object. The zoom was based on location rather than the tracked object. #2991
- Added
options.credit parameter to MapboxImageryProvider.
- Fixed an issue with drill picking at low frame rates that would cause a crash. #3010
- Fixed a bug that prevented
setView from working across all scene modes.
- Fixed a bug that caused
camera.positionWC to occasionally return the incorrect value.
- Used all the template urls defined in the CesiumTerrain provider.#3038
1.13 - 2015-09-01
- Breaking changes
- Remove deprecated
AxisAlignedBoundingBox.intersect and BoundingSphere.intersect. Use BoundingSphere.intersectPlane instead.
- Remove deprecated
getFeatureInfoAsGeoJson and getFeatureInfoAsXml constructor parameters from WebMapServiceImageryProvider.
- Added support for
GroundPrimitive which works much like Primitive but drapes geometry over terrain. Valid geometries that can be draped on terrain are CircleGeometry, CorridorGeometry, EllipseGeometry, PolygonGeometry, and RectangleGeometry. Because of the cutting edge nature of this feature in WebGL, it requires the EXT_frag_depth extension, which is currently only supported in Chrome, Firefox, and Edge. Apple support is expected in iOS 9 and MacOS Safari 9. Android support varies by hardware and IE11 will most likely never support it. You can use webglreport.com to verify support for your hardware. Finally, this feature is currently only supported in Primitives and not yet available via the Entity API. #2865
Added Scene.groundPrimitives, which is a primitive collection like Scene.primitives, but for GroundPrimitive instances. It allows custom z-ordering. #2960 For example:
var ellipse = scene.groundPrimitives.add(new Cesium.GroundPrimitive({...}));
var rectangle = scene.groundPrimitives.add(new Cesium.GroundPrimitive({...}));
scene.groundPrimitives.raise(rectangle);
Added reverseZ tag to UrlTemplateImageryProvider. #2961
- Added
BoundingSphere.isOccluded and OrientedBoundingBox.isOccluded to determine if the volumes are occluded by an Occluder.
- Added
distanceSquaredTo and computePlaneDistances functions to OrientedBoundingBox.
- Fixed a GLSL precision issue that enables Cesium to support Mali-400MP GPUs and other mobile GPUs where GLSL shaders did not previously compile. #2984
- Fixed an issue where extruded
PolygonGeometry was always extruding to the ellipsoid surface instead of specified height. #2923
- Fixed an issue where non-feature nodes prevented KML documents from loading. #2945
- Fixed an issue where
JulianDate would not parse certain dates properly. #405
- Removed es5-shim, which is no longer being used. #2933
1.12 - 2015-08-03
- Breaking changes
- Remove deprecated
ObjectOrientedBoundingBox. Use OrientedBoundingBox instead.
- Added
MapboxImageryProvider to load imagery from Mapbox.
- Added
maximumHeight option to Viewer.flyTo. #2868
- Added picking support to
UrlTemplateImageryProvider.
- Added ArcGIS token-based authentication support to
ArcGisMapServerImageryProvider.
- Added proxy support to
ArcGisMapServerImageryProvider for pickFeatures requests.
- The default
CTRL + Left Click Drag mouse behavior is now duplicated for CTRL + Right Click Drag for better compatibility with Firefox on Mac OS #2872.
- Fixed incorrect texture coordinates for
WallGeometry #2872
- Fixed
WallGeometry bug that caused walls covering a short distance not to render. #2897
- Fixed
PolygonGeometry clockwise winding order bug.
- Fixed extruded
RectangleGeometry bug for small heights. #2823
- Fixed
BillboardCollection bounding sphere for billboards with a non-center vertical origin. #2894
- Fixed a bug that caused
Camera.positionCartographic to be incorrect. #2838
- Fixed calling
Scene.pickPosition after calling Scene.drillPick. #2813
- The globe depth is now rendered during picking when
Scene.depthTestAgainstTerrain is true so objects behind terrain are not picked.
- Fixed Cesium.js failing to parse in IE 8 and 9. While Cesium doesn't work in IE versions less than 11, this allows for more graceful error handling.
1.11 - 2015-07-01
- Breaking changes
- Removed
Scene.fxaaOrderIndependentTranslucency, which was deprecated in 1.10. Use Scene.fxaa which is now true by default.
- Removed
Camera.clone, which was deprecated in 1.10.
- Deprecated
- The STK World Terrain url
cesiumjs.org/stk-terrain/world has been deprecated, use assets.agi.com/stk-terrain/world instead. A redirect will be in place until 1.14.
- Deprecated
AxisAlignedBoundingBox.intersect and BoundingSphere.intersect. These will be removed in 1.13. Use AxisAlignedBoundingBox.intersectPlane and BoundingSphere.intersectPlane instead.
- Deprecated
ObjectOrientedBoundingBox. It will be removed in 1.12. Use OrientedBoundingBox instead.
- Improved camera flights. #2825
- The camera now zooms to the point under the mouse cursor.
- Added a new camera mode for horizon views. When the camera is looking at the horizon and a point on terrain above the camera is picked, the camera moves in the plane containing the camera position, up and right vectors.
- Improved terrain and imagery performance and reduced tile loading by up to 50%, depending on the camera view, by using the new
OrientedBoundingBox for view frustum culling. See Terrain Culling with Oriented Bounding Boxes.
- Added
UrlTemplateImageryProvider. This new imagery provider allows access to a wide variety of imagery sources, including OpenStreetMap, TMS, WMTS, WMS, WMS-C, and various custom schemes, by specifying a URL template to use to request imagery tiles.
- Fixed flash/streak rendering artifacts when picking. #2790, #2811
- Fixed 2D and Columbus view lighting issue. #2635.
- Fixed issues with material caching which resulted in the inability to use an image-based material multiple times. #2821
- Improved
Camera.viewRectangle so that the specified rectangle is now better centered on the screen. #2764
- Fixed a crash when
viewer.zoomTo or viewer.flyTo were called immediately before or during a scene morph. #2775
- Fixed an issue where
Camera functions would throw an exception if used from within a Scene.morphComplete callback. #2776
- Fixed camera flights that ended up at the wrong position in Columbus view. #802
- Fixed camera flights through the map in 2D. #804
- Fixed strange camera flights from opposite sides of the globe. #1158
- Fixed camera flights that wouldn't fly to the home view after zooming out past it. #1400
- Fixed flying to rectangles that cross the IDL in Columbus view and 2D. #2093
- Fixed flights with a pitch of -90 degrees. #2468
Model can now load Binary glTF from a Uint8Array.
- Fixed a bug in
ImageryLayer that could cause an exception and the render loop to stop when the base layer did not cover the entire globe.
- The performance statistics displayed when
scene.debugShowFramesPerSecond === true can now be styled using the cesium-performanceDisplay CSS classes in shared.css #2779.
- Added
Plane.fromCartesian4.
- Added
Plane.ORIGIN_XY_PLANE/ORIGIN_YZ_PLANE/ORIGIN_ZX_PLANE constants for commonly-used planes.
- Added
Matrix2/Matrix3/Matrix4.ZERO constants.
- Added
Matrix2/Matrix3.multiplyByScale for multiplying against non-uniform scales.
- Added
projectPointToNearestOnPlane and projectPointsToNearestOnPlane to EllipsoidTangentPlane to project 3D points to the nearest 2D point on an EllipsoidTangentPlane.
- Added
EllipsoidTangentPlane.plane property to get the Plane for the tangent plane.
- Added
EllipsoidTangentPlane.xAxis/yAxis/zAxis properties to get the local coordinate system of the tangent plane.
- Add
QuantizedMeshTerrainData constructor argument orientedBoundingBox.
- Add
TerrainMesh.orientedBoundingBox which holds the OrientedBoundingBox for the mesh for a single terrain tile.
1.10 - 2015-06-01
- Breaking changes
- Existing bookmarks to documentation of static members have changed #2757.
- Removed
InfoBoxViewModel.defaultSanitizer, InfoBoxViewModel.sanitizer, and Cesium.sanitize, which was deprecated in 1.7.
- Removed
InfoBoxViewModel.descriptionRawHtml, which was deprecated in 1.7. Use InfoBoxViewModel.description instead.
- Removed
GeoJsonDataSource.fromUrl, which was deprecated in 1.7. Use GeoJsonDataSource.load instead. Unlike fromUrl, load can take either a url or parsed JSON object and returns a promise to a new instance, rather than a new instance.
- Removed
GeoJsonDataSource.prototype.loadUrl, which was deprecated in 1.7. Instead, pass a url as the first parameter to GeoJsonDataSource.prototype.load.
- Removed
CzmlDataSource.prototype.loadUrl, which was deprecated in 1.7. Instead, pass a url as the first parameter to CzmlDataSource.prototype.load.
- Removed
CzmlDataSource.prototype.processUrl, which was deprecated in 1.7. Instead, pass a url as the first parameter to CzmlDataSource.prototype.process.
- Removed the
sourceUri parameter to all CzmlDataSource load and process functions, which was deprecated in 1.7. Instead pass an options object with sourceUri property.
- Removed
PolygonGraphics.positions which was deprecated in 1.6. Instead, use PolygonGraphics.hierarchy.
- Existing bookmarks to documentation of static members changed. #2757
- Deprecated
WebMapServiceImageryProvider constructor parameters options.getFeatureInfoAsGeoJson and options.getFeatureInfoAsXml were deprecated and will be removed in Cesium 1.13. Use options.getFeatureInfoFormats instead.
- Deprecated
Camera.clone. It will be removed in 1.11.
- Deprecated
Scene.fxaaOrderIndependentTranslucency. It will be removed in 1.11. Use Scene.fxaa which is now true by default.
- The Cesium sample models are now in the Binary glTF format (
.bgltf). Cesium will also include the models as plain glTF (.gltf) until 1.13. Cesium support for .gltf will not be removed.
- Added
view query parameter to the CesiumViewer app, which sets the initial camera position using longitude, latitude, height, heading, pitch and roll. For example: http://cesiumjs.org/Cesium/Build/Apps/CesiumViewer/index.html/index.html?view=-75.0,40.0,300.0,9.0,-13.0,3.0
- Added
Billboard.heightReference and Label.heightReference to clamp billboards and labels to terrain.
- Added support for the CESIUM_binary_glTF extension for loading binary blobs of glTF to
Model. See Faster 3D Models with Binary glTF.
- Added support for the CESIUM_RTC glTF extension for high-precision rendering to
Model.
- Added
PointPrimitive and PointPrimitiveCollection, which are faster and use less memory than billboards with circles.
- Changed
Entity.point to use the new PointPrimitive instead of billboards. This does not change the Entity.point API.
- Added
Scene.pickPosition to reconstruct the WGS84 position from window coordinates.
- The default mouse controls now support panning and zooming on 3D models and other opaque geometry.
- Added
Camera.moveStart and Camera.moveEnd events.
- Added
GeocoderViewModel.complete event. Triggered after the camera flight is completed.
KmlDataSource can now load a KML file that uses explicit XML namespacing, e.g. kml:Document.
- Setting
Entity.show now properly toggles the display of all descendant entities, previously it only affected its direct children.
- Fixed a bug that sometimes caused
Entity instances with show set to false to reappear when new Entity geometry is added. #2686
- Added a
Rotation object which, when passed to SampledProperty, always interpolates values towards the shortest angle. Also hooked up CZML to use Rotation for all time-dynamic rotations.
- Fixed a bug where moon rendered in front of foreground geometry. #1964
- Fixed a bug where the sun was smeared when the skybox/stars was disabled. #1829
TileProviderError now optionally takes an error parameter with more details of the error or exception that occurred. ImageryLayer passes that information through when tiles fail to load. This allows tile provider error handling to take a different action when a tile returns a 404 versus a 500, for example.
ArcGisMapServerImageryProvider now has a maximumLevel constructor parameter.
ArcGisMapServerImageryProvider picking now works correctly when the layers parameter is specified. Previously, it would pick from all layers even if only displaying a subset.
WebMapServiceImageryProvider.pickFeatures now works with WMS servers, such as Google Maps Engine, that can only return feature information in HTML format.
WebMapServiceImageryProvider now accepts an array of GetFeatureInfoFormat instances that it will use to obtain information about the features at a given position on the globe. This enables an arbitrary info_format to be passed to the WMS server, and an arbitrary JavaScript function to be used to interpret the response.
- Fixed a crash caused by
ImageryLayer attempting to generate mipmaps for textures that are not a power-of-two size.
- Fixed a bug where
ImageryLayerCollection.pickImageryLayerFeatures would return incorrect results when picking from a terrain tile that was partially covered by correct-level imagery and partially covered by imagery from an ancestor level.
- Fixed incorrect counting of
debug.tilesWaitingForChildren in QuadtreePrimitive.
- Added
throttleRequestsByServer.maximumRequestsPerServer property.
- Changed
createGeometry to load individual-geometry workers using a CommonJS-style require when run in a CommonJS-like environment.
- Added
buildModuleUrl.setBaseUrl function to allow the Cesium base URL to be set without the use of the global CESIUM_BASE_URL variable.
- Changed
ThirdParty/zip to defer its call to buildModuleUrl until it is needed, rather than executing during module loading.
- Added optional drilling limit to
Scene.drillPick.
