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Package detail

tiny-viewer

LEMing61ISCdeprecated2.0.0

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This project created for easy displaying 3D scenes in React applications using three.js

viewer, 3d models, glb, gltf, loader, three.js, react

readme

TinyViewer

This project created for easy displaying 3D scenes in React applications using three.js

Installation and Usage (CLI)

npm install tiny-viewer

The Viewer can be imported like this:

import {Viewer} from 'tiny-viewer';

and then used as a JSX element in a React application:

const SmallPreview = () => {
  const modelUrl = './data/banana.glb'; // A url to a local or remote file
  const object3D = viewerUtils.loadGLB(modelUrl) // A promise of object3D
  return (
    <div className="small-preview-wrapper">
      <Viewer object3D={object3D}/>
    </div>
  )
}

The component takes all available space inside a wrapper and adjusts the Renderer with resize. It should be placed inside a wrapper with defined size.

.small-preview-wrapper {
  width: 1080px;
  height: 610px;
}

Extra properties

The Viewer includes several optional properties for controlling the scene:

<Viewer
    animationRunner={animationRunner}
    dispatchers={{setScene}}
    object3D={object3D}
    onSceneReady={onSceneReady}
    options={options}/>

The animationRunner is a function for animation loop.

The object3D is a promise of THREE.Object3D.

Dispatchers allow you to get access to internal objects, such as Scene, Camera, Controls and Renderer For example, you can define a state in your app and pass the setScene to dispatchers to set the scene const [scene, setScene] = useState<THREE.Scene | null>(null);

onSceneReady is a simple flag that will be set to true when everything is loaded and ready to be displayed.

options allow us to use some pre-defined features, such as default light and helpers.

export const DEFAULT_VIEWER_OPTIONS: ViewerOptions = {
addDefaultHelpers: true,
addDefaultLight: true,
environment: DEFAULT_ENVIRONMENT,
}

environment is a TypeScript object that defines the default options for an "Environment" in the 3D Scene.

  • The clientHeight and clientWidth properties specify the dimensions of the environment in pixels.

  • The lightOptions object contains properties for configuring the lighting in the environment:

    • lightIntensity is a number that specifies the intensity of the light,
    • skyColor is a hexadecimal color code that specifies the color of the sky,
    • groundColor is a hexadecimal color code that specifies the color of the ground.
  • The sceneOptions object contains properties for configuring the scene:

    • fog is an object with properties for configuring fog in the scene,
    • sceneColor is a hexadecimal color code that specifies the overall color of the scene,
    • envMapUrl is a string that specifies the URL of a high dynamic range (HDR) image to use as an environment map for the scene.

changelog

Changelog

2.0.0

  • Added build step.

1.1.6

  • Update Readme.
  • Add more unit tests

1.1.5

  • Update Readme

1.1.1

  • Update Readme

1.1.0

  • Add initial Camera alignment by loaded object.

1.0.0

  • Release basic version