Important: This documentation covers Yarn 1 (Classic).
For Yarn 2+ docs and migration guide, see yarnpkg.com.

Package detail

@slippi/slippi-js

project-slippi631LGPL-3.0-or-later9.0.0TypeScript support: included

Official Project Slippi Javascript SDK

slippi-js, slp-parser-js, slp, slippi, melee, ssbm

readme

slippi-js

npm version Build Status Coverage Status License

This is the official Project Slippi Javascript SDK. It provides tools for parsing .slp files into structured data and can be used to compute stats. There are already many built-in stats that are computed by the library but the data provided can also be used to compute your own stats.

Installation

With NPM

npm install @slippi/slippi-js

With Yarn

yarn add @slippi/slippi-js

Browser vs Node.js

This library provides two separate entry points depending on your environment:

Default Export: @slippi/slippi-js (Browser/Web)

The default export is optimized for browser and web environments. It only accepts binary data as input (buffers, ArrayBuffers, Uint8Arrays, etc.) and cannot read files from disk.

import { SlippiGame } from "@slippi/slippi-js";

// Works with binary data
const arrayBuffer = await fetch("game.slp").then((r) => r.arrayBuffer());
const game = new SlippiGame(arrayBuffer);

// Will throw an error in the browser
const game = new SlippiGame("path/to/file.slp"); // ❌ Error!

💡 See the browser-stream example for a demo of real-time replay file stream processing in the browser.

Node.js Export: @slippi/slippi-js/node

The Node.js export is designed for server-side and Node.js environments. It can read files directly from disk using file paths and also accepts binary data. Additionally, it includes Node.js-specific features like console connections, file writing, and streaming utilities.

const { SlippiGame } = require("@slippi/slippi-js/node");
// or with ES modules:
// import { SlippiGame } from "@slippi/slippi-js/node";

// Works with file paths
const game = new SlippiGame("path/to/file.slp"); // ✅

// Also works with binary data
const buffer = fs.readFileSync("path/to/file.slp");
const game = new SlippiGame(buffer); // ✅

Additional Node.js-only exports:

  • Console and Dolphin connection utilities for real-time game capture
  • SlpFileWriter for creating .slp files

Rule of thumb: Use @slippi/slippi-js/node for Node.js applications and scripts. Use the default @slippi/slippi-js for browser/web applications.

💡 See the realtime-file-reads example for a Node.js script that monitors live games using file system watching.

Quick Start

Writing a Simple Script

  1. Create a fresh directory on your disk
  2. Inside this new directory, create a file called script.js
  3. Fill the script.js file with the following contents:
const { SlippiGame } = require("@slippi/slippi-js/node");

const game = new SlippiGame("test.slp");

// Get game settings – stage, characters, etc
const settings = game.getSettings();
console.log(settings);

// Get metadata - start time, platform played on, etc
const metadata = game.getMetadata();
console.log(metadata);

// Get computed stats - openings / kill, conversions, etc
const stats = game.getStats();
console.log(stats);

// Get frames – animation state, inputs, etc
// This is used to compute your own stats or get more frame-specific info (advanced)
const frames = game.getFrames();
console.log(frames[0].players); // Print frame when timer starts counting down
  1. Copy a .slp file into the directory and call it test.slp
  2. Browse to the directory from the command line and run the command: npm install @slippi/slippi-js. This should create a node_modules directory in the folder.
  3. Run the command: node script.js. This will run the script above and will print data about the test.slp file

💡 Tip: See the examples directory for more advanced usage including live file monitoring and browser-based replay processing.

Examples

The library supports processing replay files in real-time as they're being written. This is useful for live overlays, game monitoring, and analysis tools.

🌐 Browser Stream Example

Demonstrates processing replay files in a web browser with simulated streaming using the low-level SlpStream and SlpParser APIs. Perfect for understanding how to handle chunked data in browser environments.

Features: Interactive web UI, configurable chunk sizes, real-time event log, progress tracking

📂 Realtime File Reads Example

Demonstrates monitoring a directory for live .slp file changes and processing them as they're written using the high-level SlippiGame API in Node.js.

Features: File system watching, live game state (stocks/damage), incremental updates, game end detection

Reading Live Files

When reading files that are actively being written (e.g., during a live game), use the processOnTheFly option:

const { SlippiGame } = require("@slippi/slippi-js/node");

const game = new SlippiGame("path/to/live/file.slp", { processOnTheFly: true });

This allows the SlippiGame instance to read partial files and be re-read as new data becomes available. See the realtime-file-reads example for a complete implementation with file watching.

Development

Setup

git clone https://github.com/project-slippi/slippi-js
cd slippi-js
npm install

Build

npm run build

You can also run npm run watch to continuously build whenever changes are detected.

Test

npm run test