Tempus
Introduction
tempus means time in Latin, this package is a lightweight, high-performance animation frame manager for JavaScript applications.
Packages
Features
- 🚀 Merge multiple requestAnimationFrame loops for better performance
- 🎯 Control execution priority of different animations
- ⚡ Support for custom frame rates (FPS)
- 🔄 Compatible with popular animation libraries
- 🪶 Zero dependencies
- 📦 ~1KB gzipped
Installation
using package manager
npm install tempusimport Tempus from 'tempus'using script tag
<script src="https://unpkg.com/tempus@1.0.0-dev.11/dist/tempus.min.js"></script> Basic Usage
import Tempus from "tempus"
// Simple animation at maximum FPS
function animate(time, deltaTime) {
console.log('frame', time, deltaTime)
}
Tempus.add(animate)Cleanup
const unsubscribe = Tempus.add(animate)
unsubscribe()Playback Control
Tempus.pause() // no rafs will be called
Tempus.play() // resume
Tempus.restart() // set clock elapsed time to 0React
See tempus/react
Advanced Usage
Custom Frame Rates
Tempus.add(animate, {
fps: 30 // Will run at 30 FPS
})
Tempus.add(animate, {
fps: '50%' // Will run at 50% of the system's FPS
})Priority System
——[-Infinity]——[0]——[Infinity]——> execution order
Input
// Default priority: 0 (runs second)
Tempus.add(() => console.log('animate'))
// Priority: 1 (runs third)
Tempus.add(() => console.log('render'), { priority: 1 })
// Priority: -1 (runs first)
Tempus.add(() => console.log('scroll'), { priority: -1 })Output
scroll
animate
renderIdle Callback
idle callback will only run when the usage is less than the idle percentage in order to not block the main thread. It's useful for optional background tasks.
Tempus.add(() => console.log('idle'), { idle: 0.8 }) // will only run when the raf usage is less than 80%Ping Pong Technique
ping and pong will alternate between each frame, but never during the same frame
let framesCount = 0
Tempus.add(() => {
if (framesCount === 0) {
console.log('ping')
} else {
console.log('pong')
}
framesCount++
framesCount %= 2
})Global RAF Patching
// Patch native requestAnimationFrame across all your app
Tempus.patch()
// Now any requestAnimationFrame recursive calls will use TempusIntegration Examples
With Lenis Smooth Scroll
Tempus.add(lenis.raf)With GSAP
// Remove GSAP's internal RAF
gsap.ticker.remove(gsap.updateRoot)
// Add to Tempus
Tempus.add((time) => {
gsap.updateRoot(time / 1000)
})With Three.js
Tempus.add(() => {
renderer.render(scene, camera)
}, { priority: 1 })
// the render will happen after other rafs
// so it can be synched with lenis for instanceAPI Reference
Tempus.add(callback, options)
Adds an animation callback to the loop.
- callback:
(time: number, deltaTime: number, frameCount: number) => void - options:
priority:number(default: 0) - Lower numbers run firstfps:number(default: Infinity) - Target frame rate
- Returns:
() => void- Unsubscribe function
Tempus.patch()
Patches the native requestAnimationFrame to use Tempus.
Tempus.unpatch()
Unpatches the native requestAnimationFrame to use the original one.
Best Practices
- Use priorities wisely: critical animations (like scroll) should have higher priority
- Clean up animations when they're no longer needed
- Consider using specific FPS for non-critical animations to improve performance (e.g: collisions)
- Use Ping Pong technique for heavy computations running concurrently
License
MIT © darkroom.engineering
Shoutout
Thank you to Keith Cirkel for having transfered us the npm package name 🙏.