- Added optional
ellipsoid parameter to construction options of imagery and terrain providers that were lacking it. Note that terrain bounding spheres are precomputed on the server, so any supplied terrain ellipsoid must match the one used by the server.
- Added debug option to
Scene to show the depth buffer information for a specified view frustum slice and exposed capability in CesiumInspector widget.
- Added new leap second for 30 June 2015 at UTC 23:59:60.
- Upgraded Autolinker from version 0.15.2 to 0.17.1.
1.9 - 2015-05-01
- Breaking changes
- Removed
ColorMaterialProperty.fromColor, previously deprecated in 1.6. Pass a Color directly to the ColorMaterialProperty constructor instead.
- Removed
CompositeEntityCollection.entities and EntityCollection.entities, both previously deprecated in 1.6. Use CompositeEntityCollection.values and EntityCollection.values instead.
- Removed
DataSourceDisplay.getScene and DataSourceDisplay.getDataSources, both previously deprecated in 1.6. Use DataSourceDisplay.scene and DataSourceDisplay.dataSources instead.
Entity no longer takes a string id as its constructor argument. Pass an options object with id property instead. This was previously deprecated in 1.6.
- Removed
Model.readyToRender, previously deprecated in 1.6. Use Model.readyPromise instead.
- Entity
material properties and Material uniform values can now take a canvas element in addition to an image or url. #2667
- Fixed a bug which caused
Entity.viewFrom to be ignored when flying to, zooming to, or tracking an Entity. #2628
- Fixed a bug that caused
Corridor and PolylineVolume geometry to be incorrect for sharp corners #2626
- Fixed crash when modifying a translucent entity geometry outline. #2630
- Fixed crash when loading KML GroundOverlays that spanned 360 degrees. #2639
- Fixed
Geocoder styling issue in Safari. #2658.
- Fixed a crash that would occur when the
Viewer or CesiumWidget was resized to 0 while the camera was in motion. #2662
- Fixed a bug that prevented the
InfoBox title from updating if the name of viewer.selectedEntity changed. #2644
- Added an optional
result parameter to computeScreenSpacePosition on both Billboard and Label.
- Added number of cached shaders to the
CesiumInspector debugging widget.
- An exception is now thrown if
Primitive.modelMatrix is not the identity matrix when in in 2D or Columbus View.
1.8 - 2015-04-01
- Breaking changes
- Removed the
eye, target, and up parameters to Camera.lookAt which were deprecated in Cesium 1.6. Use the target and offset.
- Removed
Camera.setTransform, which was deprecated in Cesium 1.6. Use Camera.lookAtTransform.
- Removed
Camera.transform, which was deprecated in Cesium 1.6. Use Camera.lookAtTransform.
- Removed the
direction and up options to Camera.flyTo, which were deprecated in Cesium 1.6. Use the orientation option.
- Removed
Camera.flyToRectangle, which was deprecated in Cesium 1.6. Use Camera.flyTo.
- Deprecated
- Deprecated the
smallterrain tileset. It will be removed in 1.11. Use the STK World Terrain tileset.
- Added
Entity.show, a boolean for hiding or showing an entity and its children.
- Added
Entity.isShowing, a read-only property that indicates if an entity is currently being drawn.
- Added support for the KML
visibility element.
- Added
PolylineArrowMaterialProperty to allow entities materials to use polyline arrows.
- Added
VelocityOrientationProperty to easily orient Entity graphics (such as a model) along the direction it is moving.
- Added a new Sandcastle demo, Interpolation, which illustrates time-dynamic position interpolation options and uses the new
VelocityOrientationProperty to orient an aircraft in flight.
- Improved
viewer.zoomTo and viewer.flyTo so they are now "best effort" and work even if some entities being zoomed to are not currently in the scene.
- Fixed
PointerEvent detection so that it works with older implementations of the specification. This also fixes lack of mouse handling when detection failed, such as when using Cesium in the Windows WebBrowser control.
- Fixed an issue with transparency. #2572
- Fixed improper handling of null values when loading
GeoJSON data.
- Added support for automatic raster feature picking from
ArcGisMapServerImageryProvider.
- Added the ability to specify the desired tiling scheme, rectangle, and width and height of tiles to the
ArcGisMapServerImageryProvider constructor.
- Added the ability to access dynamic ArcGIS MapServer layers by specifying the
layers parameter to the ArcGisMapServerImageryProvider constructor.
- Fixed a bug that could cause incorrect rendering of an
ArcGisMapServerImageProvider with a "singleFusedMapCache" in the geographic projection (EPSG:4326).
- Added new construction options to
CesiumWidget and Viewer, for skyBox, skyAtmosphere, and globe.
- Fixed a bug that prevented Cesium from working in browser configurations that explicitly disabled localStorage, such as Safari's private browsing mode.
- Cesium is now tested using Jasmine 2.2.0.
1.7.1 - 2015-03-06
- Fixed a crash in
InfoBox that would occur when attempting to display plain text.
- Fixed a crash when loading KML features that have no description and an empty
ExtendedData node.
- Fixed a bug
in Color.fromCssColorString where undefined would be returned for the CSS color transparent.
- Added
Color.TRANSPARENT.
- Added support for KML
TimeStamp nodes.
- Improved KML compatibility to work with non-specification compliant KML files that still happen to load in Google Earth.
- All data sources now print errors to the console in addition to raising the
errorEvent and rejecting their load promise.
1.7 - 2015-03-02
- Breaking changes
- Removed
viewerEntityMixin, which was deprecated in Cesium 1.5. Its functionality is now directly part of the Viewer widget.
- Removed
Camera.tilt, which was deprecated in Cesium 1.6. Use Camera.pitch.
- Removed
Camera.heading and Camera.tilt. They were deprecated in Cesium 1.6. Use Camera.setView.
- Removed
Camera.setPositionCartographic, which was was deprecated in Cesium 1.6. Use Camera.setView.
- Deprecated
- Deprecated
InfoBoxViewModel.defaultSanitizer, InfoBoxViewModel.sanitizer, and Cesium.sanitize. They will be removed in 1.10.
- Deprecated
InfoBoxViewModel.descriptionRawHtml, it will be removed in 1.10. Use InfoBoxViewModel.description instead.
- Deprecated
GeoJsonDataSource.fromUrl, it will be removed in 1.10. Use GeoJsonDataSource.load instead. Unlike fromUrl, load can take either a url or parsed JSON object and returns a promise to a new instance, rather than a new instance.
- Deprecated
GeoJsonDataSource.prototype.loadUrl, it will be removed in 1.10. Instead, pass a url as the first parameter to GeoJsonDataSource.prototype.load.
- Deprecated
CzmlDataSource.prototype.loadUrl, it will be removed in 1.10. Instead, pass a url as the first parameter to CzmlDataSource.prototype.load.
- Deprecated
CzmlDataSource.prototype.processUrl, it will be removed in 1.10. Instead, pass a url as the first parameter to CzmlDataSource.prototype.process.
- Deprecated the
sourceUri parameter to all CzmlDataSource load and process functions. Support will be removed in 1.10. Instead pass an options object with sourceUri property.
- Added initial support for KML 2.2 via
KmlDataSource. Check out the new Sandcastle Demo and the reference documentation for more details.
InfoBox sanitization now relies on iframe sandboxing. This allows for much more content to be displayed in the InfoBox (and still be secure).
- Added
InfoBox.frame which is the instance of the iframe that is used to host description content. Sanitization can be controlled via the frame's sandbox attribute. See the above link for additional information.
- Worked around a bug in Safari that caused most of Cesium to be broken. Cesium should now work much better on Safari for both desktop and mobile.
- Fixed incorrect ellipse texture coordinates. #2363 and #2465
- Fixed a bug that would cause incorrect geometry for long Corridors and Polyline Volumes. #2513
- Fixed a bug in imagery loading that could cause some or all of the globe to be missing when using an imagery layer that does not cover the entire globe.
- Fixed a bug that caused
EllipseOutlineGeometry and CircleOutlineGeometry to be extruded to the ground when they should have instead been drawn at height. #2499.
- Fixed a bug that prevented per-vertex colors from working with
PolylineGeometry and SimplePolylineGeometry when used asynchronously. #2516
- Fixed a bug that would caused duplicate graphics if non-time-dynamic
Entity objects were modified in quick succession. #2514.
- Fixed a bug where
camera.flyToBoundingSphere would ignore range if the bounding sphere radius was 0. #2519
- Fixed some styling issues with
InfoBox and BaseLayerPicker caused by using Bootstrap with Cesium. #2487
- Added support for rendering a water effect on Quantized-Mesh terrain tiles.
- Added
pack and unpack functions to Matrix2 and Matrix3.
- Added camera-terrain collision detection/response when the camera reference frame is set.
- Added
ScreenSpaceCameraController.enableCollisionDetection to enable/disable camera collision detection with terrain.
- Added
CzmlDataSource.load and GeoJsonDataSource.load to make it easy to create and load data in a single line.
- Added the ability to pass a
Promise to a DataSource to DataSourceCollection.add. The DataSource will not actually be added until the promise resolves.
- Added the ability to pass a
Promise to a target to viewer.zoomTo and viewer.flyTo.
- All
CzmlDataSource and GeoJsonDataSource loading functions now return Promise instances that resolve to the instances after data is loaded.
- Error handling in all
CzmlDataSource and GeoJsonDataSource loading functions is now more consistent. Rather than a mix of exceptions and Promise rejections, all errors are raised via Promise rejections.
- In addition to addresses, the
Geocoder widget now allows input of longitude, latitude, and an optional height in degrees and meters. Example: -75.596, 40.038, 1000 or -75.596 40.038.
1.6 - 2015-02-02
- Breaking changes
Rectangle.intersectWith was deprecated in Cesium 1.5. Use Rectangle.intersection, which is the same but returns undefined when two rectangles do not intersect.
Rectangle.isEmpty was deprecated in Cesium 1.5.
- The
sourceUri parameter to GeoJsonDatasource.load was deprecated in Cesium 1.4 and has been removed. Use options.sourceUri instead.
PolygonGraphics.positions created by GeoJSONDataSource now evaluate to a PolygonHierarchy object instead of an array of positions.
- Deprecated
Camera.tilt was deprecated in Cesium 1.6. It will be removed in Cesium 1.7. Use Camera.pitch.
Camera.heading and Camera.tilt were deprecated in Cesium 1.6. They will become read-only in Cesium 1.7. Use Camera.setView.
Camera.setPositionCartographic was deprecated in Cesium 1.6. It will be removed in Cesium 1.7. Use Camera.setView.
- The
direction and up options to Camera.flyTo have been deprecated in Cesium 1.6. They will be removed in Cesium 1.8. Use the orientation option.
Camera.flyToRectangle has been deprecated in Cesium 1.6. They will be removed in Cesium 1.8. Use Camera.flyTo.
Camera.setTransform was deprecated in Cesium 1.6. It will be removed in Cesium 1.8. Use Camera.lookAtTransform.
Camera.transform was deprecated in Cesium 1.6. It will be removed in Cesium 1.8. Use Camera.lookAtTransform.
- The
eye, target, and up parameters to Camera.lookAt were deprecated in Cesium 1.6. It will be removed in Cesium 1.8. Use the target and offset.
PolygonGraphics.positions was deprecated and replaced with PolygonGraphics.hierarchy, whose value is a PolygonHierarchy instead of an array of positions. PolygonGraphics.positions will be removed in Cesium 1.8.
- The
Model.readyToRender event was deprecated and will be removed in Cesium 1.9. Use the new Model.readyPromise instead.
ColorMaterialProperty.fromColor(color) has been deprecated and will be removed in Cesium 1.9. The constructor can now take a Color directly, for example new ColorMaterialProperty(color).
DataSourceDisplay methods getScene and getDataSources have been deprecated and replaced with scene and dataSources properties. They will be removed in Cesium 1.9.
- The
Entity constructor taking a single string value for the id has been deprecated. The constructor now takes an options object which allows you to provide any and all Entity related properties at construction time. Support for the deprecated behavior will be removed in Cesium 1.9.
- The
EntityCollection.entities and CompositeEntityCollect.entities properties have both been renamed to values. Support for the deprecated behavior will be removed in Cesium 1.9.
- Fixed an issue which caused order independent translucency to be broken on many video cards. Disabling order independent translucency should no longer be necessary.
GeoJsonDataSource now supports polygons with holes.
- Many Sandcastle examples have been rewritten to make use of the newly improved Entity API.
- Instead of throwing an exception when there are not enough unique positions to define a geometry, creating a
Primitive will succeed, but not render. #2375
- Improved performance of asynchronous geometry creation (as much as 20% faster in some use cases). #2342
- Fixed picking in 2D. #2447
- Added
viewer.entities which allows you to easily create and manage Entity instances without a corresponding DataSource. This is just a shortcut to viewer.dataSourceDisplay.defaultDataSource.entities
- Added
viewer.zoomTo and viewer.flyTo which takes an entity, array of entities, EntityCollection, or DataSource as a parameter and zooms or flies to the corresponding visualization.
- Setting
viewer.trackedEntity to undefined will now restore the camera controls to their default states.
- When you track an entity by clicking on the track button in the
InfoBox, you can now stop tracking by clicking the button a second time.
