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Package detail

tempus

darkroomengineering8.9kMIT1.0.0-dev.17TypeScript support: included

one rAF to rule them all

raf, ticker, framerate, fps

readme

Tempus

TEMPUS

Introduction

tempus means time in Latin, this package is a lightweight, high-performance animation frame manager for JavaScript applications.

Packages

Features

  • 🚀 Merge multiple requestAnimationFrame loops for better performance
  • 🎯 Control execution priority of different animations
  • ⚡ Support for custom frame rates (FPS)
  • 🔄 Compatible with popular animation libraries
  • 🪶 Zero dependencies
  • 📦 ~1KB gzipped

Installation

using package manager

npm install tempus
import Tempus from 'tempus'

using script tag

<script src="https://unpkg.com/tempus@1.0.0-dev.11/dist/tempus.min.js"></script> 

Basic Usage

import Tempus from "tempus"

// Simple animation at maximum FPS
function animate(time, deltaTime) {
  console.log('frame', time, deltaTime)
}

Tempus.add(animate)

Cleanup

const unsubscribe = Tempus.add(animate)

unsubscribe()

Playback Control

Tempus.pause() // no rafs will be called
Tempus.play() // resume
Tempus.restart() // set clock elapsed time to 0

React

See tempus/react

Advanced Usage

Custom Frame Rates

Tempus.add(animate, { 
  fps: 30 // Will run at 30 FPS
})

Tempus.add(animate, { 
  fps: '50%' // Will run at 50% of the system's FPS
})

Priority System

——[-Infinity]——[0]——[Infinity]——> execution order

Input

// Default priority: 0 (runs second)
Tempus.add(() => console.log('animate'))

// Priority: 1 (runs third)
Tempus.add(() => console.log('render'), { priority: 1 })

// Priority: -1 (runs first)
Tempus.add(() => console.log('scroll'), { priority: -1 })

Output

scroll
animate
render

Idle Callback

idle callback will only run when the usage is less than the idle percentage in order to not block the main thread. It's useful for optional background tasks.

Tempus.add(() => console.log('idle'), { idle: 0.8 }) // will only run when the raf usage is less than 80%

Ping Pong Technique

ping and pong will alternate between each frame, but never during the same frame

let framesCount = 0

Tempus.add(() => {
  if (framesCount === 0) {
    console.log('ping')
  } else {
    console.log('pong')
  }

  framesCount++
  framesCount %= 2
})

Global RAF Patching

// Patch native requestAnimationFrame across all your app
Tempus.patch()
// Now any requestAnimationFrame recursive calls will use Tempus

Integration Examples

With Lenis Smooth Scroll

Tempus.add(lenis.raf)

With GSAP

// Remove GSAP's internal RAF
gsap.ticker.remove(gsap.updateRoot)

// Add to Tempus
Tempus.add((time) => {
  gsap.updateRoot(time / 1000)
})

With Three.js

Tempus.add(() => {
  renderer.render(scene, camera)
}, { priority: 1 })
// the render will happen after other rafs
// so it can be synched with lenis for instance

API Reference

Tempus.add(callback, options)

Adds an animation callback to the loop.

  • callback: (time: number, deltaTime: number, frameCount: number) => void
  • options:
    • priority: number (default: 0) - Lower numbers run first
    • fps: number (default: Infinity) - Target frame rate
  • Returns: () => void - Unsubscribe function

Tempus.patch()

Patches the native requestAnimationFrame to use Tempus.

Tempus.unpatch()

Unpatches the native requestAnimationFrame to use the original one.

Best Practices

  • Use priorities wisely: critical animations (like scroll) should have higher priority
  • Clean up animations when they're no longer needed
  • Consider using specific FPS for non-critical animations to improve performance (e.g: collisions)
  • Use Ping Pong technique for heavy computations running concurrently

License

MIT © darkroom.engineering

Shoutout

Thank you to Keith Cirkel for having transfered us the npm package name 🙏.