gl-surface-plot
Draws a surface plot
Example
var shell = require("gl-now")({ clearColor: [0,0,0,0] })
var camera = require("game-shell-orbit-camera")(shell)
var createSurfacePlot = require("gl-surface-plot")
var ndarray = require("ndarray")
var fill = require("ndarray-fill")
var diric = require("dirichlet")
var glm = require("gl-matrix")
var mat4 = glm.mat4
var surface
shell.on("gl-init", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
//Set up camera
camera.lookAt(
[0, 0, 2], //Eye position
[256, 256, 64], //Eye target
[0, 0, 1]) //Up direction
//Create field
var field = ndarray(new Float32Array(512*512), [512,512])
fill(field, function(x,y) {
return 128 * diric(10, 10.0*(x-256)/512) * diric(10, 10.0*(y-256)/512)
})
surface = createSurface(gl, field)
})
shell.on("gl-render", function() {
surface.draw({
view: camera.view(),
projection: mat4.perspective(new Array(16), Math.PI/4.0, shell.width/shell.height, 0.1, 10000.0)
})
})
Here is what this should look like:

Test it in your browser (requires WebGL)
Install
npm install gl-surface-plot
API
var createSurfacePlot = require("gl-surface-plot")
var surface = createSurfacePlot(gl, field[, params])
Creates a surface plot object
gl
is a WebGL contextfield
is a 2D ndarrayparams
is an optional collection of arguments that contains any of the following:colormap
- the name of the color map to use for the surface (default "jet")pickId
is the picking id for the surface
Returns A surface object
surface.update(params)
Updates the surface. The parameter object may contain any of the following properties:
field
a new 2D field encoded as an ndarraycolormap
the name of the new color map for the surfacepickId
is the picking id for the surfaceticks
is a pair of arrays of ticks representing the spacing of the points for the axes of the surfaceshowSurface
if set, draw the surfaceshowContour
if set, draw contour linescontourWidth
the width fo the contour linescontourTint
the amount of tint of the contour linescontourColor
the color of the contour line tintlevels
an array of arrays representing the level of the isolines.dynamicWidth
the width of the dynamic isolinesdynamicColors
the color of the dynamic isolinesdynamicTint
the tint of the dynamic isolines
surface.draw([params])
Draws the surface. Accepts the following parameters
model
the 4x4 model matrix (in gl-matrix format)view
the 4x4 view matrixprojection
the 4x4 projection matrix
surface.dispose()
Destroys the surface, releases all associated WebGL resources
surface.bounds
A pair of 3D arrays representing the lower/upper bounding box for the surface plot.
surface.clipBounds
A pair of arrays which bound the coordinates of the surface plot in 3D.
Interactivity/picking
surface.drawPick(camera)
Draws the surface for point picking mode
surface.pick(selection)
Test if the given selection is contained in the surface. If true, returns an object encoding the selected point.
Returns An object encoding the selected point on the surface with the following properties:
position
which is the position of the selected point on the surfaceindex
a vector encoding the [x,y] index of the closest data pointuv
the uv coordinate of the selectionlevels
the closest levels to the selection
surface.dynamic(levels)
Toggles drawing level isolines and their projections.
levels
is an array of 3 arrays representing the x/y/z levels to draw
Lighting parameters
You can also tweak the lighting parameters for the surface using the following variables
surface.lightPosition
The position of the light source relative to the viewer in clip coordinates
surface.ambientLight
The fraction of light which is ambiently lit
surface.diffuseLight
The amount of diffuse light to apply to the surface
surface.specularLight
THe amount of speculare light to apply to the surface
surface.roughness
How rough the surface is (must be between 0 and 1)
surface.fresnel
The amount of rim lighting to apply. Higher values = more intense rim light.
License
MIT License.