- Added
Quaternion.fromHeadingPitchRoll to create a rotation from heading, pitch, and roll angles.
- Added
Transforms.headingPitchRollToFixedFrame to create a local frame from a position and heading/pitch/roll angles.
- Added
Transforms.headingPitchRollQuaternion which is the quaternion rotation from Transforms.headingPitchRollToFixedFrame.
- Added
Color.fromAlpha and Color.withAlpha to make it easy to create translucent colors from constants, i.e. var translucentRed = Color.RED.withAlpha(0.95).
- Added
PolylineVolumeGraphics and Entity.polylineVolume
- Added
Camera.lookAtTransform which sets the camera position and orientation given a transformation matrix defining a reference frame and either a cartesian offset or heading/pitch/range from the center of that frame.
- Added
Camera.setView (which use heading, pitch, and roll) and Camera.roll.
- Added an orientation option to
Camera.flyTo that can be either direction and up unit vectors or heading, pitch and roll angles.
- Added
BillboardGraphics.imageSubRegion, to enable custom texture atlas use for Entity instances.
- Added
CheckerboardMaterialProperty to enable use of the checkerboard material with the entity API.
- Added
PolygonHierarchy to make defining polygons with holes clearer.
- Added
PolygonGraphics.hierarchy for supporting polygons with holes via data sources.
- Added
BoundingSphere.fromBoundingSpheres, which creates a BoundingSphere that encloses the specified array of BoundingSpheres.
- Added
Model.readyPromise and Primitive.readyPromise which are promises that resolve when the primitives are ready.
ConstantProperty can now hold any value; previously it was limited to values that implemented equals and clones functions, as well as a few special cases.
- Fixed a bug in
EllipsoidGeodesic that caused it to modify the height of the positions passed to the constructor or to to setEndPoints.
WebMapTileServiceImageryProvider now supports RESTful requests (by accepting a tile-URL template).
- Fixed a bug that caused
Camera.roll to be around 180 degrees, indicating the camera was upside-down, when in the Southern hemisphere.
- The object returned by
Primitive.getGeometryInstanceAttributes now contains the instance's bounding sphere and repeated calls will always now return the same object instance.
- Fixed a bug that caused dynamic geometry outlines widths to not work on implementations that support them.
- The
SelectionIndicator widget now works for all entity visualization and uses the center of visualization instead of entity.position. This produces more accurate results, especially for shapes, volumes, and models.
- Added
CustomDataSource which makes it easy to create and manage a group of entities without having to manually implement the DataSource interface in a new class.
- Added
DataSourceDisplay.defaultDataSource which is an instance of CustomDataSource and allows you to easily add custom entities to the display.
- Added
Camera.viewBoundingSphere and Camera.flyToBoundingSphere, which as the names imply, sets or flies to a view that encloses the provided BoundingSphere
- For constant
Property values, there is no longer a need to create an instance of ConstantProperty or ConstantPositionProperty, you can now assign a value directly to the corresponding property. The same is true for material images and colors.
- All Entity and related classes can now be assigned using anonymous objects as well as be passed template objects. The correct underlying instance is created for you automatically. For a more detailed overview of changes to the Entity API, see this forum thread for details.
1.5 - 2015-01-05
- Breaking changes
- Removed
GeometryPipeline.wrapLongitude, which was deprecated in 1.4. Use GeometryPipeline.splitLongitude instead.
- Removed
GeometryPipeline.combine, which was deprecated in 1.4. Use GeometryPipeline.combineInstances instead.
- Deprecated
viewerEntityMixin was deprecated. It will be removed in Cesium 1.6. Its functionality is now directly part of the Viewer widget.
Rectangle.intersectWith was deprecated. It will be removed in Cesium 1.6. Use Rectangle.intersection, which is the same but returns undefined when two rectangles do not intersect.
Rectangle.isEmpty was deprecated. It will be removed in Cesium 1.6.
- Improved GeoJSON, TopoJSON, and general polygon loading performance.
- Added caching to
Model to save memory and improve loading speed when several models with the same url are created.
- Added
ModelNode.show for per-node show/hide.
- Added the following properties to
Viewer and CesiumWidget: imageryLayers, terrainProvider, and camera. This avoids the need to access viewer.scene in some cases.
- Dramatically improved the quality of font outlines.
- Added
BoxGraphics and Entity.box.
- Added
CorridorGraphics and Entity.corridor.
- Added
CylinderGraphics and Entity.cylinder.
- Fixed imagery providers whose rectangle crosses the IDL. Added
Rectangle.computeWidth, Rectangle.computeHeight, Rectangle.width, and Rectangle.height. #2195
ConstantProperty now accepts HTMLElement instances as valid values.
BillboardGraphics.image and ImageMaterialProperty.image now accept Property instances that represent an Image or Canvas in addition to a url.
- Fixed a bug in
PolylineGeometry that would cause gaps in the line. #2136
- Fixed
upsampleQuantizedTerrainMesh rounding errors that had occasionally led to missing terrain skirt geometry in upsampled tiles.
- Added
Math.mod which computes m % n but also works when m is negative.
1.4 - 2014-12-01
- Breaking changes
- Types implementing
TerrainProvider are now required to implement the getTileDataAvailable function. Backwards compatibility for this was deprecated in Cesium 1.2.
- Deprecated
- The
sourceUri parameter to GeoJsonDatasource.load was deprecated and will be removed in Cesium 1.6 on February 3, 2015 (#2257). Use options.sourceUri instead.
GeometryPipeline.wrapLongitude was deprecated. It will be removed in Cesium 1.5 on January 2, 2015. Use GeometryPipeline.splitLongitude. (#2272)
GeometryPipeline.combine was deprecated. It will be removed in Cesium 1.5. Use GeometryPipeline.combineInstances.
- Added support for touch events on Internet Explorer 11 using the Pointer Events API.
- Added geometry outline width support to the
DataSource layer. This is exposed via the new outlineWidth property on EllipseGraphics, EllipsoidGraphics, PolygonGraphics, RectangleGraphics, and WallGraphics.
- Added
outlineWidth support to CZML geometry packets.
- Added
stroke-width support to the GeoJSON simple-style implementation.
- Added the ability to specify global GeoJSON default styling. See the documentation for details.
- Added
CallbackProperty to support lazy property evaluation as well as make custom properties easier to create.
- Added an options parameter to
GeoJsonDataSource.load, GeoJsonDataSource.loadUrl, and GeoJsonDataSource.fromUrl to allow for basic per-instance styling. Sandcastle example.
- Improved GeoJSON loading performance.
- Improved point visualization performance for all DataSources.
- Improved the performance and memory usage of
EllipseGeometry, EllipseOutlineGeometry, CircleGeometry, and CircleOutlineGeometry.
- Added
tileMatrixLabels option to WebMapTileServiceImageryProvider.
- Fixed a bug in
PolylineGeometry that would cause the geometry to be split across the IDL for 3D only scenes. #1197
- Added
modelMatrix and cull options to Primitive constructor.
- The
translation parameter to Matrix4.fromRotationTranslation now defaults to Cartesian3.ZERO.
- Fixed
ModelNode.matrix when a node is targeted for animation.
Camera.tilt now clamps to [-pi / 2, pi / 2] instead of [0, pi / 2].
- Fixed an issue that could lead to poor performance on lower-end GPUs like the Intel HD 3000.
- Added
distanceSquared to Cartesian2, Cartesian3, and Cartesian4.
- Added
Matrix4.multiplyByMatrix3.
- Fixed a bug in
Model where the WebGL shader optimizer in Linux was causing mesh loading to fail.
1.3 - 2014-11-03
- Worked around a shader compilation regression in Firefox 33 and 34 by falling back to a less precise shader on those browsers. #2197
- Added support to the
CesiumTerrainProvider for terrain tiles with more than 64K vertices, which is common for sub-meter terrain.
- Added
Primitive.compressVertices. When true (default), geometry vertices are compressed to save GPU memory.
- Added
culture option to BingMapsImageryProvider constructor.
- Reduced the amount of GPU memory used by billboards and labels.
- Fixed a bug that caused non-base imagery layers with a limited
rectangle to be stretched to the edges of imagery tiles. #416
- Fixed rendering polylines with duplicate positions. #898
- Fixed a bug in
Globe.pick that caused it to return incorrect results when using terrain data with vertex normals. The bug manifested itself as strange behavior when navigating around the surface with the mouse as well as incorrect results when using Camera.viewRectangle.
- Fixed a bug in
sampleTerrain that could cause it to produce undefined heights when sampling for a position very near the edge of a tile.
ReferenceProperty instances now retain their last value if the entity being referenced is removed from the target collection. The reference will be automatically reattached if the target is reintroduced.
- Upgraded topojson from 1.6.8 to 1.6.18.
- Upgraded Knockout from version 3.1.0 to 3.2.0.
- Upgraded CodeMirror, used by SandCastle, from 2.24 to 4.6.
1.2 - 2014-10-01
- Deprecated
- Types implementing the
TerrainProvider interface should now include the new getTileDataAvailable function. The function will be required starting in Cesium 1.4.
- Fixed model orientations to follow the same Z-up convention used throughout Cesium. There was also an orientation issue fixed in the online model converter. If you are having orientation issues after updating, try reconverting your models.
- Fixed a bug in
Model where the wrong animations could be used when the model was created from glTF JSON instead of a url to a glTF file. #2078
- Fixed a bug in
GeoJsonDataSource which was causing polygons with height values to be drawn onto the surface.
- Fixed a bug that could cause a crash when quickly adding and removing imagery layers.
- Eliminated imagery artifacts at some zoom levels due to Mercator re-projection.
- Added support for the GeoJSON simplestyle specification. (Sandcastle example)
- Added
GeoJsonDataSource.fromUrl to make it easy to add a data source in less code.
- Added
PinBuilder class for easy creation of map pins. (Sandcastle example)
- Added
Color.brighten and Color.darken to make it easy to brighten or darker a color instance.
- Added a constructor option to
Scene, CesiumWidget, and Viewer to disable order independent translucency.
- Added support for WKID 102113 (equivalent to 102100) to
ArcGisMapServerImageryProvider.
- Added
TerrainProvider.getTileDataAvailable to improve tile loading performance when camera starts near globe.
- Added
Globe.showWaterEffect to enable/disable the water effect for supported terrain providers.
- Added
Globe.baseColor to set the color of the globe when no imagery is available.
- Changed default
GeoJSON Point feature graphics to use BillboardGraphics with a blue map pin instead of color PointGraphics.
- Cesium now ships with a version of the maki icon set for use with
PinBuilder and GeoJSON simplestyle support.
- Cesium now ships with a default web.config file to simplify IIS deployment.
1.1 - 2014-09-02
- Added a new imagery provider,
WebMapTileServiceImageryProvider, for accessing tiles on a WMTS 1.0.0 server.
- Added an optional
pickFeatures function to the ImageryProvider interface. With supporting imagery providers, such as WebMapServiceImageryProvider, it can be used to determine the rasterized features under a particular location.
- Added
ImageryLayerCollection.pickImageryLayerFeatures. It determines the rasterized imagery layer features intersected by a given pick ray by querying supporting layers using ImageryProvider.pickFeatures.
- Added
tileWidth, tileHeight, minimumLevel, and tilingScheme parameters to the WebMapServiceImageryProvider constructor.
- Added
id property to Scene which is a readonly unique identifier associated with each instance.
- Added
FeatureDetection.supportsWebWorkers.
- Greatly improved the performance of time-varying polylines when using DataSources.
viewerEntityMixin now automatically queries for imagery layer features on click and shows their properties in the InfoBox panel.
- Fixed a bug in terrain and imagery loading that could cause an inconsistent frame rate when moving around the globe, especially on a faster internet connection.
- Fixed a bug that caused
SceneTransforms.wgs84ToWindowCoordinates to incorrectly return undefined when in 2D.
- Fixed a bug in
ImageryLayer that caused layer images to be rendered twice for each terrain tile that existed prior to adding the imagery layer.
- Fixed a bug in
Camera.pickEllipsoid that caused it to return the back side of the ellipsoid when near the surface.
- Fixed a bug which prevented
loadWithXhr from working with older browsers, such as Internet Explorer 9.
1.0 - 2014-08-01
Beta Releases
b30 - 2014-07-01
Breaking changes (why so many?)
- CZML property references now use a
# symbol to separate identifier from property path. objectId.position should now be objectId#position.
- All
Cartesian2, Cartesian3, Cartesian4, TimeInterval, and JulianDate functions that take a result parameter now require the parameter (except for functions starting with from).
- Modified
Transforms.pointToWindowCoordinates and SceneTransforms.wgs84ToWindowCoordinates to return window coordinates with origin at the top left corner.
Billboard.pixelOffset and Label.pixelOffset now have their origin at the top left corner.
Replaced CameraFlightPath.createAnimation with Camera.flyTo and replaced CameraFlightPath.createAnimationRectangle with Camera.flyToRectangle. Code that looked like:
scene.animations.add(Cesium.CameraFlightPath.createAnimation(scene, {
destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
}));
should now look like:
scene.camera.flyTo({
destination : Cesium.Cartesian3.fromDegrees(-117.16, 32.71, 15000.0)
});
In Camera.flyTo and Camera.flyToRectangle:
options.duration is now in seconds, not milliseconds.
- Renamed
options.endReferenceFrame to options.endTransform.
- Renamed
options.onComplete to options.complete.
- Renamed
options.onCancel to options.cancel.
- The following are now in seconds, not milliseconds.
Scene.morphToColumbusView, Scene.morphTo2D, and Scene.morphTo3D parameter duration.
HomeButton constructor parameter options.duration, HomeButtonViewModel constructor parameter duration, and HomeButtonViewModel.duration.
SceneModePicker constructor parameter duration, SceneModePickerViewModel constructor parameter duration, and SceneModePickerViewModel.duration.
Geocoder and GeocoderViewModel constructor parameter options.flightDuration and GeocoderViewModel.flightDuration.
ScreenSpaceCameraController.bounceAnimationTime.
FrameRateMonitor constructor parameter options.samplingWindow, options.quietPeriod, and options.warmupPeriod.
- Refactored
JulianDate to be in line with other Core types.
- Most functions now take result parameters.
- The default constructor no longer creates a date at the current time, use
JulianDate.now() instead.
- Removed
JulianDate.getJulianTimeFraction and JulianDate.compareTo
new JulianDate() -> JulianDate.now()
date.getJulianDayNumber() -> date.dayNumber
date.getSecondsOfDay() -> secondsOfDay
date.getTotalDays() -> JulianDate.getTotalDays(date)
date.getSecondsDifference(arg1, arg2) -> JulianDate.getSecondsDifference(arg2, arg1) (Note, order of arguments flipped)
date.getDaysDifference(arg1, arg2) -> JulianDate.getDaysDifference(arg2, arg1) (Note, order of arguments flipped)
date.getTaiMinusUtc() -> JulianDate.getTaiMinusUtc(date)
date.addSeconds(seconds) -> JulianDate.addSeconds(date, seconds)
date.addMinutes(minutes) -> JulianDate.addMinutes(date, minutes)
date.addHours(hours) -> JulianDate.addHours(date, hours)
date.addDays(days) -> JulianDate.addDays(date, days)
date.lessThan(right) -> JulianDate.lessThan(left, right)
date.lessThanOrEquals(right) -> JulianDate.lessThanOrEquals(left, right)
date.greaterThan(right) -> JulianDate.greaterThan(left, right)
date.greaterThanOrEquals(right) -> JulianDate.greaterThanOrEquals(left, right)
Refactored TimeInterval to be in line with other Core types.
The constructor no longer requires parameters and now takes a single options parameter. Code that looked like:
new TimeInterval(startTime, stopTime, true, true, data);
should now look like:
new TimeInterval({
start : startTime,
stop : stopTime,
isStartIncluded : true,
isStopIncluded : true,
data : data
});
TimeInterval.fromIso8601 now takes a single options parameter. Code that looked like:
TimeInterval.fromIso8601(intervalString, true, true, data);
should now look like:
TimeInterval.fromIso8601({
iso8601 : intervalString,
isStartIncluded : true,
isStopIncluded : true,
data : data
});
interval.intersect(otherInterval) -> TimeInterval.intersect(interval, otherInterval)
interval.contains(date) -> TimeInterval.contains(interval, date)
Removed TimeIntervalCollection.intersectInterval.
TimeIntervalCollection.findInterval now takes a single options parameter instead of individual parameters. Code that looked like:
intervalCollection.findInterval(startTime, stopTime, false, true);
should now look like:
intervalCollection.findInterval({
start : startTime,
stop : stopTime,
isStartIncluded : false,
isStopIncluded : true
});
TimeIntervalCollection.empty was renamed to TimeIntervalCollection.isEmpty
- Removed
Scene.animations and AnimationCollection from the public Cesium API.
- Replaced
color, outlineColor, and outlineWidth in DynamicPath with a material property.
ModelAnimationCollection.add and ModelAnimationCollection.addAll renamed options.startOffset to options.delay. Also renamed ModelAnimation.startOffset to ModelAnimation.delay.
- Replaced
Scene.scene2D.projection property with read-only Scene.mapProjection. Set this with the mapProjection option for the Viewer, CesiumWidget, or Scene constructors.
- Moved Fresnel, Reflection, and Refraction materials to the Materials Pack Plugin.
- Renamed
Simon1994PlanetaryPositions functions ComputeSunPositionInEarthInertialFrame and ComputeMoonPositionInEarthInertialFrame to computeSunPositionInEarthInertialFrame and computeMoonPositionInEarthInertialFrame, respectively.
Scene constructor function now takes an options parameter instead of individual parameters.
CesiumWidget.showErrorPanel now takes a message parameter in between the previous title and error parameters.
- Removed
Camera.createCorrectPositionAnimation.
- Moved
LeapSecond.leapSeconds to JulianDate.leapSeconds.
Event.removeEventListener no longer throws DeveloperError if the listener does not exist; it now returns false.
- Enumeration values of
SceneMode have better correspondence with mode names to help with debugging.
- The build process now requires Node.js to be installed on the system.
Cesium now supports Internet Explorer 11.0.9 on desktops. For the best results, use the new IE Developer Channel for development.
ReferenceProperty can now handle sub-properties, for example, myObject#billboard.scale.
DynamicObject.id can now include period characters.
- Added
PolylineGlowMaterialProperty which enables data sources to use the PolylineGlow material.
- Fixed support for embedded resources in glTF models.
- Added
HermitePolynomialApproximation.interpolate for performing interpolation when derivative information is available.
SampledProperty and SampledPositionProperty can now store derivative information for each sample value. This allows for more accurate interpolation when using HermitePolynomialApproximation.
- Added
FrameRateMonitor to monitor the frame rate achieved by a Scene and to raise a lowFrameRate event when it falls below a configurable threshold.
- Added
PerformanceWatchdog widget and viewerPerformanceWatchdogMixin.
Viewer and CesiumWidget now provide more user-friendly error messages when an initialization or rendering error occurs.
Viewer and CesiumWidget now take a new optional parameter, creditContainer.
Viewer can now optionally be constructed with a DataSourceCollection. Previously, it always created one itself internally.
- Fixed a problem that could rarely lead to the camera's
tilt property being NaN.
GeoJsonDataSource no longer uses the name or title property of the feature as the dynamic object's name if the value of the property is null.
- Added
TimeIntervalCollection.isStartIncluded and TimeIntervalCollection.isStopIncluded.
- Added
Cesium.VERSION to the combined Cesium.js file.
- Made general improvements to the reference documentation.
- Updated third-party Tween.js from r7 to r13.
- Updated third-party JSDoc 3.3.0-alpha5 to 3.3.0-alpha9.
- The development web server has been rewritten in Node.js, and is now included as part of each release.
b29 - 2014-06-02
Breaking changes (why so many?)
- Replaced
Scene.createTextureAtlas with new TextureAtlas.
Removed CameraFlightPath.createAnimationCartographic. Code that looked like:
var flight = CameraFlightPath.createAnimationCartographic(scene, {
destination : cartographic
});
scene.animations.add(flight);
should now look like:
var flight = CameraFlightPath.createAnimation(scene, {
destination : ellipsoid.cartographicToCartesian(cartographic)
});
scene.animations.add(flight);
Removed CesiumWidget.onRenderLoopError and Viewer.renderLoopError. They have been replaced by Scene.renderError.
- Renamed
CompositePrimitive to PrimitiveCollection and added an options parameter to the constructor function.
- Removed
Shapes.compute2DCircle, Shapes.computeCircleBoundary and Shapes.computeEllipseBoundary. Instead, use CircleOutlineGeometry and EllipseOutlineGeometry. See the tutorial.
- Removed
PolylinePipeline, PolygonPipeline, Tipsify, FrustumCommands, and all Renderer types (except noted below) from the public Cesium API. These are still available but are not part of the official API and may change in future versions. Renderer types in particular are likely to change.
- For AMD users only:
- Moved
PixelFormat from Renderer to Core.
- Moved the following from
Renderer to Scene: TextureAtlas, TextureAtlasBuilder, BlendEquation, BlendFunction, BlendingState, CullFace, DepthFunction, StencilFunction, and StencilOperation.
- Moved the following from
Scene to Core: TerrainProvider, ArcGisImageServerTerrainProvider, CesiumTerrainProvider, EllipsoidTerrainProvider, VRTheWorldTerrainProvider, TerrainData, HeightmapTerrainData, QuantizedMeshTerrainData, TerrainMesh, TilingScheme, GeographicTilingScheme, WebMercatorTilingScheme, sampleTerrain, TileProviderError, Credit.
- Removed
TilingScheme.createRectangleOfLevelZeroTiles, GeographicTilingScheme.createLevelZeroTiles and WebMercatorTilingScheme.createLevelZeroTiles.
- Removed
CameraColumbusViewMode.
- Removed
Enumeration.
Added new functions to Cartesian3: fromDegrees, fromRadians, fromDegreesArray, fromRadiansArray, fromDegreesArray3D and fromRadiansArray3D. Added fromRadians to Cartographic.
- Fixed dark lighting in 3D and Columbus View when viewing a primitive edge on. (#592)
- Improved Internet Explorer 11.0.8 support including workarounds for rendering labels, billboards, and the sun.
- Improved terrain and imagery rendering performance when very close to the surface.
- Added
preRender and postRender events to Scene.
- Added
Viewer.targetFrameRate and CesiumWidget.targetFrameRate to allow for throttling of the requestAnimationFrame rate.
- Added
Viewer.resolutionScale and CesiumWidget.resolutionScale to allow the scene to be rendered at a resolution other than the canvas size.
Camera.transform now works consistently across scene modes.
- Fixed a bug that prevented
sampleTerrain from working with STK World Terrain in Firefox.
sampleTerrain no longer fails when used with a TerrainProvider that is not yet ready.
- Fixed problems that could occur when using
ArcGisMapServerImageryProvider to access a tiled MapServer of non-global extent.
- Added
interleave option to Primitive constructor.
- Upgraded JSDoc from 3.0 to 3.3.0-alpha5. The Cesium reference documentation now has a slightly different look and feel.
- Upgraded Dojo from 1.9.1 to 1.9.3. NOTE: Dojo is only used in Sandcastle and not required by Cesium.
b28 - 2014-05-01
- Breaking changes (why so many?):
- Renamed and moved
Scene.primitives.centralBody moved to Scene.globe.
- Removed
CesiumWidget.centralBody and Viewer.centralBody. Use CesiumWidget.scene.globe and Viewer.scene.globe.
- Renamed
CentralBody to Globe.
- Replaced
Model.computeWorldBoundingSphere with Model.boundingSphere.
- Refactored visualizers, removing
setDynamicObjectCollection, getDynamicObjectCollection, getScene, and removeAllPrimitives which are all superfluous after the introduction of DataSourceDisplay. The affected classes are:
DynamicBillboardVisualizer
DynamicConeVisualizerUsingCustomSensor
DynamicLabelVisualizer
DynamicModelVisualizer
DynamicPathVisualizer
DynamicPointVisualizer
DynamicPyramidVisualizer
DynamicVectorVisualizer
GeometryVisualizer
- Renamed Extent to Rectangle
Extent -> Rectangle
ExtentGeometry -> RectangleGeomtry
ExtentGeometryOutline -> RectangleGeometryOutline
ExtentPrimitive -> RectanglePrimitive
BoundingRectangle.fromExtent -> BoundingRectangle.fromRectangle
BoundingSphere.fromExtent2D -> BoundingSphere.fromRectangle2D
BoundingSphere.fromExtentWithHeights2D -> BoundingSphere.fromRectangleWithHeights2D
BoundingSphere.fromExtent3D -> BoundingSphere.fromRectangle3D
EllipsoidalOccluder.computeHorizonCullingPointFromExtent -> EllipsoidalOccluder.computeHorizonCullingPointFromRectangle
Occluder.computeOccludeePointFromExtent -> Occluder.computeOccludeePointFromRectangle
Camera.getExtentCameraCoordinates -> Camera.getRectangleCameraCoordinates
Camera.viewExtent -> Camera.viewRectangle
CameraFlightPath.createAnimationExtent -> CameraFlightPath.createAnimationRectangle
TilingScheme.extentToNativeRectangle -> TilingScheme.rectangleToNativeRectangle
TilingScheme.tileXYToNativeExtent -> TilingScheme.tileXYToNativeRectangle
TilingScheme.tileXYToExtent -> TilingScheme.tileXYToRectangle
- Converted
DataSource get methods into properties.
getName -> name
getClock -> clock
getChangedEvent -> changedEvent
getDynamicObjectCollection -> dynamicObjects
getErrorEvent -> errorEvent
BaseLayerPicker has been extended to support terrain selection (#1607).
- The
BaseLayerPicker constructor function now takes the container element and an options object instead of a CentralBody and ImageryLayerCollection.
- The
BaseLayerPickerViewModel constructor function now takes an options object instead of a CentralBody and ImageryLayerCollection.
ImageryProviderViewModel -> ProviderViewModel
BaseLayerPickerViewModel.selectedName -> BaseLayerPickerViewModel.buttonTooltip
BaseLayerPickerViewModel.selectedIconUrl -> BaseLayerPickerViewModel.buttonImageUrl
BaseLayerPickerViewModel.selectedItem -> BaseLayerPickerViewModel.selectedImagery
BaseLayerPickerViewModel.imageryLayershas been removed and replaced with BaseLayerPickerViewModel.centralBody
- Renamed
TimeIntervalCollection.clear to TimeIntervalCollection.removeAll
Context is now private.
- Removed
Scene.context. Instead, use Scene.drawingBufferWidth, Scene.drawingBufferHeight, Scene.maximumAliasedLineWidth, and Scene.createTextureAtlas.
Billboard.computeScreenSpacePosition, Label.computeScreenSpacePosition, SceneTransforms.clipToWindowCoordinates and SceneTransforms.clipToDrawingBufferCoordinates take a Scene parameter instead of a Context.
Camera constructor takes Scene as parameter instead of Context
- Types implementing the
ImageryProvider interface arenow require a hasAlphaChannel property.
- Removed
checkForChromeFrame since Chrome Frame is no longer supported by Google. See Google's official announcement.
- Types implementing
DataSource no longer need to implement getIsTimeVarying.
- Added a
NavigationHelpButton widget that, when clicked, displays information about how to navigate around the globe with the mouse. The new button is enabled by default in the Viewer widget.
- Added
Model.minimumPixelSize property so models remain visible when the viewer zooms out.
- Added
DynamicRectangle to support DataSource provided RectangleGeometry.
- Added
DynamicWall to support DataSource provided WallGeometry.
- Improved texture upload performance and reduced memory usage when using
BingMapsImageryProvider and other imagery providers that return false from hasAlphaChannel.
- Added the ability to offset the grid in the
GridMaterial.
GeometryVisualizer now creates geometry asynchronously to prevent locking up the browser.
- Add
Clock.canAnimate to prevent time from advancing, even while the clock is animating.
Viewer now prevents time from advancing if asynchronous geometry is being processed in order to avoid showing an incomplete picture. This can be disabled via the Viewer.allowDataSourcesToSuspendAnimation settings.
- Added ability to modify glTF material parameters using
Model.getMaterial, ModelMaterial, and ModelMesh.material.
- Added
asynchronous and ready properties to Model.
- Added
Cartesian4.fromColor and Color.fromCartesian4.
- Added
getScale and getMaximumScale to Matrix2, Matrix3, and Matrix4.
- Upgraded Knockout from version 3.0.0 to 3.1.0.
- Upgraded TopoJSON from version 1.1.4 to 1.6.8.
b27 - 2014-04-01
b26 - 2014-03-03
- Breaking changes:
- Replaced getter/setter functions with properties:
Scene
getCanvas -> canvas
getContext -> context
getPrimitives -> primitives
getCamera -> camera
getScreenSpaceCameraController -> screenSpaceCameraController
getFrameState -> frameState
getAnimations -> animations
CompositePrimitive
getCentralBody, setCentralBody -> centralBody
getLength -> length
Ellipsoid
getRadii -> radii
getRadiiSquared -> radiiSquared
getRadiiToTheFourth -> radiiToTheFourth
getOneOverRadii -> oneOverRadii
getOneOverRadiiSquared -> oneOverRadiiSquared
getMinimumRadius -> minimumRadius
getMaximumRadius -> maximumRadius
CentralBody
getEllipsoid -> ellipsoid
getImageryLayers -> imageryLayers
EllipsoidalOccluder
getEllipsoid -> ellipsoid
getCameraPosition, setCameraPosition -> cameraPosition
EllipsoidTangentPlane
getEllipsoid -> ellipsoid
getOrigin -> origin
GeographicProjection
getEllipsoid -> ellipsoid
WebMercatorProjection
getEllipsoid -> ellipsoid
SceneTransitioner
getScene -> scene
getEllipsoid -> ellipsoid
ScreenSpaceCameraController
getEllipsoid, setEllipsoid -> ellipsoid
SkyAtmosphere
getEllipsoid -> ellipsoid
TilingScheme, GeographicTilingScheme, WebMercatorTilingSheme
getEllipsoid -> ellipsoid
getExtent -> extent
getProjection -> projection
ArcGisMapServerImageryProvider, BingMapsImageryProvider, GoogleEarthImageryProvider, GridImageryProvider, OpenStreetMapImageryProvider, SingleTileImageryProvider, TileCoordinatesImageryProvider, TileMapServiceImageryProvider, WebMapServiceImageryProvider
getProxy -> proxy
getTileWidth -> tileWidth
getTileHeight -> tileHeight
getMaximumLevel -> maximumLevel
getMinimumLevel -> minimumLevel
getTilingScheme -> tilingScheme
getExtent -> extent
getTileDiscardPolicy -> tileDiscardPolicy
getErrorEvent -> errorEvent
isReady -> ready
getCredit -> credit
ArcGisMapServerImageryProvider, BingMapsImageryProvider, GoogleEarthImageryProvider, OpenStreetMapImageryProvider, SingleTileImageryProvider, TileMapServiceImageryProvider, WebMapServiceImageryProvider
ArcGisMapServerImageryProvider
isUsingPrecachedTiles - > usingPrecachedTiles
BingMapsImageryProvider
getKey -> key
getMapStyle -> mapStyle
GoogleEarthImageryProvider
getPath -> path
getChannel -> channel
getVersion -> version
getRequestType -> requestType
WebMapServiceImageryProvider
CesiumTerrainProvider, EllipsoidTerrainProvider, ArcGisImageServerTerrainProvider, VRTheWorldTerrainProvider
getErrorEvent -> errorEvent
getCredit -> credit
getTilingScheme -> tilingScheme
isReady -> ready
TimeIntervalCollection
getChangedEvent -> changedEvent
getStart -> start
getStop -> stop
getLength -> length
isEmpty -> empty
DataSourceCollection, ImageryLayerCollection, LabelCollection, PolylineCollection, SensorVolumeCollection
BillboardCollection
getLength -> length
getTextureAtlas, setTextureAtlas -> textureAtlas
getDestroyTextureAtlas, setDestroyTextureAtlas -> destroyTextureAtlas
- Removed
Scene.getUniformState(). Use scene.context.getUniformState().
- Visualizers no longer create a
dynamicObject property on the primitives they create. Instead, they set the id property that is standard for all primitives.
- The
propertyChanged on DynamicScene objects has been renamed to definitionChanged. Also, the event is now raised in the case of an existing property being modified as well as having a new property assigned (previously only property assignment would raise the event).
- The
visualizerTypes parameter to the DataSouceDisplay has been changed to a callback function that creates an array of visualizer instances.
DynamicDirectionsProperty and DynamicVertexPositionsProperty were both removed, they have been superseded by PropertyArray and PropertyPositionArray, which make it easy for DataSource implementations to create time-dynamic arrays.
VisualizerCollection has been removed. It is superseded by DataSourceDisplay.
DynamicEllipsoidVisualizer, DynamicPolygonVisualizer, and DynamicPolylineVisualizer have been removed. They are superseded by GeometryVisualizer and corresponding GeometryUpdater implementations; EllipsoidGeometryUpdater, PolygonGeometryUpdater, PolylineGeometryUpdater.
- Modified
CameraFlightPath functions to take place in the camera's current reference frame. The arguments to the function now need to be given in world coordinates and an optional reference frame can be given when the flight is completed.
PixelDatatype properties are now JavaScript numbers, not Enumeration instances.
combine now takes two objects instead of an array, and defaults to copying shallow references. The allowDuplicates parameter has been removed. In the event of duplicate properties, the first object's properties will be used.
- Removed
FeatureDetection.supportsCrossOriginImagery. This check was only useful for very old versions of WebKit.
- Added
Model for drawing 3D models using glTF. See the tutorial and Sandcastle example.
- DynamicScene now makes use of Geometry and Appearances, which provides a tremendous improvements to DataSource visualization (CZML, GeoJSON, etc..). Extruded geometries are now supported and in many use cases performance is an order of magnitude faster.
- Added new
SelectionIndicator and InfoBox widgets to Viewer, activated by viewerDynamicObjectMixin.
CesiumTerrainProvider now supports mesh-based terrain like the tiles created by STK Terrain Server.
- Fixed rendering artifact on translucent objects when zooming in or out.
- Added
CesiumInspector widget for graphics debugging. In Cesium Viewer, it is enabled by using the query parameter inspector=true. Also see the Sandcastle example.
- Improved compatibility with Internet Explorer 11.
DynamicEllipse, DynamicPolygon, and DynamicEllipsoid now have properties matching their geometry counterpart, i.e. EllipseGeometry, EllipseOutlineGeometry, etc. These properties are also available in CZML.
- Added a
definitionChanged event to the Property interface as well as most DynamicScene objects. This makes it easy for a client to observe when new data is loaded into a property or object.
- Added an
isConstant property to the Property interface. Constant properties do not change in regards to simulation time, i.e. Property.getValue will always return the same result for all times.
ConstantProperty is now mutable; it's value can be updated via ConstantProperty.setValue.
- Improved the quality of imagery near the poles when the imagery source uses a
GeographicTilingScheme.
OpenStreetMapImageryProvider now supports imagery with a minimum level.
BingMapsImageryProvider now uses HTTPS by default for metadata and tiles when the document is loaded over HTTPS.
- Added the ability for imagery providers to specify view-dependent attribution to be display in the
CreditDisplay.
- View-dependent imagery source attribution is now added to the
CreditDisplay by the BingMapsImageryProvider.
- Fixed viewing an extent. #1431
- Fixed camera tilt in ICRF. #544
- Fixed developer error when zooming in 2D. If the zoom would create an invalid frustum, nothing is done. #1432
- Fixed
WallGeometry bug that failed by removing positions that were less close together by less than 6 decimal places. #1483
- Fixed
EllipsoidGeometry texture coordinates. #1454
- Added a loop property to
Polylines to join the first and last point. #960
- Use
performance.now() instead of Date.now(), when available, to limit time spent loading terrain and imagery tiles. This results in more consistent frame rates while loading tiles on some systems.
RequestErrorEvent now includes the headers that were returned with the error response.
- Added
AssociativeArray, which is a helper class for maintaining a hash of objects that also needs to be iterated often.
- Added
TimeIntervalCollection.getChangedEvent which returns an event that will be raised whenever intervals are updated.
- Added a second parameter to
Material.fromType to override default uniforms. #1522
- Added
Intersections2D class containing operations on 2D triangles.
- Added
czm_inverseViewProjection and czm_inverseModelViewProjection automatic GLSL uniform.
b25 - 2014-02-03
- Breaking changes:
- The
Viewer constructor argument options.fullscreenElement now matches the FullscreenButton default of document.body, it was previously the Viewer container itself.
- Removed
Viewer.objectTracked event; Viewer.trackedObject is now an ES5 Knockout observable that can be subscribed to directly.
- Replaced
PerformanceDisplay with Scene.debugShowFramesPerSecond.
Asphalt, Blob, Brick, Cement, Erosion, Facet, Grass, TieDye, and Wood materials were moved to the Materials Pack Plugin.
- Renamed
GeometryPipeline.createAttributeIndices to GeometryPipeline.createAttributeLocations.
- Renamed
attributeIndices property to attributeLocations when calling Context.createVertexArrayFromGeometry.
PerformanceDisplay requires a DOM element as a parameter.
- Fixed globe rendering in the current Canary version of Google Chrome.
Viewer now monitors the clock settings of the first added DataSource for changes, and also now has a constructor option automaticallyTrackFirstDataSourceClock which will turn off this behavior.
- The
DynamicObjectCollection created by CzmlDataSource now sends a single collectionChanged event after CZML is loaded; previously it was sending an event every time an object was created or removed during the load process.
- Added
ScreenSpaceCameraController.enableInputs to fix issue with inputs not being restored after overlapping camera flights.
- Fixed picking in 2D with rotated map. #1337
TileMapServiceImageryProvider can now handle casing differences in tilemapresource.xml.
OpenStreetMapImageryProvider now supports imagery with a minimum level.
- Added
Quaternion.fastSlerp and Quaternion.fastSquad.
- Upgraded Tween.js to version r12.
b24 - 2014-01-06
Breaking changes:
Added allowTextureFilterAnisotropic (default: true) and failIfMajorPerformanceCaveat (default: true) properties to the contextOptions property passed to Viewer, CesiumWidget, and Scene constructors and moved the existing properties to a new webgl sub-property. For example, code that looked like:
var viewer = new Viewer('cesiumContainer', {
contextOptions : {
alpha : true
}
});
should now look like:
var viewer = new Viewer('cesiumContainer', {
contextOptions : {
webgl : {
alpha : true
}
}
});
The read-only Cartesian3 objects must now be cloned to camera properties instead of assigned. For example, code that looked like:
camera.up = Cartesian3.UNIT_Z;
should now look like:
Cartesian3.clone(Cartesian3.UNIT_Z, camera.up);
The CSS files for individual widgets, e.g. BaseLayerPicker.css, no longer import other CSS files. Most applications should import widgets.css (and optionally lighter.css).
SvgPath has been replaced by a Knockout binding: cesiumSvgPath.
DynamicObject.availability is now a TimeIntervalCollection instead of a TimeInterval.
- Removed prototype version of
BoundingSphere.transform.
Matrix4.multiplyByPoint now returns a Cartesian3 instead of a Cartesian4.
The minified, combined Cesium.js file now omits certain DeveloperError checks, to increase performance and reduce file size. When developing your application, we recommend using the unminified version locally for early error detection, then deploying the minified version to production.
- Fixed disabling
CentralBody.enableLighting.
- Fixed
Geocoder flights when following an object.
- The
Viewer widget now clears Geocoder input when the user clicks the home button.
- The
Geocoder input type has been changed to search, which improves usability (particularly on mobile devices). There were also some other minor styling improvements.
- Added
CentralBody.maximumScreenSpaceError.
- Added
translateEventTypes, zoomEventTypes, rotateEventTypes, tiltEventTypes, and lookEventTypes properties to ScreenSpaceCameraController to change the default mouse inputs.
- Added
Billboard.setPixelOffsetScaleByDistance, Label.setPixelOffsetScaleByDistance, DynamicBillboard.pixelOffsetScaleByDistance, and DynamicLabel.pixelOffsetScaleByDistance to control minimum/maximum pixelOffset scaling based on camera distance.
- Added
BoundingSphere.transformsWithoutScale.
- Added
fromArray function to Matrix2, Matrix3 and Matrix4.
- Added
Matrix4.multiplyTransformation, Matrix4.multiplyByPointAsVector.
b23 - 2013-12-02
b22 - 2013-11-01
- Breaking changes:
- Reversed the rotation direction of
Matrix3.fromQuaternion to be consistent with graphics conventions. Mirrored change in Quaternion.fromRotationMatrix.
- The following prototype functions were removed:
- From
Matrix2, Matrix3, and Matrix4: toArray, getColumn, setColumn, getRow, setRow, multiply, multiplyByVector, multiplyByScalar, negate, and transpose.
- From
Matrix4: getTranslation, getRotation, inverse, inverseTransformation, multiplyByTranslation, multiplyByUniformScale, multiplyByPoint. For example, code that previously looked like matrix.toArray(); should now look like Matrix3.toArray(matrix);.
- Replaced
DynamicPolyline color, outlineColor, and outlineWidth properties with a single material property.
- Renamed
DynamicBillboard.nearFarScalar to DynamicBillboard.scaleByDistance.
- All data sources must now implement
DataSource.getName, which returns a user-readable name for the data source.
- CZML
document objects are no longer added to the DynamicObjectCollection created by CzmlDataSource. Use the CzmlDataSource interface to access the data instead.
TimeInterval.equals, and TimeInterval.equalsEpsilon now compare interval data as well.
- All SVG files were deleted from
Widgets/Images and replaced by a new SvgPath class.
- The toolbar widgets (Home, SceneMode, BaseLayerPicker) and the fullscreen button now depend on
CesiumWidget.css for global Cesium button styles.
- The toolbar widgets expect their
container to be the toolbar itself now, no need for separate containers for each widget on the bar.
Property implementations are now required to implement a prototype equals function.
ConstantProperty and TimeIntervalCollectionProperty no longer take a clone function and instead require objects to implement prototype clone and equals functions.
- The
SkyBox constructor now takes an options argument with a sources property, instead of directly taking sources.
- Replaced
SkyBox.getSources with SkyBox.sources.
- The
bearing property of DynamicEllipse is now called rotation.
- CZML
ellipse.bearing property is now ellipse.rotation.
- Added a
Geocoder widget that allows users to enter an address or the name of a landmark and zoom to that location. It is enabled by default in applications that use the Viewer widget.
- Added
GoogleEarthImageryProvider.
- Added
Moon for drawing the moon, and IauOrientationAxes for computing the Moon's orientation.
- Added
Material.translucent property. Set this property or Appearance.translucent for correct rendering order. Translucent geometries are rendered after opaque geometries.
- Added
enableLighting, lightingFadeOutDistance, and lightingFadeInDistance properties to CentralBody to configure lighting.
- Added
Billboard.setTranslucencyByDistance, Label.setTranslucencyByDistance, DynamicBillboard.translucencyByDistance, and DynamicLabel.translucencyByDistance to control minimum/maximum translucency based on camera distance.
- Added
PolylineVolumeGeometry and PolylineVolumeGeometryOutline.
- Added
Shapes.compute2DCircle.
- Added
Appearances tab to Sandcastle with an example for each geometry appearance.
- Added
Scene.drillPick to return list of objects each containing 1 primitive at a screen space position.
- Added
PolylineOutlineMaterialProperty for use with DynamicPolyline.material.
- Added the ability to use
Array and JulianDate objects as custom CZML properties.
- Added
DynamicObject.name and corresponding CZML support. This is a non-unique, user-readable name for the object.
- Added
DynamicObject.parent and corresponding CZML support. This allows for DataSource objects to present data hierarchically.
- Added
DynamicPoint.scaleByDistance to control minimum/maximum point size based on distance from the camera.
- The toolbar widgets (Home, SceneMode, BaseLayerPicker) and the fullscreen button can now be styled directly with user-supplied CSS.
- Added
skyBox to the CesiumWidget and Viewer constructors for changing the default stars.
- Added
Matrix4.fromTranslationQuaternionRotationScale and Matrix4.multiplyByScale.
- Added
Matrix3.getEigenDecomposition.
- Added utility function
getFilenameFromUri, which given a URI with or without query parameters, returns the last segment of the URL.
- Added prototype versions of
equals and equalsEpsilon method back to Cartesian2, Cartesian3, Cartesian4, and Quaternion.
- Added prototype equals function to
NearFarScalar, and TimeIntervalCollection.
- Added
FrameState.events.
- Added
Primitive.allowPicking to save memory when picking is not needed.
- Added
debugShowBoundingVolume, for debugging primitive rendering, to Primitive, Polygon, ExtentPrimitive, EllipsoidPrimitive, BillboardCollection, LabelCollection, and PolylineCollection.
- Added
DebugModelMatrixPrimitive for debugging primitive's modelMatrix.
- Added
options argument to the EllipsoidPrimitive constructor.
- Upgraded Knockout from version 2.3.0 to 3.0.0.
- Upgraded RequireJS to version 2.1.9, and Almond to 0.2.6.
Added a user-defined id to all primitives for use with picking. For example:
primitives.add(new Polygon({
id : {
},
}));
var p = scene.pick();
if (defined(p) && defined(p.id)) {
}
b21 - 2013-10-01
Breaking changes:
Cesium now prints a reminder to the console if your application uses Bing Maps imagery and you do not supply a Bing Maps key for your application. This is a reminder that you should create a Bing Maps key for your application as soon as possible and prior to deployment. You can generate a Bing Maps key by visiting https://www.bingmapsportal.com/. Set the BingMapsApi.defaultKey property to the value of your application's key before constructing the CesiumWidget or any other types that use the Bing Maps API.
BingMapsApi.defaultKey = 'my-key-generated-with-bingmapsportal.com';
Scene.pick now returns an object with a primitive property, not the primitive itself. For example, code that looked like:
var primitive = scene.pick();
if (defined(primitive)) {
}
should now look like:
var p = scene.pick();
if (defined(p) && defined(p.primitive)) {
}
Removed getViewMatrix, getInverseViewMatrix, getInverseTransform, getPositionWC, getDirectionWC, getUpWC and getRightWC from Camera. Instead, use the viewMatrix, inverseViewMatrix, inverseTransform, positionWC, directionWC, upWC, and rightWC properties.
- Removed
getProjectionMatrix and getInfiniteProjectionMatrix from PerspectiveFrustum, PerspectiveOffCenterFrustum and OrthographicFrustum. Instead, use the projectionMatrix and infiniteProjectionMatrix properties.
The following prototype functions were removed:
- From
Quaternion: conjugate, magnitudeSquared, magnitude, normalize, inverse, add, subtract, negate, dot, multiply, multiplyByScalar, divideByScalar, getAxis, getAngle, lerp, slerp, equals, equalsEpsilon
- From
Cartesian2, Cartesian3, and Cartesian4: getMaximumComponent, getMinimumComponent, magnitudeSquared, magnitude, normalize, dot, multiplyComponents, add, subtract, multiplyByScalar, divideByScalar, negate, abs, lerp, angleBetween, mostOrthogonalAxis, equals, and equalsEpsilon.
- From
Cartesian3: cross
Code that previously looked like quaternion.magnitude(); should now look like Quaternion.magnitude(quaternion);.
DynamicObjectCollection and CompositeDynamicObjectCollection have been largely re-written, see the documentation for complete details. Highlights include:
getObject has been renamed getById.
removeObject has been renamed removeById.
collectionChanged event added for notification of objects being added or removed.
DynamicScene graphics object (DynamicBillboard, etc...) have had their static mergeProperties and clean functions removed.
UniformState.update now takes a context as its first parameter.
Camera constructor now takes a context instead of a canvas.
SceneTransforms.clipToWindowCoordinates now takes a context instead of a canvas.
- Removed
canvasDimensions from FrameState.
- Removed
context option from Material constructor and parameter from Material.fromType.
- Renamed
TextureWrap.CLAMP to TextureWrap.CLAMP_TO_EDGE.
Added Geometries tab to Sandcastle with an example for each geometry type.
- Added
CorridorOutlineGeometry.
- Added
PolylineGeometry, PolylineColorAppearance, and PolylineMaterialAppearance.
- Added
colors option to SimplePolylineGeometry for per vertex or per segment colors.
- Added proper support for browser zoom.
- Added
propertyChanged event to DynamicScene graphics objects for receiving change notifications.
- Added prototype
clone and merge functions to DynamicScene graphics objects.
- Added
width, height, and nearFarScalar properties to DynamicBillboard for controlling the image size.
- Added
heading and tilt properties to CameraController.
- Added
Scene.sunBloom to enable/disable the bloom filter on the sun. The bloom filter should be disabled for better frame rates on mobile devices.
- Added
getDrawingBufferWidth and getDrawingBufferHeight to Context.
- Added new built-in GLSL functions
czm_getLambertDiffuse and czm_getSpecular.
- Added support for EXT_frag_depth.
- Improved graphics performance.
- An Everest terrain view went from 135-140 to over 150 frames per second.
- Rendering over a thousand polylines in the same collection with different materials went from 20 to 40 frames per second.
- Improved runtime generation of GLSL shaders.
- Made sun size accurate.
- Fixed bug in triangulation that fails on complex polygons. Instead, it makes a best effort to render what it can. #1121
- Fixed geometries not closing completely. #1093
- Fixed
EllipsoidTangentPlane.projectPointOntoPlane for tangent planes on an ellipsoid other than the unit sphere.
CompositePrimitive.add now returns the added primitive. This allows us to write more concise code.
var p = new Primitive();
primitives.add(p);
return p;
becomes
return primitives.add(new Primitive());
b20 - 2013-09-03
This releases fixes 2D and other issues with Chrome 29.0.1547.57 (#1002 and #1047).
b19 - 2013-08-01
- Breaking changes:
- Replaced tessellators and meshes with geometry. In particular:
- Replaced
CubeMapEllipsoidTessellator with EllipsoidGeometry.
- Replaced
BoxTessellator with BoxGeometry.
- Replaced
ExtentTessleator with ExtentGeometry.
- Removed
PlaneTessellator. It was incomplete and not used.
- Renamed
MeshFilters to GeometryPipeline.
- Renamed
MeshFilters.toWireframeInPlace to GeometryPipeline.toWireframe.
- Removed
MeshFilters.mapAttributeIndices. It was not used.
- Renamed
Context.createVertexArrayFromMesh to Context.createVertexArrayFromGeometry. Likewise, renamed mesh constructor property to geometry.
- Renamed
ComponentDatatype.*.toTypedArray to ComponentDatatype.*.createTypedArray.
- Removed
Polygon.configureExtent. Use ExtentPrimitive instead.
- Removed
Polygon.bufferUsage. It is no longer needed.
- Removed
height and textureRotationAngle arguments from Polygon setPositions and configureFromPolygonHierarchy functions. Use Polygon height and textureRotationAngle properties.
- Renamed
PolygonPipeline.cleanUp to PolygonPipeline.removeDuplicates.
- Removed
PolygonPipeline.wrapLongitude. Use GeometryPipeline.wrapLongitude instead.
- Added
surfaceHeight parameter to BoundingSphere.fromExtent3D.
- Added
surfaceHeight parameter to Extent.subsample.
- Renamed
pointInsideTriangle2D to pointInsideTriangle.
- Renamed
getLogo to getCredit for ImageryProvider and TerrainProvider.
- Added Geometry and Appearances #911.
- Added property
intersectionWidth to DynamicCone, DynamicPyramid, CustomSensorVolume, and RectangularPyramidSensorVolume.
- Added
ExtentPrimitive.
- Added
PolylinePipeline.removeDuplicates.
- Added
barycentricCoordinates to compute the barycentric coordinates of a point in a triangle.
- Added
BoundingSphere.fromEllipsoid.
- Added
BoundingSphere.projectTo2D.
- Added
Extent.fromDegrees.
- Added
czm_tangentToEyeSpaceMatrix built-in GLSL function.
- Added debugging aids for low-level rendering:
DrawCommand.debugShowBoundingVolume and Scene.debugCommandFilter.
- Added extrusion to
ExtentGeometry.
- Added
Credit and CreditDisplay for displaying credits on the screen.
- Improved performance and visual quality of
CustomSensorVolume and RectangularPyramidSensorVolume.
- Improved the performance of drawing polygons created with
configureFromPolygonHierarchy.
b18 - 2013-07-01
- Breaking changes:
- Removed
CesiumViewerWidget and replaced it with a new Viewer widget with mixin architecture. This new widget does not depend on Dojo and is part of the combined Cesium.js file. It is intended to be a flexible base widget for easily building robust applications. (#838)
- Changed all widgets to use ECMAScript 5 properties. All public observable properties now must be accessed and assigned as if they were normal properties, instead of being called as functions. For example:
clockViewModel.shouldAnimate() -> clockViewModel.shouldAnimate
clockViewModel.shouldAnimate(true); -> clockViewModel.shouldAnimate = true;
ImageryProviderViewModel.fromConstants has been removed. Use the ImageryProviderViewModel constructor directly.
- Renamed the
transitioner property on CesiumWidget, HomeButton, and ScreenModePicker to sceneTransitioner to be consistent with property naming convention.
ImageryProvider.loadImage now requires that the calling imagery provider instance be passed as its first parameter.
- Removed the Dojo-based
checkForChromeFrame function, and replaced it with a new standalone version that returns a promise to signal when the asynchronous check has completed.
- Removed
Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg. If you were previously using this image with SingleTileImageryProvider, consider instead using TileMapServiceImageryProvider with a URL of Assets/Textures/NaturalEarthII.
- The
Client CZML SandCastle demo has been removed, largely because it is redundant with the Simple CZML demo.
- The
Two Viewer Widgets SandCastle demo has been removed. We will add back a multi-scene example when we have a good architecture for it in place.
- Changed static
clone functions in all objects such that if the object being cloned is undefined, the function will return undefined instead of throwing an exception.
- Fix resizing issues in
CesiumWidget (#608, #834).
- Added initial support for GeoJSON and TopoJSON. (#890, #906)
- Added rotation, aligned axis, width, and height properties to
Billboards.
- Improved the performance of "missing tile" checking, especially for Bing imagery.
- Improved the performance of terrain and imagery refinement, especially when using a mixture of slow and fast imagery sources.
TileMapServiceImageryProvider now supports imagery with a minimum level. This improves compatibility with tile sets generated by MapTiler or gdal2tiles.py using their default settings.
- Added
Context.getAntialias.
- Improved test robustness on Mac.
- Upgraded RequireJS to version 2.1.6, and Almond to 0.2.5.
- Fixed artifacts that showed up on the edges of imagery tiles on a number of GPUs.
- Fixed an issue in
BaseLayerPicker where destroy wasn't properly cleaning everything up.
- Added the ability to unsubscribe to
Timeline update event.
- Added a
screenSpaceEventHandler property to CesiumWidget. Also added a sceneMode option to the constructor to set the initial scene mode.
- Added
useDefaultRenderLoop property to CesiumWidget that allows the default render loop to be disabled so that a custom render loop can be used.
- Added
CesiumWidget.onRenderLoopError which is an Event that is raised if an exception is generated inside of the default render loop.
ImageryProviderViewModel.creationCommand can now return an array of ImageryProvider instances, which allows adding multiple layers when a single item is selected in the BaseLayerPicker widget.
b17 - 2013-06-03
- Breaking changes:
- Replaced
Uniform.getFrameNumber and Uniform.getTime with Uniform.getFrameState, which returns the full frame state.
- Renamed
Widgets/Fullscreen folder to Widgets/FullscreenButton along with associated objects/files.
FullscreenWidget -> FullscreenButton
FullscreenViewModel -> FullscreenButtonViewModel
- Removed
addAttribute, removeAttribute, and setIndexBuffer from VertexArray. They were not used.
- Added support for approximating local vertical, local horizontal (LVLH) reference frames when using
DynamicObjectView in 3D. The object automatically selects LVLH or EastNorthUp based on the object's velocity.
- Added support for CZML defined vectors via new
CzmlDirection, DynamicVector, and DynamicVectorVisualizer objects.
- Added
SceneTransforms.wgs84ToWindowCoordinates. #746.
- Added
fromElements to Cartesian2, Cartesian3, and Cartesian4.
- Added
DrawCommand.cull to avoid redundant visibility checks.
- Added
czm_morphTime automatic GLSL uniform.
- Added support for OES_vertex_array_object, which improves rendering performance.
- Added support for floating-point textures.
- Added
IntersectionTests.trianglePlaneIntersection.
- Added
computeHorizonCullingPoint, computeHorizonCullingPointFromVertices, and computeHorizonCullingPointFromExtent methods to EllipsoidalOccluder and used them to build a more accurate horizon occlusion test for terrain rendering.
- Added sun visualization. See
Sun and Scene.sun.
- Added a new
HomeButton widget for returning to the default view of the current scene mode.
- Added
Command.beforeExecute and Command.afterExecute events to enable additional processing when a command is executed.
- Added rotation parameter to
Polygon.configureExtent.
- Added camera flight to extents. See new methods
CameraController.getExtentCameraCoordinates and CameraFlightPath.createAnimationExtent.
- Improved the load ordering of terrain and imagery tiles, so that relevant detail is now more likely to be loaded first.
- Improved appearance of the Polyline arrow material.
- Fixed polyline clipping artifact. #728.
- Fixed polygon crossing International Date Line for 2D and Columbus view. #99.
- Fixed issue for camera flights when
frameState.mode === SceneMode.MORPHING.
- Fixed ISO8601 date parsing when UTC offset is specified in the extended format, such as
2008-11-10T14:00:00+02:30.
b16 - 2013-05-01
b15 - 2013-04-01
- Breaking changes:
Billboard.computeScreenSpacePosition now takes Context and FrameState arguments instead of a UniformState argument.
- Removed
clampToPixel property from BillboardCollection and LabelCollection. This option is no longer needed due to overall LabelCollection visualization improvements.
- Removed
Widgets/Dojo/CesiumWidget and replaced it with Widgets/CesiumWidget, which has no Dojo dependencies.
destroyObject no longer deletes properties from the object being destroyed.
darker.css files have been deleted and the darker theme is now the default style for widgets. The original theme is now known as lighter and is in corresponding lighter.css files.
- CSS class names have been standardized to avoid potential collisions. All widgets now follow the same pattern,
cesium-<widget>-<className>.
- Removed
view2D, view3D, and viewColumbus properties from CesiumViewerWidget. Use the sceneTransitioner property instead.
- Added
BoundingSphere.fromCornerPoints.
- Added
fromArray and distance functions to Cartesian2, Cartesian3, and Cartesian4.
- Added
DynamicPath.resolution property for setting the maximum step size, in seconds, to take when sampling a position for path visualization.
- Added
TileCoordinatesImageryProvider that renders imagery with tile X, Y, Level coordinates on the surface of the globe. This is mostly useful for debugging.
- Added
DynamicEllipse and DynamicObject.ellipse property to render CZML ellipses on the globe.
- Added
sampleTerrain function to sample the terrain height of a list of Cartographic positions.
- Added
DynamicObjectCollection.removeObject and handling of the new CZML delete property.
- Imagery layers with an
alpha of exactly 0.0 are no longer rendered. Previously these invisible layers were rendered normally, which was a waste of resources. Unlike the show property, imagery tiles in a layer with an alpha of 0.0 are still downloaded, so the layer will become visible more quickly when its alpha is increased.
- Added
onTransitionStart and onTransitionComplete events to SceneModeTransitioner.
- Added
SceneModePicker; a new widget for morphing between scene modes.
- Added
BaseLayerPicker; a new widget for switching among pre-configured base layer imagery providers.
b14 - 2013-03-01
- Breaking changes:
- Major refactoring of both animation and widgets systems as we move to an MVVM-like architecture for user interfaces.
- New
Animation widget for controlling playback.
- AnimationController.js has been deleted.
ClockStep.SYSTEM_CLOCK_DEPENDENT was renamed to ClockStep.SYSTEM_CLOCK_MULTIPLIER.
ClockStep.SYSTEM_CLOCK was added to have the clock always match the system time.
ClockRange.LOOP was renamed to ClockRange.LOOP_STOP and now only loops in the forward direction.
Clock.reverseTick was removed, simply negate Clock.multiplier and pass it to Clock.tick.
Clock.shouldAnimate was added to indicate if Clock.tick should actually advance time.
- The Timeline widget was moved into the Widgets/Timeline subdirectory.
Dojo/TimelineWidget was removed. You should use the non-toolkit specific Timeline widget directly.
- Removed
CesiumViewerWidget.fullScreenElement, instead use the CesiumViewerWidget.fullscreen.viewModel.fullScreenElement observable property.
IntersectionTests.rayPlane now takes the new Plane type instead of separate planeNormal and planeD arguments.
- Renamed
ImageryProviderError to TileProviderError.
- Added support for global terrain visualization via
CesiumTerrainProvider, ArcGisImageServerTerrainProvider, and VRTheWorldTerrainProvider. See the Terrain Tutorial for more information.
- Added
FullscreenWidget which is a simple, single-button widget that toggles fullscreen mode of the specified element.
- Added interactive extent drawing to the
Picking Sandcastle example.
- Added
HeightmapTessellator to create a mesh from a heightmap.
- Added
JulianDate.equals.
- Added
Plane for representing the equation of a plane.
- Added a line segment-plane intersection test to
IntersectionTests.
- Improved the lighting used in 2D and Columbus View modes. In general, the surface lighting in these modes should look just like it does in 3D.
- Fixed an issue where a
PolylineCollection with a model matrix other than the identity would be incorrectly rendered in 2D and Columbus view.
- Fixed an issue in the
ScreenSpaceCameraController where disabled mouse events can cause the camera to be moved after being re-enabled.
b13 - 2013-02-01
- Breaking changes:
- The combined
Cesium.js file and other required files are now created in Build/Cesium and Build/CesiumUnminified folders.
- The Web Worker files needed when using the combined
Cesium.js file are now in a Workers subdirectory.
- Removed
erosion property from Polygon, ComplexConicSensorVolume, RectangularPyramidSensorVolume, and ComplexConicSensorVolume. Use the new Erosion material. See the Sandbox Animation example.
- Removed
setRectangle and getRectangle methods from ViewportQuad. Use the new rectangle property.
- Removed
time parameter from Scene.initializeFrame. Instead, pass the time to Scene.render.
- Added new
RimLighting and Erosion materials. See the Fabric wiki page.
- Added
hue and saturation properties to ImageryLayer.
- Added
czm_hue and czm_saturation to adjust the hue and saturation of RGB colors.
- Added
JulianDate.getDaysDifference method.
- Added
Transforms.computeIcrfToFixedMatrix and computeFixedToIcrfMatrix.
- Added
EarthOrientationParameters, EarthOrientationParametersSample, Iau2006XysData, and Iau2006XysDataSample classes to Core.
- CZML now supports the ability to specify positions in the International Celestial Reference Frame (ICRF), and inertial reference frame.
- Fixed globe rendering on the Nexus 4 running Google Chrome Beta.
ViewportQuad now supports the material system. See the Fabric wiki page.
- Fixed rendering artifacts in
EllipsoidPrimitive.
- Fixed an issue where streaming CZML would fail when changing material types.
- Updated Dojo from 1.7.2 to 1.8.4. Reminder: Cesium does not depend on Dojo but uses it for reference applications.
b12a - 2013-01-18
b12 - 2013-01-03
- Breaking changes:
- Renamed
EventHandler to ScreenSpaceEventHandler.
- Renamed
MouseEventType to ScreenSpaceEventType.
- Renamed
MouseEventType.MOVE to ScreenSpaceEventType.MOUSE_MOVE.
- Renamed
CameraEventHandler to CameraEventAggregator.
- Renamed all
*MouseAction to *InputAction (including get, set, remove, etc).
- Removed
Camera2DController, CameraCentralBodyController, CameraColumbusViewController, CameraFlightController, CameraFreeLookController, CameraSpindleController, and CameraControllerCollection. Common ways to modify the camera are through the CameraController object of the Camera and will work in all scene modes. The default camera handler is the ScreenSpaceCameraController object on the Scene.
- Changed default Natural Earth imagery to a 2K version of Natural Earth II with Shaded Relief, Water, and Drainages. The previously used version did not include lakes and rivers. This replaced
Source/Assets/Textures/NE2_50M_SR_W_2048.jpg with Source/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg.
- Added pinch-zoom, pinch-twist, and pinch-tilt for touch-enabled browsers (particularly mobile browsers).
- Improved rendering support on Nexus 4 and Nexus 7 using Firefox.
- Improved camera flights.
- Added Sandbox example using NASA's new Black Marble night imagery.
- Added constrained z-axis by default to the Cesium widgets.
- Upgraded Jasmine from version 1.1.0 to 1.3.0.
- Added
JulianDate.toIso8601, which creates an ISO8601 compliant representation of a JulianDate.
- The
Timeline widget now properly displays leap seconds.
b11 - 2012-12-03
- Breaking changes:
- Widget render loop now started by default. Startup code changed, see Sandcastle examples.
- Changed
Timeline.makeLabel to take a JulianDate instead of a JavaScript date parameter.
- Default Earth imagery has been moved to a new package
Assets. Images used by Sandcastle examples have been moved to the Sandcastle folder, and images used by the Dojo widgets are now self-contained in the Widgets package.
positionToEyeEC in czm_materialInput is no longer normalized by default.
FullScreen and related functions have been renamed to Fullscreen to match the W3C standard name.
Fullscreen.isFullscreenEnabled was incorrectly implemented in certain browsers. isFullscreenEnabled now correctly determines whether the browser will allow an element to go fullscreen. A new isFullscreen function is available to determine if the browser is currently in fullscreen mode.
Fullscreen.getFullScreenChangeEventName and Fullscreen.getFullScreenChangeEventName now return the proper event name, suitable for use with the addEventListener API, instead prefixing them with "on".
- Removed
Scene.setSunPosition and Scene.getSunPosition. The sun position used for lighting is automatically computed based on the scene's time.
- Removed a number of rendering options from
CentralBody, including the ground atmosphere, night texture, specular map, cloud map, cloud shadows, and bump map. These features weren't really production ready and had a disproportionate cost in terms of shader complexity and compilation time. They may return in a more polished form in a future release.
- Removed
affectedByLighting property from Polygon, EllipsoidPrimitive, RectangularPyramidSensorVolume, CustomSensorVolume, and ComplexConicSensorVolume.
- Removed
DistanceIntervalMaterial. This was not documented.
Matrix2.getElementIndex, Matrix3.getElementIndex, and Matrix4.getElementIndex functions have had their parameters swapped and now take row first and column second. This is consistent with other class constants, such as Matrix2.COLUMN1ROW2.
- Replaced
CentralBody.showSkyAtmosphere with Scene.skyAtmosphere and SkyAtmosphere. This has no impact for those using the Cesium widget.
- Improved lighting in Columbus view and on polygons, ellipsoids, and sensors.
- Fixed atmosphere rendering artifacts and improved Columbus view transition.
- Fixed jitter artifacts with billboards and polylines.
- Added
TileMapServiceImageryProvider. See the Imagery Layers Sandcastle example.
- Added
Water material. See the Materials Sandcastle example.
- Added
SkyBox to draw stars. Added CesiumWidget.showSkyBox and CesiumViewerWidget.showSkyBox.
- Added new
Matrix4 functions: Matrix4.multiplyByTranslation, multiplyByPoint, and Matrix4.fromScale. Added Matrix3.fromScale.
- Added
EncodedCartesian3, which is used to eliminate jitter when drawing primitives.
- Added new automatic GLSL uniforms:
czm_frameNumber, czm_temeToPseudoFixed, czm_entireFrustum, czm_inverseModel, czm_modelViewRelativeToEye, czm_modelViewProjectionRelativeToEye, czm_encodedCameraPositionMCHigh, and czm_encodedCameraPositionMCLow.
- Added
czm_translateRelativeToEye and czm_luminance GLSL functions.
- Added
shininess to czm_materialInput.
- Added
QuadraticRealPolynomial, CubicRealPolynomial, and QuarticRealPolynomial for finding the roots of quadratic, cubic, and quartic polynomials.
- Added
IntersectionTests.grazingAltitudeLocation for finding a point on a ray nearest to an ellipsoid.
- Added
mostOrthogonalAxis function to Cartesian2, Cartesian3, and Cartesian4.
- Changed CesiumViewerWidget default behavior so that zooming to an object now requires a single left-click, rather than a double-click.
- Updated third-party Tween.js.
b10 - 2012-11-02
- Breaking changes:
- Renamed
Texture2DPool to TexturePool.
- Renamed
BingMapsTileProvider to BingMapsImageryProvider.
- Renamed
SingleTileProvider to SingleTileImageryProvider.
- Renamed
ArcGISTileProvider to ArcGisMapServerImageryProvider.
- Renamed
EquidistantCylindricalProjection to GeographicProjection.
- Renamed
MercatorProjection to WebMercatorProjection.
CentralBody.dayTileProvider has been removed. Instead, add one or more imagery providers to the collection returned by CentralBody.getImageryLayers().
- The
description.generateTextureCoords parameter passed to ExtentTessellator.compute is now called description.generateTextureCoordinates.
- Renamed
bringForward, sendBackward, bringToFront, and sendToBack methods on CompositePrimitive to raise, lower, raiseToTop, and lowerToBottom, respectively.
Cache and CachePolicy are no longer used and have been removed.
- Fixed problem with Dojo widget startup, and removed "postSetup" callback in the process. See Sandcastle examples and update your startup code.
CentralBody now allows imagery from multiple sources to be layered and alpha blended on the globe. See the new Imagery Layers and Map Projections Sandcastle examples.
- Added
WebMapServiceImageryProvider.
- Improved middle mouse click behavior to always tilt in the same direction.
- Added
getElementIndex to Matrix2, Matrix3, and Matrix4.
b9 - 2012-10-01
- Breaking changes:
- Removed the
render and renderForPick functions of primitives. The primitive update function updates a list of commands for the renderer. For more details, see the Data Driven Renderer.
- Removed
Context.getViewport and Context.setViewport. The viewport defaults to the size of the canvas if a primitive does not override the viewport property in the render state.
shallowEquals has been removed.
- Passing
undefined to any of the set functions on Billboard now throws an exception.
- Passing
undefined to any of the set functions on Polyline now throws an exception.
PolygonPipeline.scaleToGeodeticHeight now takes ellipsoid as the last parameter, instead of the first. It also now defaults to Ellipsoid.WGS84 if no parameter is provided.
- The new Sandcastle live editor and demo gallery replace the Sandbox and Skeleton examples.
- Improved picking performance and accuracy.
- Added EllipsoidPrimitive for visualizing ellipsoids and spheres. Currently, this is only supported in 3D, not 2D or Columbus view.
- Added
DynamicEllipsoid and DynamicEllipsoidVisualizer which use the new EllipsoidPrimitive to implement ellipsoids in CZML.
Extent functions now take optional result parameters. Also added getCenter, intersectWith, and contains functions.
- Add new utility class,
DynamicObjectView for tracking a DynamicObject with the camera across scene modes; also hooked up CesiumViewerWidget to use it.
- Added
enableTranslate, enableZoom, and enableRotate properties to Camera2DController to selectively toggle camera behavior. All values default to true.
- Added
Camera2DController.setPositionCartographic to simplify moving the camera programmatically when in 2D mode.
- Improved near/far plane distances and eliminated z-fighting.
- Added
Matrix4.multiplyByTranslation, Matrix4.fromScale, and Matrix3.fromScale.
b8 - 2012-09-05
b7 - 2012-08-01
b6a - 2012-06-20
- Breaking changes:
- Changed
Tipsify.tipsify and Tipsify.calculateACMR to accept an object literal instead of three separate arguments. Supplying a maximum index and cache size is now optional.
CentralBody no longer requires a camera as the first parameter.
- Added
CentralBody.northPoleColor and CentralBody.southPoleColor to fill in the poles if they are not covered by a texture.
- Added
Polygon.configureExtent to create a polygon defined by west, south, east, and north values.
- Added functions to
Camera to provide position and directions in world coordinates.
- Added
showThroughEllipsoid to CustomSensorVolume and RectangularPyramidSensorVolume to allow sensors to draw through Earth.
- Added
affectedByLighting to CentralBody and Polygon to turn lighting on/off for these objects.
b5 - 2012-05-15
b4 - 2012-03-01
b3 - 2012-02-06
- Breaking changes:
- Replaced
Geoscope.Constants and Geoscope.Trig with Geoscope.Math.
Polygon
- Replaced
setColor and getColor with a material.color property.
- Replaced
setEllipsoid and getEllipsoid with an ellipsoid property.
- Replaced
setGranularity and getGranularity with a granularity property.
Polyline
- Replaced
setColor/getColor and setOutlineColor/getOutlineColor with color and outline properties.
- Replaced
setWidth/getWidth and setOutlineWidth/getOutlineWidth with width and outlineWidth properties.
- Removed
Geoscope.BillboardCollection.bufferUsage. It is now automatically determined.
- Removed
Geoscope.Label set/get functions for shadowOffset, shadowBlur, shadowColor. These are no longer supported.
- Renamed
Scene.getTransitions to Scene.getAnimations.
- Renamed
SensorCollection to SensorVolumeCollection.
- Replaced
ComplexConicSensorVolume.material with separate materials for each surface: outerMaterial, innerMaterial, and capMaterial.
- Material renames
TranslucentSensorVolumeMaterial to ColorMaterial.
DistanceIntervalSensorVolumeMaterial to DistanceIntervalMaterial.
TieDyeSensorVolumeMaterial to TieDyeMaterial.
CheckerboardSensorVolumeMaterial to CheckerboardMaterial.
PolkaDotSensorVolumeMaterial to DotMaterial.
FacetSensorVolumeMaterial to FacetMaterial.
BlobSensorVolumeMaterial to BlobMaterial.
- Added new materials:
VerticalStripeMaterial
HorizontalStripeMaterial
DistanceIntervalMaterial
- Added polygon material support via the new
Polygon.material property.
- Added clock angle support to
ConicSensorVolume via the new maximumClockAngle and minimumClockAngle properties.
- Added a rectangular sensor,
RectangularPyramidSensorVolume.
- Changed custom sensor to connect direction points using the sensor's radius; previously, points were connected with a line.
- Improved performance and memory usage of
BillboardCollection and LabelCollection.
- Added more mouse events.
- Added Sandbox examples for new features.
b2 - 2011-12-01
b1 - 2011-09-19
- Added
Shapes.computeCircleBoundary to compute circles. See the Sandbox.
Changed the EventHandler constructor function to take the Geoscope canvas, which ensures the mouse position is correct regardless of the canvas' position on the page. Code that previously looked like:
var handler = new Geoscope.EventHandler();
should now look like:
var handler = new Geoscope.EventHandler(canvas);
Context.Pick no longer requires clamping the x and y arguments. Code that previously looked like:
var pickedObject = context.pick(primitives, us, Math.max(x, 0.0),
Math.max(context.getCanvas().clientHeight - y, 0.0));
can now look like:
var pickedObject = context.pick(primitives, us, x, context.getCanvas().clientHeight - y);
Changed Polyline.setWidth and Polyline.setOutlineWidth to clamp the width to the WebGL implementation limit instead of throwing an exception. Code that previously looked like:
var maxWidth = context.getMaximumAliasedLineWidth();
polyline.setWidth(Math.min(5, maxWidth));
polyline.setOutlineWidth(Math.min(10, maxWidth));
can now look like:
polyline.setWidth(5);
polyline.setOutlineWidth(10);
Improved the Sandbox:
- Code in the editor is now evaluated as you type for quick prototyping.
- Highlighting a Geoscope type in the editor and clicking the doc button in the toolbar now brings up the reference help for that type.
BREAKING CHANGE: The Context constructor-function now takes an element instead of an ID. Code that previously looked like:
var context = new Geoscope.Context("glCanvas");
var canvas = context.getCanvas();
should now look like:
var canvas = document.getElementById("glCanvas");
var context = new Geoscope.Context(canvas);
b0 - 2011-08-31
- Added new Sandbox and Skeleton examples. The sandbox contains example code for common tasks. The skeleton is a bare-bones application for building upon. Most sandbox code examples can be copy and pasted directly into the skeleton.
- Added
Geoscope.Polygon for drawing polygons on the globe.
- Added
Context.pick to pick objects in one line of code.
- Added
bringForward, bringToFront, sendBackward, and sendToBack functions to CompositePrimitive to control the render-order for ground primitives.
- Added
getShow/setShow functions to Polyline and CompositePrimitive.
- Added new camera control and event types including
CameraFreeLookEventHandler, CameraSpindleEventHandler, and EventHandler.
- Replaced
Ellipsoid.toCartesian3 with Ellipsoid.toCartesian.
- update and
updateForPick functions no longer require a UniformState argument.
Alpha Releases
a6 - 2011-08-05
- Added support for lines using
Geoscope.Polyline. See the Sandbox example.
- Made
CompositePrimitive, LabelCollection, and BillboardCollection have consistent function names, including a new contains() function.
- Improved reference documentation layout.
a5 - 2011-07-22
- Flushed out
CompositePrimitive, TimeStandard, and LeapSecond types.
- Improved support for browsers using ANGLE (Windows Only).
a4 - 2011-07-15
- Added
Geoscope.TimeStandard for handling TAI and UTC time standards.
- Added
Geoscope.Quaternion, which is a foundation for future camera control.
- Added initial version of
Geoscope.PrimitiveCollection to simplify rendering.
- Prevented billboards/labels near the surface from getting cut off by the globe.
- See the Sandbox for example code.
- Added more reference documentation for labels.
a3 - 2011-07-08
- Added
Geoscope.LabelCollection for drawing text.
- Added
Geoscope.JulianDate and Geoscope.TimeConstants for proper time handling.
- See the Sandbox example for how to use the new labels and Julian date.
a2 - 2011-07-01
- Added
Geoscope.ViewportQuad and Geoscope.Rectangle (foundations for 2D map).
- Improved the visual quality of cloud shadows.
a1 - 2011-06-24
- Added
SunPosition type to compute the sun position for a julian date.
- Simplified picking. See the mouse move event in the Sandbox example.
Cartographic2 and Cartographic3 are now mutable types.
- Added reference documentation for billboards.
a0 - 2011-06-17